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Patch Notes: Streamlined Goals, Enhanced Ship Management, and Gameplay Tweaks

December 4, 2024

Features & Changes for 2024-12-03.1

Factional Warfare:

  • It’s no longer possible to retire from direct enlistment while in space in a ship. You now must either be in a capsule, if in space, or docked up in an NPC station or a Structure.

Ship Information Window:

  • ‘Simulate’ button has been added to the sidebar.
  • The Fitting tab now displays fitted subsystems for your assembled strategic cruisers.
  • The Fitting tab now displays the available subsystems for all strategic cruisers.
  • The 3D ship preview is now always displayed in the SKINs tab, even with compact mode enabled.
  • The SKINs tab content can now become more compact depending on the window’s width and compact mode status.
  • Skills tab’s subtab navigation section is now anchored at the top of the tab in the compact window layout.
  • Skills tab’s skill options section is now anchored at the bottom of the tab in the compact window layout.
  • Ship quotes have been added for:
    • Capsule
    • Genolution ‘Auroral’ 197-variant Capsule
    • Boobook
    • InterBus Shuttle
    • Victorieux Luxury Yacht
    • Zephyr

Air Daily Goals

Paying EM to complete Air Daily Goals:

We are continuing to refine the Air Daily Goals system and with this update, player now have the option to complete Air Daily Goals with EverMarks. This added flexibility makes earning the Daily Bonus SP and progressing through the Monthly Reward Track faster and easier – perfect for players with limited playtime.

Key Updates:

  • Streamlined Daily Goals: The total number of goals per day has been reduce from 8 to 4, with one goal from each career path.
  • Unique Goals Every Day: No duplicate goals are distributed on a given day, making sure that each of the 4 goals offered each day is different.
  • Career Pool Adjustments:
    • The “Manufacture an Item” goal has been removed from the Explorer Career pool.
    • The “Scan 5 Signatures” goal has been removed from the Industrialist Career pool.

Corporation Projects

Ship Insurance Contribution Method:

We’re excited to introduce the new Ship Insurance Contribution Method, a powerful new tool designed to improve how corporations manage Ship Replacement Program (SRP). Improving on the functionality of the previous Ship Loss project type, this feature offers greater flexibility and customization to enable corporations to effectively reimburse members of their losses for all or only specific ships as well as implants.

Key Features:

  • Automatic evaluation of ISK lost: Compensation is automatically calculated using the ISK Total Worth from the Kill Report which includes the sum of the average market price of all items lost.
  • Fitting and cargo coverage: The ISK loss value used for compensation includes the ship hull, fittings, and cargo, all based on the Kill Report.
  • Implants coverage: Corporations can choose whether to compensate members for implant losses tied to Capsule destruction.
    • If enabled, all Capsule losses are covered, regardless of which ship loss they follow.
    • Implants compensation is calculated using the Kill Report’s Total Worth, similar to ships.
  • One Project for All Ship Types: Manage coverage for multiple ship types or ship groups within a single project, reducing complexity and improving efficiency.
  • Compensation for PVP or PVE losses: Decide whether to cover the losses from only PvP engagements or including the PvE activities as well.
  • Filtering by Attacker: Cover losses caused by specific characters, corporations, alliances, factions, or even by anyone.
  • Filtering by Location: Cover losses that happened in specific solar systems, constellations, regions, or provide coverage for losses across all locations.
  • Coverage Percentage: Set the coverage rate between 10% and 200% of the Kill Report value, allowing for partial compensation or even overcompensation to incentivize participation.
  • Limit the coverage per member: Define a maximum ISK limit that each individual corporation member can receive from the project, ensuring fair distribution of resources.
  • Limit the coverage per loss: Set a limit for the maximum ISK amount reimbursed for a single loss, helping manage the corporation´s SRP budget.

While the Ship Insurance is an improvement over the Ship Loss contribution method, the latter will remain available in the game for now but may be removed in a future update.

Wormholes:

  • Repositioned warp-in and NPC spawn locations in all C4 sites.
    • These locations should always be within 40km of the site’s central structure.
  • Sleepless Defender NPCs will now only spawn when a ship is near the Deserted Talocan Cruiser container in C4 Data and Relic sites.

Defect Fixes:

Gameplay:

  • MTOs will now show the correct time they activate for players in timezones that are ahead of the eve server.
  • Example: An MTO mission will spawn at 12:00, but a person is in Tokyo, Japan, and their PC is set up to that timezone (UTC+9). From their perspective, they would see the mission would spawn at 03:00 (9 hours earlier than from when it should spawn), and it will then look like it just disappeared from the UI at 03:00, until when it actually spawns, at 12:00.

Wormhole Capital Escalations:

  • Drifter Recon Battleships will now correctly use their energy neutralizers.
  • Drifter battleships can now spawn in Core Stronghold sites.
  • Capital Escalations can now correctly occur in Strange Energy Readings and The Mirror sites.
  • Rorquals can no longer cause capital escalations to occur.

Corporation Project

  • Fixed formatting error for the Japanese language related to the Daily Goals duration section.
  • The duration icon is now visible in the list view of the Air Opportunities page.
  • Only Corporations where clients can earn loyalty points can be added for the “Earn Loyalty Points” contribution method.
  • Harvesting gas no longer counts towards the Mine Materials contribution method in Corp Projects.

Graphics:

  • Duplicates of Shattered Paradigm SKINs are removed from the game.

Ship Information Window:

  • Added missing tooltips when hovering over skills in the Skills tab.
  • Inventory ship cards and Ship Info window background now correctly display the Intaki Syndicate logo for:
    • Victorieux Luxury Yacht
    • Zephyr
  • Fixed some typos.
  • Fixed an issue where the Ship Insurance banner animation could glitch when UI Scaling was not 100%.
  • Fixed an issue where the Ship Insurance banner text could overflow the banner in some languages.
  • Fixed an issue where the Ship Info icon in the Neocom could become unresponsive when closing one of multiple open Ship Info windows.
  • Fixed an issue where applying/previewing SKINs on active strategic cruisers could remove the fitted subsystems from the 3D ship preview in the window.
  • Fixed an issue where 3rd party SKINs could not be deselected in the SKINs tab.
  • Fixed an issue where the Fitting tab could fail to load correctly in the Ship Info window of an assembled ship in Asset Safety or Fleet Hangar.
  • Fixed an issue where the maximum number of subsystem slots could be displayed as zero in the Fitting tab of strategic cruisers.
  • Fixed an issue where the maximum number of Hi, Med, and Low slots could be displayed as zero in the Fitting tab of strategic cruisers.
  • Fixed an issue where the Show Info option was missing for type entries in the Attributes tab.

User Interface:

  • Fixed an issue where the ship type name would not update correctly in the SKINs subtab in the Personalization tab of the Fitting window when boarding another ship.

[ Original Patch Notes Listing ]