Patch notes for May 2016 Release
Released on Tuesday, May 31th, 2016
Features & Changes
Exploration:
‘Ligature’ Integrated Analyzer blueprint can now be looted in Data site Info Shard and Com Tower containers.
‘Zeugma’ Integrated Analyzer blueprint can now be looted in Data site Mainframe and Databank containers.
Construction work has now been completed on the Upwell Consortiums five Astrahus citadels.
Graphics:
Updated Nebulae backdrops to use the YUV color space to remove compression artifacts.
Market:
‘Ligature’ Integrated Analyzer and its blueprint have been added to the Market.
‘Zeugma’ Integrated Analyzer and its blueprint have been added to the Market.
Modules:
Two new 'multi-analyzer' modules have been added which can open both Relic and Data site containers.
Their blueprints can be found in Data sites and their stats are as follows:
‘Ligature’ Integrated Analyzer exploration module
Volume: 5 m3
Activation Cost: 20 GJ
Structure Hitpoints: 40
Optimal Range: 5000 m
Activation Time / Duration: 10 seconds
Virus Coherence: 20
Virus Strength: 20
Virus Utility Element Slots: 1
Access Difficulty Bonus: 5%
Tech Level: 1
CPU usage: 25
‘Zeugma’ Integrated Analyzer exploration module
Volume: 5 m3
Activation Cost: 20 GJ
Structure Hitpoints: 40
Optimal Range: 6000 m
Activation Time / Duration: 10 seconds
Virus Coherence: 40
Virus Strength: 30
Virus Utility Element Slots: 1
Access Difficulty Bonus: 7%
Tech Level: 2
CPU usage: 30
Miscellaneous:
DUST514 items will no longer appear in the market.
Skills:
Skill points trained in the racial Force Auxilliary skills have been reimbursed. Further details are available here.
User Interface:
Camera
Right-click pan has been introduced
The functionality to change the field-of-view zoom with CTRL+mouse wheel has been removed
The 'old' camera has been disabled
Moved the following window commands from 'General' to 'Window' in shortcuts section of ESC menu:
Close Active Window
Close All Windows
Minimize Active Window
Minimize/Maximize All Windows
Renamed 'Minimize All Windows' shortcut to 'Minimize/Maximize All Windows' and now it also maximizes all minimized windows.
Allowing combat shortcuts to work on d-scan results.
Defect Fixes:
Gameplay:
Ships with very little hull HP remaining will no longer gain small amounts of hull HP when jumping through gates.
Ejecting from a ship with very little hull HP remaining may once again cause that ship to explode instead of causing the ship to gain small amounts of hull HP.
The Standup Target painter, Sensor Dampener and Weapon Disruptor modules no longer appear as if they can use scripts in the fitting UI.
Changed Gnosis Blueprint Volume to 0.01.
It is no longer possible to load T2 ammunition into guns without having trained the appropriate skill.
Empty T3 cruisers in space can now be probed down correctly.
Fighters are now affected by Micro Jump Field Generators.
It is no longer possible to disable auto-repeat on entosis links – as it needs to run for more than one cycle to have any effect.
Ships can no longer use "Safe Logoff" whilst they have fighters deployed in space.
Graphics:
Corrected an issue with the 3d preview of ship SKINs.
Reignited the engines of the Gallente Supercarrier Nyx.
Retailored the display of Physically Simulated Cloth and Hair on in station avatars.
PvE:
To aid finding the Starbase Ion Field Projection Batteries in Patriotic Measures (5 of 5), we have removed some nebula decorations.
Sansha Watch NPC spawn issues have been resolved.
User Interface:
Fixed an issue where combat shortcuts would not work on d-scan brackets.
Fixed an issue where after jumping a gate in a tactical destroyer the modules would refresh and slide into view.
Removed reference and link to EVElopedia from Loyalty Points Voucher info window.
It is again possible to right-click outpost entries in the corporation window under "Home" – "Details".
The attribute tab for Warfare Links has no longer a separate entry for Titans, but groups them together with the other allowed ship classes.
The inventory index tree is now updating correctly when moving containers between corporation hangar divisions.
Camera:
Fixed an issue where the tracking camera could be used when jumping through stargates which would result in the camera breaking.
Fixed an issue where the safe log off dialog would not respect the 'Offset Interface With Camera' option.
Fixed an issue where 'Look At' with the tactical camera could zoom in too close on an object.
Fixed an issue where using 'Look At' twice on the same object in tactical camera would not work properly.
Fixed an issue where zooming out with the free tactical camera as far as possible would move the camera unexpectedly.
Fixed an issue where the attached camera in tactical mode would move with every little ship movement for example weaving with manual controls.
Fixed an issue where the camera zoom level would not be correct during the cloaking phase after jumping a stargate.
Wallet:
Automatic pay settings display correctly and can be configured for corporations that are in alliances.
Fighters:
Left-clicking the ship while having both the ship and fighters selected will now unselect the fighters to improve consistency.
Citadels:
It is now possible to open the Ammo Hold of a Citadel while controlling a Citadel through the icon in the fitting screen.
The deliveries hangar in Citadels can now be opened in its own window.
Multibuy:
Improved the notification for failing to add items, which cannot be traded on the market, to the Multibuy window.
When an item in the Multibuy window is no longer available at the shown price, the item is being re-added to the Multibuy window more reliably after failing to be bought.
Fittings related:
The icon for drone bay / fighter bay in the fitting screen is now updating correctly when switching between ships with drones and carriers with open fitting screen.
Fixed a problem with importing ship fittings from clipboard including a Small Compact Pb-Acid Cap Battery.
Importing a fitting from clipboard will now allow including ice products like Strontium Clathrates.
The fitting management tool will no longer unfit subsystems from T3 cruisers, without being able to replace them with new subsystems. This was leading to missing subsystems and broken ships.
Fixed an issue where the ship model could move in the fitting window when warping around.
Descriptions:
Fixed improper usage of CamelCase in the description of the High Speed Maneuvering skill.
Corrected excess double spacing in many ship descriptions.
Corrected description of the Omnidirectional Tracking Enhancer II.
Fixed the description of the skills Sensor Linking and Long Distance Jamming.