The fitting for both the Tranquility and Serenity teams have been released. The full list of setups and fittings used can be found here. As there is not space to list and talk about all of them, I will focus on the more interesting ones.
[Typhoon Fleet Issue, Serenity Typhoon Fleet Issue]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II100MN Microwarpdrive II
Heavy Capacitor Booster II
Large Micro Jump Drive
Fleeting Propulsion Inhibitor I
Warp Scrambler IIRapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy MissileLarge Transverse Bulkhead I
Large Transverse Bulkhead I
Large Transverse Bulkhead IHornet EC-300 x5
Praetor I x5
Acolyte I x5
Warrior I x5
Mjolnir Fury Heavy Missile x500
Nova Fury Heavy Missile x500
Nanite Repair Paste x300
Zainou ‘Gypsy’ CPU Management EE-606
First off is the Fleet Issue Typhoon that won the Serenity team their first and only match. What was unexpected was that these Typhoons were hull tanked. They have over 100,000 EHP and manage to do over 1000 DPS with any flight of damage drones. Something that hindered the Serenity team was the lack of damage projection, with a optimal range of under 50km without the heavy sensor dampeners the Tranquility team was fielding. Despite this the 94,000 points of hull EHP allowed them to tank long enough to seal the match. Hull tanking is something not often used on Tranquility bar industrial ships with most players either opting for a armor, shield, or signature tank.
[Oneiros, WC dual-rep]
Medium Ancillary Armor Repairer, Nanite Repair Paste
Reactive Armor Hardener
Damage Control II
Armor Explosive Hardener II
Medium Armor Repairer II10MN Afterburner II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Experimental 10MN Microwarpdrive ILarge Remote Armor Repairer II
Large ‘Solace’ Remote Armor Repairer
Large ‘Solace’ Remote Armor Repairer
Large Remote Armor Repairer IIMedium Ancillary Current Router I
Medium Auxiliary Nano Pump IHornet EC-300 x5
Light Armor Maintenance Bot I x5Nanite Repair Paste x300
Navy Cap Booster 400 x17
Navy Cap Booster 800 x16Imperial Navy Warfare Mindlink x1
Caldari Navy Warfare Mindlink x1
Federation Navy Warfare Mindlink x1
Republic Fleet Warfare Mindlink x1
Inherent Implants ‘Squire’ Power Grid Management EG-606 x1
This fit from the Tranquility team is equally interesting as the Fleet Issue Typhoon. This is a dual local repair Oneiros, fielding both an afterburner and a microwarpdrive. Also an unusual pick is the choice of both a small and medium capacitor booster in the midslots. Without links and as long as the charges on the boosters hold out, this ship is capacitor stable at 59%. With both the AAR and the medium rep overheated this ship can burst tank 802 effective points of damage. This ship being a logistic ship is able to repair over 850 points of armor damage per second, of course depending on the target ships resist profile.
[Ishtar, WC kiting]
Internal Force Field Array I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
1600mm Reinforced Steel Plates IIExperimental 10MN Microwarpdrive I
Drone Navigation Computer II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Drone Navigation Computer II
Phased Muon Sensor Disruptor I, Targeting Range Dampening ScriptDrone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor I
125mm Gatling AutoCannon II, Domination Phased Plasma SMedium Processor Overclocking Unit I
Medium Anti-Explosive Pump ICurator I x5
Praetor I x5
Berserker I x5Zainou ‘Gypsy’ CPU Management EE-606 x1
Nanite Repair Paste x300
Scan Resolution Dampening Script x2
Targeting Range Dampening Script x2
Navy Cap Booster 400 x45
Republic Fleet Warfare Mindlink x3
Caldari Navy Warfare Mindlink x3
Domination Phased Plasma S x1000
This Ishtar is nothing special but was good enough that Tranquility felt it was worth bringing twice. It is cap stable despite being microwarpdrive fit. It deals just over 600 damage per second without links, not nearly as good on paper as the Fleet Issue Typhoons we saw earlier but with much better projection. The Tranquility team did not opt to bring a flight of medium or light drones but rather brought 2 flights of heavy drones and one of sentries. Camel empire was very comfortable flying this ship as it is the most used ship on Tranquility earning Eve the name “Ishtars online”.
Were you happy with both teams performance? Like the fits? Want to see more? Let us know in the comments below.