The expected and upcoming ‘nerfs’ to fighter damage are in flux today as CCP recently posted a change to the expected nerfs that differ from what was announced last week. Original post here.
Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties.
Why:
Our primary goal for this change is reducing the combat power of Carriers & Supercarriersin PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is due to NPC Bounties.
This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.
Our secondary goal is that Carriers and Supercarriers are too effective in PvP, even for the investment it takes to create them. This change will shift the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP battles.
What:
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players. Some of you have asked ‘Why not just reduce the bounties?’. The focus of this change is Supercarriers and Carriers. We don’t want to effect the income of ships besides those with this change.
Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin
UPDATE: CCP Falcon posted this on reddit in regards to the current mechanics changes and what they (CCP) are doing:
CCP_FalconCCP Games
Since this seems to be the thread where the most civil discussion is ongoing, just thought I’d give an update here rather than in one of the million others.
We had a sit down and a pretty good conversation at the start of the day today, and we’re looking to see what we can do to address the concerns you guys have with the changes to fighters that are scheduled to be coming tomorrow.
We’ll have more information a bit later in the day after our design team has taken a look over all the feedback that’s been funneled their way, and comes to a solid consensus.
With regards to the wider issues that have been brought up, we’re very aware of some player feeling on citadel mechanics, asset safety mechanics and vulnerability. At this stage I don’t have any further information a timeline for changes in that respect given our focus for the winter expansion, but rest assured that we’re very of community sentiment among some of our pilots regarding these areas of nullsec gameplay 🙂
More info as soon as it’s finalized.