CCP Fozzie has become something of the father of EVE controversy, being the one to announce some of the most contentious updates in the game over his tenure. While, so far, not inciting as much internet rage as the infamous Fozzie-sov, the changes have brought in folks from every major sphere of EVE to compare their ideas. “Large Stasis Grapplers” have been developed as a way for our long slow-moving battleship friends to more efficiently keep down fast-moving vessels without having to equip a stasis web. This comes at a cost of decreasing optimal for increased range. With the incredibly effective speed reduction, the hope appears to be to allow battleships to break the tackle, counter other ships getting underneath their guns, and to more efficiently pin down other ships to deliver devastating close range attacks.
What I feel for these new contraptions is primarily based from a null perspective, and will no doubt elicit a strong rebuke from some of those passionate on the issue. Nonetheless, let’s just dive headfirst into this.
WHY IT’S NEAT:
WHY IT’S…. MEH?:
Overall, my verdict is thus:
This module is something that will improve the experience of solo/small gang battleship pilots overall. Not being the type who usually goes and hot drops his capitals on something, I can’t quite vouch for their experiences. Besides the things that it can’t do, I see nothing about this module that will affect the game adversely. Furthermore, it will bring about new fits and ideas from the EVE community, and I’ve never seen this as a bad thing. With further testing pending on SISI, I feel that Stasis Grapplers will find a definite niche that we will begin seeing a lot more. Keep an eye on the killboards, and as always feel free to leave your ideas or opinions in the comments below.