EN24 discord
sov map

PSA: Patchnotes for Today’s Release

June 15, 2020

FEATURES & CHANGES

Initial Release Date: 2020-06-15
Last update: 2020-06-15

Balancing:

  • Balance changes to Tutorial NPCs.

Events:

  • Introducing the ‘Lightning Strikes’ event until June 29!
    • Look for Upwell Covert Research Facilities in the Anomaly Scanner in Low-Sec and Upwell Connected Null-Sec.
    • Among the rewards are the Skillbooks and Materials for the new EDENCOM shipline.

Exploration:

  • Project Discovery is updated with a new project focusing on flow cytometry, to aid in the fight against COVID-19.

Implants:

  • Adding the Hydra Implant set to Loyalty Points (LP) Store and NPC loot drops.

New Modules & Ammo:

A brand new weapon system has been added to the game, the Vorton Projector. The Vorton Projector is exclusive to the newly introduced EDENCOM ship line.

Similar to its progenitor the Arcing Vorton Projector, this weapon will project an immense burst of energy that strikes multiple targets.

Fifteen weapon variations of the Vorton Projector are being introduced:

Small

Tech ISmall Vorton Projector I
CompactSmall Compact Vorton Projector
ScopedSmall Scoped Vorton Projector
Tech IISmall Vorton Projector II
FactionSmall Consortium Vorton Projector

Medium

Tech IMedium Vorton Projector I
CompactMedium Compact Vorton Projector
ScopedMedium Scoped Vorton Projector
Tech IIMedium Vorton Projector II
FactionMedium Consortium Vorton Projector

Large

Tech ILarge Vorton Projector I
CompactLarge Compact Vorton Projector
ScopedLarge Scoped Vorton Projector
Tech IILarge Vorton Projector II
FactionLarge Consortium Vorton Projector

Powering these new weapons are a range of Tech I and Tech II ammunition types:

Tech I

EM/KNShort RangeGalvaSurge Condenser Pack S
EM/KNLong RangeMesmerFlux Condenser Pack S
KN/EMShort RangeBlastShot Condenser Pack S
KN/EMLong RangeSlamBolt Condenser Pack S
EM/KNShort RangeGalvaSurge Condenser Pack M
EM/KNLong RangeMesmerFlux Condenser Pack M
KN/EMShort RangeBlastShot Condenser Pack M
KN/EMLong RangeSlamBolt Condenser Pack M
EM/KNShort RangeGalvaSurge Condenser Pack L
EM/KNLong RangeMesmerFlux Condenser Pack L
KN/EMShort RangeBlastShot Condenser Pack L
KN/EMLong RangeSlamBolt Condenser Pack L

Tech II

Short RangeElectroPunch Ultra S
Long RangeStrikeSnipe Ultra S
Short RangeElectroPunch Ultra M
Long RangeStrikeSnipe Ultra M
Short RangeElectroPunch Ultra S
Long RangeStrikeSnipe Ultra L

To augment the Vorton Projector, a new weapon upgrade module is available. The Vorton Tuning System will give bonuses to both the firing rate and damage of Vorton Projectors.

  • Vorton Tuning System I
  • Compact Vorton Tuning System I
  • Vorton Tuning System II

Module Changes:

  • Merged Dark Blood Tracking Disruptor into ‘Investor’ Tracking Disruptor I
  • Performed Shield Resistance Amplifier Tiericide
  • Shield Resistance Amplifier Market Sub-Groups have been renamed as follows:
    • EM Resistance Amplifiers → EM Shield Amplifiers
    • Explosive Resistance Amplifiers → Explosive Shield Amplifiers
    • Kinetic Resistance Amplifiers → Kinetic Shield Amplifiers
    • Thermal Resistance Amplifiers → Thermal Shield Amplifiers
  • The parts of the names of the modules, that describe their role, have been changed for all Shield Resistance Amplifier modules and their blueprints:
    • EM Ward Amplifier → EM Shield Amplifier
    • Explosive Deflection Amplifier → Explosive Shield Amplifier
    • Kinetic Deflection Amplifier → Kinetic Shield Amplifier
    • Thermal Dissipation Amplifier → Thermal Shield Amplifier
  • The Shield Resistance Amplifier module group contained two sets of Basic modules: Basic and Supplemental.
  • These are collectors items that do not appear in game for some time. All have been merged and marked as special Storyline ‘Basic’ modules.
  • Basic module renamed:
    • Basic EM Ward Amplifier → ‘Basic’ EM Shield Amplifier
    • Basic Explosive Deflection Amplifier → ‘Basic’ Explosive Shield Amplifier
    • Basic Kinetic Deflection Amplifier → ‘Basic’ Kinetic Shield Amplifier
    • Basic Thermal Dissipation Amplifier → ‘Basic’ Thermal Shield Amplifier
  • Module migration:
    • Supplemental EM Ward Amplifier converted to ‘Basic’ EM Shield Amplifier
    • Supplemental Explosive Deflection Amplifier converted to ‘Basic’ Explosive Shield Amplifier
    • Supplemental Kinetic Deflection Amplifier converted to ‘Basic’ Kinetic Shield Amplifier
    • Supplemental Thermal Dissipation Amplifier converted to ‘Basic’ Thermal Shield Amplifier

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

  • Upgraded modules have been renamed to Compact:
    • Upgraded EM Ward Amplifier I → Compact EM Shield Amplifier
    • Upgraded Explosive Deflection Amplifier I → Compact Explosive Shield Amplifier
    • Upgraded Kinetic Deflection Amplifier I → Compact Kinetic Shield Amplifier
    • Upgraded Thermal Dissipation Amplifier I → Compact Thermal Shield Amplifier

Attribute Changes (old values in brackets):

  • ‘Basic’ EM Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
  • ‘Basic’ Explosive Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
  • ‘Basic’ Kinetic Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
  • ‘Basic’ Thermal Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
  • Compact EM Shield Amplifier: EM Resistance -28 (-26)
  • Compact Explosive Shield Amplifier: Explosive Resistance -28 (-26)
  • Compact Kinetic Shield Amplifier: Kinetic Resistance -28 (-26)
  • Compact Thermal Shield Amplifier: Thermal Resistance -28 (-26)
  • Republic Fleet EM Shield Amplifier: CPU 17 (26)
  • Republic Fleet Explosive Shield Amplifier: CPU 17 (26)
  • Republic Fleet Kinetic Shield Amplifier: CPU 17 (26)
  • Republic Fleet Thermal Shield Amplifier: CPU 17 (26)
  • Caldari Navy EM Shield Amplifier: Meta Level 8 (9)
  • Caldari Navy Explosive Shield Amplifier: Meta Level 8 (9)
  • Caldari Navy Kinetic Shield Amplifier: Meta Level 8 (9)
  • Caldari Navy Thermal Shield Amplifier: Meta Level 8 (9)
  • Dread Guristas EM Shield Amplifier: Meta Level 8 (9)
  • Dread Guristas Explosive Shield Amplifier: Meta Level 8 (9)
  • Dread Guristas Kinetic Shield Amplifier: Meta Level 8 (9)
  • Dread Guristas Thermal Shield Amplifier: Meta Level 8 (9)
  • Gistum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -31.52 (-32.24)
  • Gistum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -31.52 (-32.24)
  • Gistum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -31.52 (-32.24)
  • Gistum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -31.52 (-32.24)
  • Pithum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -32.26 (-33.04)
  • Pithum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -32.26 (-33.04)
  • Pithum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -32.26 (-33.04)
  • Pithum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -32.26 (-33.04)
  • Kaikka’s Modified EM Shield Amplifier: EM Resistance -33.37 (-33.04)
  • Kaikka’s Modified Explosive Shield Amplifier: Explosive Resistance -33.37 (-33.04)
  • Kaikka’s Modified Kinetic Shield Amplifier: Kinetic Resistance -33.37 (-33.04)
  • Kaikka’s Modified Thermal Shield Amplifier: Thermal Resistance -33.37 (-33.04)
  • Gistum B-Type EM Shield Amplifier: EM Resistance -32.26 (-33.76)
  • Gistum B-Type Explosive Shield Amplifier: Explosive Resistance -32.26 (-33.76)
  • Gistum B-Type Kinetic Shield Amplifier: Kinetic Resistance -32.26 (-33.76)
  • Gistum B-Type Thermal Shield Amplifier: Thermal Resistance -32.26 (-33.76)
  • Pithum B-Type EM Shield Amplifier: EM Resistance -34.11 (-35.28)
  • Pithum B-Type Explosive Shield Amplifier: Explosive Resistance -34.11 (-35.28)
  • Pithum B-Type Kinetic Shield Amplifier: Kinetic Resistance -34.11 (-35.28)
  • Pithum B-Type Thermal Shield Amplifier: Thermal Resistance -34.11 (-35.28)
  • Hakim’s Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -33.37 (-33.76)
  • Hakim’s Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -33.37 (-33.76)
  • Hakim’s Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -33.37 (-33.76)
  • Hakim’s Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -33.37 (-33.76)
  • Thon’s Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -35.22 (-35.28)
  • Thon’s Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -35.22 (-35.28)
  • Thon’s Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -35.22 (-35.28)
  • Thon’s Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -35.22 (-35.28)
  • Gistum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -34.11 (-34.56)
  • Gistum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -34.11 (-34.56)
  • Gistum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -34.11 (-34.56)
  • Gistum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -34.11 (-34.56)
  • Pithum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -35.96 (-36.08)
  • Pithum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -35.96 (-36.08)
  • Pithum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -35.96 (-36.08)
  • Pithum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -35.96 (-36.08)
  • Vepas’ Modified EM Shield Amplifier: Meta Level 15 (13), EM Resistance -37.07 (-36.08)
  • Vepas’ Modified Explosive Shield Amplifier: Meta Level 15 (13), Explosive Resistance -37.07 (-36.08)
  • Vepas’ Modified Kinetic Shield Amplifier: Meta Level 15 (13), Kinetic Resistance -37.07 (-36.08)
  • Vepas’ Modified Thermal Shield Amplifier: Meta Level 15 (13), Thermal Resistance -37.07 (-36.08)
  • Tobias’ Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -37.07 (-35.28)
  • Tobias’ Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -37.07 (-35.28)
  • Tobias’ Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -37.07 (-35.28)
  • Tobias’ Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -37.07 (-35.28)
  • Estamel’s Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -38.92 (-36.8)
  • Estamel’s Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -38.92 (-36.8)
  • Estamel’s Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -38.92 (-36.8)
  • Estamel’s Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -38.92 (-36.8)

Ships:

A brand new line of Faction ships are now available from EDENCOM. These ships are commissioned from Upwell by EDENCOM, bearing radical new weaponry.

Skybreaker – Frigate

Skybreaker

EDENCOM Frigate bonuses (per skill level):

  • 6% bonus to all shield resistances
  • 5% bonus to Small Vorton Projector damage

Slot layout:

  • 1 High Slot
  • 4 Mid Slots
  • 3 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 44 PWG, 235 CPU
  • Defense (Shield / Armor / Structure) : 800 / 210 / 320
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 425/ 157.50s
  • Mobility (max velocity / agility / mass): 330 / 3.6 / 967,090
  • Warp Speed: 5 AU/s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 609 / 5
  • Sensor strength: 12 Gravimetric
  • Signature radius: 37m
  • Cargo capacity: 158m3

Stormbringer – Cruiser

Stormbringer

EDENCOM Cruiser bonuses (per skill level):

  • 6% bonus to all shield resistances
  • 5% bonus to Medium Vorton Projector damage

Slot layout:

  • 1 High Slot
  • 6 Mid Slots
  • 3 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 970 PWG, 390 CPU
  • Defense (Shield / Armor / Structure) : 4,000 / 600 / 1,200
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 1,860 / 441s
  • Mobility (max velocity / agility / mass): 200 / 0.52 / 11,640,000
  • Warp Speed: 4 AU/s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 273 / 7
  • Sensor strength: 19 Gravimetric
  • Signature radius: 130m
  • Cargo capacity: 473m3

Thunderchild – Battleship

Thunderchild

EDENCOM Battleship bonuses (per skill level):

  • 5% bonus to Large Vorton Projector damage
  • 5% bonus to Large Vorton Projector rate of fire

Slot layout:

  • 2 High Slots
  • 7 Mid Slots
  • 5 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 16,500 PWG, 880 CPU
  • Defense (Shield / Armor / Structure) : 13,500 / 4,620 / 6,600
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 7200 / 1125s
  • Mobility (max velocity / agility / mass): 95 / 0.136 / 102,141,000
  • Warp Speed: 3 AU/s
  • Drones (bandwidth / bay): 25 / 25
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 118km / 103 / 7
  • Sensor strength: 26 Gravimetric
  • Signature radius: 485m
  • Cargo capacity: 861m3
  • Frigate Escape Bay: 1 Unit

Skills:

Requirements for using the newly added EDENCOM ships, Vorton Projector, and Vorton Tuning System are 12 new skills:

  • EDENCOM Frigate
  • EDENCOM Cruiser
  • EDENCOM Battleship
  • Vorton Projector Operation
  • Small Vorton Projector
  • Medium Vorton Projector
  • Large Vorton Projector
  • Small Vorton Specialization
  • Medium Vorton Specialization
  • Large Vorton Specialization
  • Vorton Power Amplification
  • Vorton Arc Guidance
  • Upwell Encryption Methods

Structures & Deployables:

  • Added a throttle to the rate of spawning Hangar Container when an abandoned/wormhole structure is destroyed, in order to preserve server/client performance . An initial batch of containers will be launched upon destruction, with the remaining containers then spawning in at a steady rate.

Technical:

  • Performance improvements for the Market Orders window.

User Interface:

  • Made several narrative/text changes to the Tutorial.
  • Added role descriptions to tooltips in Role Management.
  • Improved the Corporation Advert Search field so that it allows Corporations to be found, even if they don’t have an Advertisement.
  • Added information in the Members tab that shows when they joined the Alliance.
  • Improved the ‘Resources’ filter button in Fitting simulation.
  • Changed the ‘select all’/’deselect all’ to be checkboxes in the Contracts window.
  • Improved the Role Summary tab so that it shows what title they have.
  • Created an option in Title Management that allows you to view all the roles that are included in a title and who has the title.
  • Added a confirmation question before you withdraw a Corporation application.
  • Improvements for the Market Orders window.
  • Added a tooltip to better explain influence values in Invaded systems.

DEFECT FIXES

Gameplay:

  • Removing erroneous bonus to stasis web burst projector on Hel.
  • Adding a fix for Zero Point Mass Entangler not respecting duration and capacitor attributes.
  • Addressed inconsistent rounding issue when dragging the same Structure Services into different area of the fitting window.
  • Meta Level 1 Armor Repairers missing from the corresponding Mutaplasmids, have been added:
    • Small I-a Enduring Armor Repairer and Small ACM Compact Armor Repairer added to Unstable and Gravid Small Armor Repairer Mutaplasmid
    • Medium I-a Enduring Armor Repairer and Medium ACM Compact Armor Repairer added to Unstable and Gravid Medium Armor Repairer Mutaplasmid
  • Fixed an issue that was making it possible to put up buy orders for items that could not be sold on the Market.
  • Fixed a problem with saving bookmarks, where the limit for how many bookmarks are allowed in a folder included incorrectly bookmarks, which were already expired, but not yet fully deleted from the database.
  • Fixed an issue where Faction Police could spawn for a brief time when a Liminality system progresses.

Graphics:

  • Fixed an issue that caused some decals to appear incorrectly on the Vexor, Vexor Navy Issue, and Guardian-Vexor ships.
  • Fixed an issue that caused some ship animations to play incorrectly when switching targets quickly.
  • Fixed an issue that made it possible to zoom the camera over capsule while in warp.
  • The introduction video has temporarily been disabled on Mac to avoid the client hanging on a black screen.

User Interface:

  • Fixed an issue that did not allow to send corporation invitations to players that had already applied.
  • Fixed outdated description of where to find loyalty points.
  • Fixed an issue with the Tutorial where in certain instances the overview or other UI elements would not be revealed.
  • Fixed a problem with legacy bookmarks for deleted Upwell structures, which prevented the right-click menu to show (which prevented them from being deleted).
  • Fixed a problem with legacy bookmarks for deleted Upwell structures, which broke the sensor overlay.
  • Fixed issue where a ctive ship cargo may not display correctly when switching between ships.
  • Fixed issue where the Fleet Window can be condensed so much, it can remove information.
  • Fixed issue where it was not possible to import items into the market quickbar which contain a “-” in the name.
  • Fixed issue where F12 menu: ‘Go to help chat’ button does not open minimized help channel.
  • Fixed issue where highlighting your own messages in chat windows may be difficult to notice depending on window transparency, skin, blur, and size settings.
  • Fixed issue where the maximum length of a note in the notepad menu is not 3900 but 3899.
  • Fixed issue where attempting to auto link an invalid name in notepad will actomatically increase the character length after the warning pop-up.
  • Fixed issue where the counter for a pod skin was incorrect.
  • Fixed issue where it was possible to stack message boxes, this caused weird display issues.
  • Fixed issue where the sorting of a column in the Corporation Kill Report is not remembered.