Friends, pilots, capsuleers, lend me your ears! Today we’re ready to discuss a new module that we are planning on releasing in our March patch.
I’m excited to see how you creative pilots take advantage of them, esp solo/small gang BS pilots who should get a lot of value from them. The Stasis Grappler module is a new class of web that has high strength, low optimal and high falloff. It will be the first webifier-type module to use falloff, which will reduce the strength of the web as the range increases. This module can only be fit onto BS and Caps, and just one per ship. It’s seperate from existing Stasis Webs, and doesn’t get bonuses from any web-specific bonuses (so no range bonus on Bhaalgorns or strength bonus from Vindicators, and no benefit from gang links).
The current planned stats are 1km optimal and 8km falloff for Tech 1, and 10km falloff for T2. Strength is extremely high, running from -80% on T1, -85% on T2, up to -88.75 on high-meta officer. We currently plan on converting existing officer webifiers into the officer versions of these new modules.
We don’t intend these modules to completely replace normal webs for Battleship use. Instead, they’ll provide a very strong option when your fit and playstyle matches their advantages, while still leaving a solid niche for normal webs at longer distances.
The overheating of this module impacts optimal (not falloff) with a whooping 300% bonus, increasing optimal range from 1km to 4km.
Here’s the stats we currently have planned. Of course everything here is subject to change based on feedback from all of you. This module is scheduled for our March release (not the February release coming next Tuesday) so there’ll be plenty of time for testing it out on SISI and providing feedback.
TypeName CapNeed Duration CPU PWG Overheat% SpeedFactor Optimal Falloff MetaLevel Heavy Stasis Grappler I 4 2000 25 200 300 -80 1000 8000 0 Heavy Compact Stasis Grappler 4 2000 20 160 300 -82.5 1000 8000 1 Heavy Scoped Stasis Grappler 4 2000 25 200 300 -82.5 1000 9000 1 Heavy Enduring Stasis Grappler 2 2000 25 200 300 -82.5 1000 8000 1 Heavy Stasis Grappler II 5 2000 30 220 300 -85 1000 10000 5 Faction 1 Stasis Grappler 4 2000 25 130 300 -87 1000 11000 8 Faction 2 Stasis Grappler 4 2000 20 160 300 -86 1000 12000 8 Meta 11 Officer Stasis Grappler 12 2000 30 240 300 -88 1000 14000 11 Meta 13 Officer Stasis Grappler 13 2000 32 260 300 -88.25 1000 14500 13 Meta 15 Officer Stasis Grappler 14 2000 34 280 300 -88.5 1000 15000 15 Meta 17 Officer Stasis Grappler 15 2000 36 300 300 -88.75 1000 15500 17
Here’s a graph showing how the falloff works for these new modules.
Game Designer | Team Five-0
CCP_Fozzie