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Target Caller: The Full Nine Yards

January 13, 2015

Think for a moment, about the Eve universe.

We have capsuleers who are effectively immortal (so long as the power stays on at all the facilities with their clones throughout the universe). These capsuleers are able to inject skills directly into their brains which they can use after a suitable time for their bodies to acclimate to the information. Time reading books is effectively unnecessary due to cybernetic implants. These implants can enhance their mental and physical performance or, alternatively, slave them to another’s will.

Capsuleers pilot spaceships ranging from single-man shuttles to massive, multiple-mile-long Titans with tens or hundreds of thousands of crewmen. They live in space stations all throughout the known universe, while tens of trillions of humans live on settled worlds throughout known space. They have the means to flawlessly and instantly communicate with various parts of their ships at once, effecting incredibly sophisticated sets of commands near-instantly. Those ships are capable of firing a range of weapons with devastating effect and gobbling enough power to put entire Earth countries to shame. Some of the missiles launched are larger than frigates, and some weapons can even bombard planets with a high degree of accuracy.

Modules themselves are capable of interfacing with and jamming the equipment of enemy ships, shorting out their ability to warp, target, or even move. Massive jump gates hurtle ships throughout the known universe without limit – traveling instantly between two points 14-15 lightyears away isn’t beyond the realm of possibility. Some ships can actually harness that energy to open their own jump portals and send ships blinking to existence in distant solar systems (well, that distant part isn’t quite true anymore…).

A majority of ships are capable of carrying drones, highly sophisticated computer systems capable of analyzing trajectories, following complicated commands from their host ships, and tracking various objects traveling in sometimes complex patterns through three-dimensional space, all while keeping them separate from any number of other objects. The Eve universe also contains sentient sleeper drones, which put the technological sophistication of normal drones to shame.

We all communicate via FTL transmissions that can span any range of distance, transact on a highly sophisticated market system which instantly updates buy and sell orders across an entire region, and can conduct contractual agreements at FTL speeds as well.

Medical and neuralogical science. Space transport. Energy harnessing. Complex computer algorithms. Faster-than-light Communications. Eve is a highly advanced technological universe involving de facto solutions to a host of real-world problems involving scarcity, technological innovation and, indeed, mastery over death itself.

So why the hell can’t my probes remember the 60% hit on cosmic signature XYZ-123 after I get a subsequent 20% hit as I’m scanning down another sig? I don’t buy that they’re not advanced enough.

Come on, CCP, please fix this. Weaker signals shouldn’t overwrite stronger ones on subsequent passes of probes. That just makes no sense. What, don’t our ships have RAM to store a simple set of best-available coordinates?

The probing system was changed a few expansions back to make it a lot easier to scan down sigs, but it stopped too shore. Once you make probes auto-launch in formation, is it really a stretch to use the best ping for each sig?

Give us the whole nine yards. The really isn’t any reason not to.

– Talvorian Dex

My name is Talvorian Dex. I focus almost exclusively on PvP, whether solo, small gang, or large bloc warfare. In the past, I’ve been a miner, mission runner, and faction warfare jockey. I’m particularly interested in helping high-sec players get into 0.0 . If you would like to read more about my writings, please make sure to visit my Target Caller blog.