Supplemental EM Ward Amplifier converted to ‘Basic’ EM Shield Amplifier
Supplemental Explosive Deflection Amplifier converted to ‘Basic’ Explosive Shield Amplifier
Supplemental Kinetic Deflection Amplifier converted to ‘Basic’ Kinetic Shield Amplifier
Supplemental Thermal Dissipation Amplifier converted to ‘Basic’ Thermal Shield Amplifier
All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.
Upgraded modules have been renamed to Compact:
Upgraded EM Ward Amplifier I → Compact EM Shield Amplifier
Upgraded Explosive Deflection Amplifier I → Compact Explosive Shield Amplifier
Upgraded Kinetic Deflection Amplifier I → Compact Kinetic Shield Amplifier
Upgraded Thermal Dissipation Amplifier I → Compact Thermal Shield Amplifier
Attribute Changes (old values in brackets):
‘Basic’ EM Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
‘Basic’ Explosive Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
‘Basic’ Kinetic Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
‘Basic’ Thermal Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
Compact EM Shield Amplifier: EM Resistance -28 (-26)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 118km / 103 / 7
Sensor strength: 26 Gravimetric
Signature radius: 485m
Cargo capacity: 861m3
Frigate Escape Bay: 1 Unit
Requirements for using the newly added EDENCOM ships, Vorton Projector, and Vorton Tuning System are 12 new skills:
Vorton Projector Operation
Small Vorton Projector
Medium Vorton Projector
Large Vorton Projector
Small Vorton Specialization
Medium Vorton Specialization
Large Vorton Specialization
Vorton Power Amplification
Vorton Arc Guidance
Upwell Encryption Methods
Structures & Deployables:
Added a throttle to the rate of spawning Hangar Container when an abandoned/wormhole structure is destroyed, in order to preserve server/client performance . An initial batch of containers will be launched upon destruction, with the remaining containers then spawning in at a steady rate.
Performance improvements for the Market Orders window.
Made several narrative/text changes to the Tutorial.
Added role descriptions to tooltips in Role Management.
Improved the Corporation Advert Search field so that it allows Corporations to be found, even if they don’t have an Advertisement.
Added information in the Members tab that shows when they joined the Alliance.
Improved the ‘Resources’ filter button in Fitting simulation.
Changed the ‘select all’/’deselect all’ to be checkboxes in the Contracts window.
Improved the Role Summary tab so that it shows what title they have.
Created an option in Title Management that allows you to view all the roles that are included in a title and who has the title.
Added a confirmation question before you withdraw a Corporation application.
Improvements for the Market Orders window.
Added a tooltip to better explain influence values in Invaded systems.
Removing erroneous bonus to stasis web burst projector on Hel.
Adding a fix for Zero Point Mass Entangler not respecting duration and capacitor attributes.
Addressed inconsistent rounding issue when dragging the same Structure Services into different area of the fitting window.
Meta Level 1 Armor Repairers missing from the corresponding Mutaplasmids, have been added:
Small I-a Enduring Armor Repairer and Small ACM Compact Armor Repairer added to Unstable and Gravid Small Armor Repairer Mutaplasmid
Medium I-a Enduring Armor Repairer and Medium ACM Compact Armor Repairer added to Unstable and Gravid Medium Armor Repairer Mutaplasmid
Fixed an issue that was making it possible to put up buy orders for items that could not be sold on the Market.
Fixed a problem with saving bookmarks, where the limit for how many bookmarks are allowed in a folder included incorrectly bookmarks, which were already expired, but not yet fully deleted from the database.
Fixed an issue where Faction Police could spawn for a brief time when a Liminality system progresses.
Fixed an issue that caused some decals to appear incorrectly on the Vexor, Vexor Navy Issue, and Guardian-Vexor ships.
Fixed an issue that caused some ship animations to play incorrectly when switching targets quickly.
Fixed an issue that made it possible to zoom the camera over capsule while in warp.
The introduction video has temporarily been disabled on Mac to avoid the client hanging on a black screen.
Fixed an issue that did not allow to send corporation invitations to players that had already applied.
Fixed outdated description of where to find loyalty points.
Fixed an issue with the Tutorial where in certain instances the overview or other UI elements would not be revealed.
Fixed a problem with legacy bookmarks for deleted Upwell structures, which prevented the right-click menu to show (which prevented them from being deleted).
Fixed a problem with legacy bookmarks for deleted Upwell structures, which broke the sensor overlay.
Fixed issue where a ctive ship cargo may not display correctly when switching between ships.
Fixed issue where the Fleet Window can be condensed so much, it can remove information.
Fixed issue where it was not possible to import items into the market quickbar which contain a “-” in the name.
Fixed issue where F12 menu: ‘Go to help chat’ button does not open minimized help channel.
Fixed issue where highlighting your own messages in chat windows may be difficult to notice depending on window transparency, skin, blur, and size settings.
Fixed issue where the maximum length of a note in the notepad menu is not 3900 but 3899.
Fixed issue where attempting to auto link an invalid name in notepad will actomatically increase the character length after the warning pop-up.
Fixed issue where the counter for a pod skin was incorrect.
Fixed issue where it was possible to stack message boxes, this caused weird display issues.
Fixed issue where the sorting of a column in the Corporation Kill Report is not remembered.
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