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EVe Online Phoebe: The Patch Notes.

October 30, 2014

Hey guys, here you can find the Patch Notes for the upcoming Phoebe release, due to be in an EVE near you this next 4th of November.

To be released on Tuesday, November 4th, 2014

FEATURES & CHANGES:

Audio:

  • Added new sounds to some mission structures that were previously silent.
  • New awesome theme song for Phoebe release

Balancing:

  • All Expedition 'bosses' found in the final stage have had their loot tables buffed
  • Certain ships will receive bonuses to jump fatigue generation

    • Black Ops

      • Max jump drive range increases slightly to 8 Light Years (LY)
      • 50% reduction in fatigue generation
      • All ships using a covert jump portal also gain the same reduction
    • Jump Freighters

      • 90% reduction in fatigue generation
      • Max jump drive range reduced to 10 LY
    • Haulers

      • 90% reduction in fatigue generation when using jump bridges
    • Rorqual

      • 90% reduction in fatigue generation
      • Max range reduced to 5 LY, as with most other capitals
  • Balance changes have been made to the Heavy Interdictor and Stealth Bomber ship classes.
  • Heavy Interdictors:
  • Devoter
    Amarr Cruiser Bonuses:
    10% bonus to Medium Energy Turret capacitor use
    5% bonus to Medium Energy Turret damage
    Heavy Interdictor Bonuses:
    10% bonus to Medium Energy Turret optimal range
    5% bonus to range of Warp Disruption Fields
    Role Bonus: 
    20% bonus to all Armor Resists
    Can fit Warp Disruption Field Generators

    Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers
    Fittings: 1265 PWG, 368 CPU
    Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112)
    Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85
    Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07)
    Drones (bandwidth / bay): 25(+25) / 50(+50)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1)
    Sensor strength: 15
    Signature radius: 140
    Cargo Capacity: 375(+95)

  • Onyx
    Caldari Cruiser Bonuses:
    5% bonus to Kinetic Missile damage
    5% bonus to Missile Launcher rate of fire
    Heavy Interdictor Bonuses:
    10% bonus to Missile velocity
    5% bonus to range of Warp Disruption Fields
    Role Bonus: 
    20% bonus to all Shield Resists
    Can fit Warp Disruption Field Generators

    Slot layout: 6H, 6M, 4L; 0 turrets, 5 launchers
    Fittings: 900(+65) PWG, 560 CPU
    Defense (shields / armor / hull) : 2700(+696) / 1200(+4) / 1400(-6)
    Capacitor (amount / recharge / cap per second) : 1250(+187.5) / 335s / 3.73(+0.56)
    Mobility (max velocity / agility / mass / align time): 200(+2) / 0.55(+0.001) / 15,400,000(-20,000) / 11.74s()
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 240(+5) / 7(+1)
    Sensor strength: 19(+3)
    Signature radius: 150(+15)
    Cargo Capacity: 450

  • Phobos
    Gallente Cruiser Bonuses:
    10% bonus to Medium Hybrid Turret tracking
    5% bonus to Medium Hybrid Turret rate of fire
    Heavy Interdictor Bonuses:
    10% bonus to Medium Hybrid Turret optimal range
    5% bonus to range of Warp Disruption Fields
    Role Bonus: 
    20% bonus to all Armor Resists
    Can fit Warp Disruption Field Generators

    Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers
    Fittings: 1165 PWG, 375 CPU
    Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31)
    Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1
    Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88)
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6
    Sensor strength: 17(+2)
    Signature radius: 160
    Cargo Capacity: 400(+85)

  • Broadsword
    Minmatar Cruiser Bonuses:
    5% bonus to Medium Projectile Turret rate of fire
    5% bonus to Medium Projectile Turret damage
    Heavy Interdictor Bonuses:
    10% bonus to Medium Projectile Turret falloff
    5% bonus to range of Warp Disruption Fields
    Role Bonus: 
    20% bonus to all Shield Resists
    Can fit Warp Disruption Field Generators

    Slot layout: 6H, 6M, 4L; 5 turrets, 3 launchers
    Fittings: 1010 PWG, 392 CPU
    Defense (shields / armor / hull) : 2000(+418) / 1600(-404) / 1400(-6)
    Capacitor (amount / recharge / cap per second) : 1250 / 335s / 3.73
    Mobility (max velocity / agility / mass / align time): 220(+6) / 0.55(-0.0215) / 15,000,000(+180,000) / 11.44s(-0.3)
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 255(+10) / 6(+1)
    Sensor strength: 14(+1)
    Signature radius: 130
    Cargo Capacity: 452

  • Stealth Bombers:
  • Purifier:
    Fittings: 45 PWG, 305(+7) CPU
    Defense (shields / armor / hull) : 350(+138) / 600(+213) / 450(+63)
    Capacitor (amount / recharge / cap per second) : 355(+42.5) / 266.25(+16.25) / 1.33(+0.0833)
    Mobility (max velocity / agility / mass / align time): 300(+38) / 4.4(+0.053) / 1,495,000(+99000) / 9.12s(+0.71)
    Warp Speed: 4.5(-1)
    Sensor strength: 19(+2)
    Signature radius: 40(+3)
    Cargo Capacity: 260
  • Manticore:
    Fittings: 38 PWG, 330(+2) CPU
    Defense (shields / armor / hull) : 625(+309) / 350(+62) / 400(+62)
    Capacitor (amount / recharge / cap per second) : 315(+46.25) / 236.25(+21.25) / 1.33(+0.0833)
    Mobility (max velocity / agility / mass / align time): 280(+24) / 4.5(+0.622) / 1,470,000(+4000) / 9.17s(+1.29)
    Warp Speed: 4.5(-1)
    Sensor strength: 21(+1)
    Signature radius: 41(+2)
    Cargo Capacity: 265(+80)
  • Nemesis:
    Fittings: 38 PWG, 315(+8) CPU
    Defense (shields / armor / hull) : 400(+125) / 475(+159) / 650(+228)
    Capacitor (amount / recharge / cap per second) : 355(+61.25) / 266.25(+31.25) / 1.33(+0.0833)
    Mobility (max velocity / agility / mass / align time): 275(+11) / 4.6(+0.057) / 1,410,000(-11000) / 8.99s(+0.04)
    Warp Speed: 4.5(-1)
    Sensor strength: 20(+2)
    Signature radius: 42(+5)
    Cargo Capacity: 270(+55)
  • Hound:
    Fittings: 40 PWG, 310(+7) CPU
    Defense (shields / armor / hull) : 550(+304) / 425(+87) / 350(+69)
    Capacitor (amount / recharge / cap per second) : 285(+35) / 213.75(+13.75) / 1.33(+0.0833)
    Mobility (max velocity / agility / mass / align time): 310(+26) / 4.4(+0.326) / 1,455,000(+85000) / 8.88s(+1.14)
    Warp Speed: 4.5(-1)
    Sensor strength: 18(+1)
    Signature radius: 38(+4)
    Cargo Capacity: 255(+60)

Exploration:

  • The Directional Scan, Probe Scanning, and Moon Analysis features are now split up into separate windows
  • Lowered the volume of the most commonly dropped items in exploration Data Sites from 1.0m3 (and above) to 0.1m3.
  • Lowered the volume of all Datacores and Decryptors in exploration Data Sites from 1.0m3 to 0.1m3.
  • Null Security space Data and Relic exploration sites can now also be encountered in Wormhole Class 1, 2 and 3 systems.
  • The spawn frequency of the Besieged Covert Research Facility has been increased.
  • The drop frequency of faction POS blueprints in all Data and Relic sites has been increased.
  • The drop frequency of 'Optimized' items in all Data sites has been increased.
  • Various Faction Materials have been added to the exploration Data site loot tables. These can be found in the Manufacture & Research > Materials > Faction Materials section of the Market.
  • Various Industrial Goods have been added to the exploration Data site loot tables. These can be found in the Trade Goods > Industrial Goods section of the Market.
  • The percentage chance of encountering rarer Expeditions from combat sites has been increased.
  • Expeditions now have completion messages, congratulating the player in various ways on the death and destruction that followed in their wake.
  • 'Guiding' messages have been added to some, but not all of the dungeons where an Expedition could possibly occur.
  • The number of system jumps required to continue Expeditions has been lowered from 4 to 20 (min / max) down to 2 to 10 (min / max). (Note that the jumps listed in your Journal may exceed 10 but this is due to your Autopilot route settings)
  • Expeditions now search all nearby available systems rather than forcing you into a lower security system.
  • Some cosmic signature/anomaly sites have been slightly renamed to better distinguish between them

Gameplay:

  • All capital ships are now allowed to use stargates in Low Security (LS) and Null Security (NS) space but are not allowed to enter High Security (HS)
  • Rorquals, Dreadnaughts, Carriers, Supercarriers and Titans will be barred from jumping through stargates while affected by a Warp Disruption Field Generator loaded with a Focused Warp Disruption script.
  • Jump fatigue has been introduced

    • Players jumping to Cynos or jumping through jump bridges will now receive a jump fatigue timer depending on how far they jump
    • Players jumping to Cynos or jumping through jump bridges will receive an activation timer depending on their fatigue timer with a minimum activation timer
  • Medical clones can only be set to current station or school headquarters with 2 exceptions

    • Players younger than 30 days are allowed to remotely change their medical clone once per corporation to a station with a corporation office or the corporation headquarters  
    • Players older than 30 days are allowed to remotely change their medical clone once per year to a station with a corporation office or the corporation headquarters
  • The hitpoints and resistances of some Nullsec sovereignty structures and station services have been adjusted:

    • Station Services: (-66% EHP)

      • -83% Shield HP
      • +50% shield resists
    • IHUBs and Stations: (-50% EHP)

      • -60% Shield and Armor HP
      • -50% Hull HP
      • +20% Shield and Armor Resists
    • SBUs: (-50% EHP)

      • -50% Shield, Armor and Hull HP

Graphics:

  • Updated nebulae lighting for nebulae present in Null, Low and High security areas of space.
  • Added cloak effect variants dependent on module choice.
  • Added new icons to better differentiate between Armor and Hull repair modules.

Localization:

  • New content is fully localized into DE/FR/RU

 Market:

  • The ability to create multiple sell orders simultaneously has been added

    • You can only sell multiple items from one location (station) at a time. Skill requirements to remotely sell items are unchanged.
    • Your market order restrictions still apply, and you can only set up as many orders as your skills permit. This information can be found in the sell order window.
  • NPC buy order prices for Neural Network Analyzers and Sleeper Data Libraries have been increased to 200,000 ISK and 500,000 ISK respectively.
  • The Secure Commerce Commission is now purchasing Sleeper Blue Loot in their stations in the Genesis region.

Items and Modules:

  • If a player in an Interdictor ship docks at a station when they have active Warp Disruption Probes on the same grid as the station, those probes owned by him will be automatically destroyed. This is intended to prevent repeated undock-bubble-dock actions.
  • Warp Disruption Field Generators may now be overheated. While overheated they enjoy a 33% faster cycle time.
  • Bomb Launcher modules now add to signature radius when online. Tech One Bomb Launchers add 10m and Tech Two Bomb Launchers add 12m.
  • Tech Two Bomb Launchers have had their capacity increased to 300m3.
  • The hitpoints of damage bombs have been reduced, and their resistances increased. This does not change the maximum number of bombs per run.
  • The velocity of damage bombs has been reduced by 17%, and their flight time has been increased to 12 seconds.
  • A new energy neutralizing bomb type has been introduced, known as the Focused Void Bomb. This bomb is designed for precision strikes against large capital ships. It is available in the Intaki Syndicate LP store.
  • A new line of rigs has been added, known as the Higgs Anchor rig. It is available in all rig sizes, tech one only:

    • 25 Calibration
    • +100% Mass
    • -55% Inertia
    • -75% Max Velocity
    • Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill).
  • Doomsday devices may now be used in low security space
  • Research Race commendation items added:

    • Honorary Fabricator-General Baton
    • Honorary Brigadier of Engineers Insignia
    • Honorary Federal Harbormaster Pennon
    • Honorary Fleet Architect Badge

 Missions & NPCs:

  • The Career Agent mission tutorials have been rewritten to improve accessibility and usability for new players.

Science & Industry:

  • ME and TE values can now be manipulated in the Industry window to preview effects on blueprint
  • Players are now informed if they have no containers in their hangars for input/output locations
  • Skill requirements tooltip now appears off to the right as to not obscure the runs field
  • New Icons added to the input and output fields for opening selected hangar/container
  • The cost tooltip has been changed as follows:

    • Base item cost line added
    • System cost index is now in a format that makes more sense
    • System cost index tooltip explains exactly how it is used to calculate total job cost
    • Changed "Tax" to "Facility Tax" to make it clearer where the money is going
  • Added setting to change input material value between how many I have and how many I need
  • Added Production and Science certificates
  • Invention and Reverse Engineering have been merged into Invention.
  • Players are now allowed to pick which Tech 3 subsystem is returned when performing Invention on an ancient relic
  • Changed requirements for Tech 3 subsystems, hulls and materials:

    • Added 1 Neurovisual Output Analyzer to Electronic, Engineering and Propulsion subsystems
    • Added 1 Nanowire Composites to Offensive subsystems
    • Added 1 Fulleroferrocene Power Conduits use in Defensive subsystems
    • Increased Electromechanical Interface Nexus use in Electronic subsystems to 7 (+6)
    • Increased Reinforced Metallofullerene Alloys use in Defensive subsystems to 7 (+6)
    • Increased Optimized Nano-engines use in Engineering subsystems to 7 (+6)
    • Increased Warfare Computation Core use in Offensive subsystems to 7 (+6)
    • Increased Reconfigured Subspace Calibrator use in Propulsion subsystems to 7 (+6)
    • Increased Emergent Neurovisual Interface use in Hulls to 2 (+1)
    • Decreased the Fullerene Intercalated Sheets use in Hulls to 7 (-1)
    • Increased Neurovisual Input Matrix use in Fullerene Intercalated Sheets to 55 (+53)
    • Increased Electromechanical Hull Sheeting use in Electromechanical Interface Nexus, Reinforced Metallofullerene Alloys, Optimized Nano-engines, Warfare Computation Core, and Reconfigured Subspace Calibrator to 10 (+4)
    • Increased Powdered C-540 Graphite use in Electromechanical Interface Nexus, Reinforced Metallofullerene Alloys, Optimized Nano-engines, Warfare Computation Core, and Reconfigured Subspace Calibrator to 2 (+1)
    • Increased the Cartesian Temporal Coordinator use in Electromechanical Interface Nexus to 4 (+3)
    • Increased the Fused Nanomechanical Engines use in Optimized Nano-engines to 4 (+3)
    • Increased the Resonance Calibration Matrix use in Reconfigured Subspace Calibrator to 4 (+3)
    • Increased the Emergent Combat Analyzer use in Warfare Computation Core to 4 (+3)
    • Increased the Heuristic Selfassemblers use in Reinforced Metallofullerene Alloys to 4 (+3)
    • Increased the Thermoelectric Catalysts use in Emergent Neurovisual Interface to 7 (+6)
    • Increased the Defensive Control Node use in Emergent Neurovisual Interface to 7 (+6)
    • Increased the Emergent Combat Intelligence use in Emergent Neurovisual Interface to 7 (+6)
    • Increased the Central System Controller use in Emergent Neurovisual Interface to 7 (+6)
    • Increased the Jump Drive Control Nexus use in Emergent Neurovisual Interface to 7 (+6)
    • Increased the C3-FTM Acid use in Emergent Neurovisual Interface to 310 (+32)
    • Decreased the Graphene Nanoribbons use in Electromechanical Interface Nexus, Optimized Nano-engines, Reconfigured Subspace Calibrator, Reinforced Metallofullerene Alloys and Warfare Computation Core to 7 (-15)
    • Decreased the Lanthanum Metallofullerene use in Electromechanical Interface Nexus, Optimized Nano-engines and Reconfigured Subspace Calibrator to 7 (-15)
    • Increased the Lanthanum Metallofullerene use in Emergent Neurovisual Interface to 50 (+39)
    • Increased the Methanofullerene use in Fulleroferrocene Power Conduits to 60 (+27)
    • Decreased the Scandium Metallofullerene use in Reinforced Metallofullerene Alloys and Warfare Computation Core to 22 (-22)
  • Added Compact mode to the Industry window so that players can now minimize the top half of the window as they browse their blueprints. It is not possible to submit a job in this view, but double clicking a blueprint will expand the visualization area to allow you to do so
  • It is now possible to perform multiple runs per invention job
  • The Industry window will now default the selected division to the one the blueprint is in
  • It is no longer possible to use Meta Items for Invention jobs
  • The Invention formula has been changed to Base Item chance * (1 + (Science Skill 1 + Science Skill 2)/30 + (Racial Encryption Method)/40)
  • Base invention chance on items has been tweaked to account for the invention formula changes

    • All modules, rigs, ammo and all intact Ancient Relics chance have been changed to 34%
    • All Frigates, Destroyers and all malfunctioning Ancient Relics chance have been changed to 30%
    • Cruisers, Battlecruisers, Mining Barges, Industrials chance have been changed to 26%
    • All Battleships and all wrecked Ancient Relics chance have been changed to 22%
    • Freighters chance has been changed to 18%
  • Merged each decryptor variant into one generic variant

    • Merged to Accelerant Decryptor

      • Occult Accelerant
      • Esoteric Accelerant
      • Incognito Accelerant
      • Cryptic Accelerant
    • Merged to Attainment Decryptor

      • Occult Attainment
      • Esoteric Attainment
      • Incognito Attainment
      • Cryptic Attainment
    • Merged to Augmentation Decryptor

      • Occult Augmentation
      • Esoteric Augmentation
      • Incognito Augmentation
      • Cryptic Augmentation
    • Merged to Parity Decryptor

      • Occult Parity
      • Esoteric Parity
      • Incognito Parity
      • Cryptic Parity
    • Merged to Process Decryptor

      • Occult Process
      • Esoteric Process
      • Incognito Process
      • Cryptic Process
    • Merged to Symmetry Decryptor

      • Occult Symmetry
      • Esoteric Symmetry
      • Incognito Symmetry
      • Cryptic Symmetry
    • Merged to Optimized Attainment Decryptor

      • Optimized Occult Attainment
      • Optimized Esoteric Attainment
      • Optimized Incognito Attainment
      • Optimized Cryptic Attainment
    • Merged to Optimized Augmentation Decryptor

      • Optimized Occult Augmentation
      • Optimized Esoteric Augmentation
      • Optimized Incognito Augmentation
      • Optimized Cryptic Augmentation
  • Removed data interfaces from Invention
  • Removed and reimbursed all R.Db.-Hybrid Technology, data interfaces, subsystem interfaces, and their respective blueprints at average market price

    • Cryptic Data Interface
    • Occult Data Interface
    • Esoteric Data Interface
    • Incognito Data Interface
    • Esoteric Data Interface Blueprint
    • Occult Data Interface Blueprint
    • Incognito Data Interface Blueprint
    • Cryptic Data Interface Blueprint
    • Occult Ship Data Interface
    • Occult Ship Data Interface Blueprint
    • Esoteric Ship Data Interface
    • Esoteric Ship Data Interface Blueprint
    • Incognito Ship Data Interface
    • Incognito Ship Data Interface Blueprint
    • Cryptic Ship Data Interface
    • Cryptic Ship Data Interface Blueprint
    • Cryptic Tuner Data Interface 
    • Cryptic Tuner Data Interface Blueprint
    • Esoteric Tuner Data Interface
    • Esoteric Tuner Data Interface Blueprint
    • Incognito Tuner Data Interface
    • Incognito Tuner Data Interface Blueprint
    • Occult Tuner Data Interface
    • Occult Tuner Data Interface Blueprint
    • Amarr Subsystems Data Interface
    • Caldari Subsystems Data Interface
    • Minmatar Subsystems Data Interface
    • Gallente Subsystems Data Interface
    • R.Db.- Hybrid Technology
  • Merged existing Reverse Engineering jobs to new Invention jobs
  • The following skills used in Tech 2 manufacturing jobs have had their requirements decreased to 1 and now give 1% Time Efficiency bonus per level to any jobs that require that skill:

    • Advanced Small Ship Construction
    • Advanced Medium Ship Construction
    • Advanced Large Ship Construction
    • Advanced Industrial Ship Construction
    • Amarr Starship Engineering
    • Caldari Starship Engineering
    • Gallente Starship Engineering
    • Minmatar Starship Engineering
    • Electromagnetic Physics
    • Electronic Engineering
    • Graviton Physics
    • High Energy Physics
    • Hydromagnetic Physics
    • Laser Physics
    • Mechanical Engineering
    • Molecular Engineering
    • Nuclear Physics
    • Plasma Physics
    • Quantum Physics
    • Rocket Science

Skills:

  • Removed the 24 hour limit for skill training queues
  • Frigate Construction has been renamed to Advanced Small Ship Construction
  • Cruiser Construction has been renamed to Advanced Medium Ship Construction
  • Battleship Construction has been renamed to Advanced Large Ship Construction
  • Industrial Construction has been renamed to Advanced Industrial Ship Construction
  • Reverse Engineering has been renamed to Sleeper Encryption Methods
  • The Bomb Deployment skill now decreases the reactivation delay of Bomb Launchers by 10% per level instead of 5%.

 Trial Accounts:

  • Trial account players can now clearly see when skills or items are trial restricted (note that subscribed players will only see trial restriction indicators in the skill description text, all other indicators are only displayed for trial players).

    • Ships that are unavailable due to trial restricted skills are clearly marked as such in the ISIS.
    • The requirements tab in the information window clearly indicates if any of the required skills for that item are trial restricted.
    • Items and skills in the market have a skill requirements icon that will indicate whether any of the requirements are trial restricted.
  • The following actions that were previously restricted for trial accounts are now allowed:

    • Creating fleet finder advertisements.
    • Directly transferring ISK to other characters or corporations.
    • Exchanging ISK through direct station trading.
    • Joining any of the default trade chat channels.
    • Only create a maximum of five corporation applications (they can now have five open at a time).
    • Accepting missions from agents of level 3 and higher.
    • Joining Factional Warfare.
    • Receiving rewards for participating in Incursions.
  • The following skills which were restricted for trial accounts are now unrestricted:

    • Anchoring
    • Command Center Upgrades
    • Interplanetary Consolidation
    • Planetology
    • Gas Cloud Harvesting
    • Amarr Starship Engineering
    • Caldari Starship Engineering
    • Gallente Starship Engineering
    • Minmatar Starship Engineering
    • High Energy Physics
    • Plasma Physics
    • Nanite Engineering
    • Hydromagnetic Physics
    • Graviton Physics
    • Laser Physics
    • Electromagnetic Physics
    • Rocket Science
    • Nuclear Physics
    • Mechanical Engineering
    • Electronic Engineering
    • Quantum Physics
    • Molecular Engineering
    • Amarr Battlecruiser
    • Caldari Battlecruiser
    • Gallente Battlecruiser
    • Minmatar Battlecruiser
    • Amarr Battleship
    • Caldari Battleship
    • Gallente Battleship
    • Minmatar Battleship
    • Amarr Industrial
    • Caldari Industrial
    • Gallente Industrial
    • Minmatar industrial
  • The following skills which were not previously restricted for trial accounts are now restricted:

    • Capital Remote Armor Repair Systems
    • Capital Remote Hull Repair Systems
    • Capital Repair Systems
    • Megacorp Management
    • Empire Control
    • Sovereignty
    • Fighters
    • Fighter Bombers
    • Amarr Drone Specialization
    • Caldari Drone Specialization
    • Gallente Drone Specialization
    • Minmatar Drone Specialization
    • Projected Electronic Counter Measures
    • Tactical Logistics Reconfiguration
    • Advanced Weapon Upgrades
    • Capital Capacitor Emission Systems
    • Capital Energy Turret
    • Capital Hybrid Turret
    • Capital Projectile Turret
    • Doomsday Operation
    • Tactical Weapon Reconfiguration
    • Small Blaster Specialization
    • Medium Blaster Specialization
    • Large Blaster Specialization
    • Small Railgun Specialization
    • Medium Railgun Specialization
    • Large Railgun Specialization
    • Small Autocannon Specialization
    • Medium Autocannon Specialization
    • Large Autocannon Specialization
    • Small Artillery Specialization
    • Medium Artillery Specialization
    • Large Artillery Specialization
    • Small Beam Laser Specialization
    • Medium Beam Laser Specialization
    • Large Beam Laser Specialization
    • Small Pulse Laser Specialization
    • Medium Pulse Laser Specialization
    • Large Pulse Laser Specialization
    • Fleet Command
    • Wing Command
    • Citadel Cruise Missiles
    • Citadel Torpedoes
    • Cruise Missile Specialization
    • Heavy Assault Missile Specialization
    • Heavy Missile Specialization
    • Light Missile Specialization
    • Rocket Specialization
    • Torpedo Specialization
    • Cynosural Field Theory
    • Jump Drive Calibration
    • Jump Drive Operation
    • Jump Fuel Conservation
    • Jump Portal Generation
    • Advanced Infomorph Psychology
    • Advanced Mass Production
    • Capital Ship Construction
    • Deep Core Mining
    • Advanced Laboratory Operation
    • Capital Shield Emission Systems
    • Capital Shield Operation
    • Amarr Strategic Cruiser
    • Caldari Strategic Cruiser
    • Gallente Strategic Cruiser
    • Minmatar Strategic Cruiser
    • Amarr Defensive Systems
    • Amarr Electronic Systems
    • Amarr Engineering Systems
    • Amarr Offensive Systems
    • Amarr Propulsion Systems
    • Caldari Defensive Systems
    • Caldari Electronic Systems
    • Caldari Engineering Systems
    • Caldari Offensive Systems
    • Caldari Propulsion Systems
    • Gallente Defensive Systems
    • Gallente Electronic Systems
    • Gallente Engineering Systems
    • Gallente Offensive Systems
    • Gallente Propulsion Systems
    • Minmatar Defensive Systems
    • Minmatar Electronic Systems
    • Minmatar Engineering Systems
    • Minmatar Offensive Systems
    • Minmatar Propulsion Systems
    • Corporation Contracting
    • Margin Trading
    • Wholesale
    • Retail
    • Tycoon

User Interface:

  • New Notification system transitioned from beta to full release
  • New Notification settings are now saved per character rather than per user
  • New Notification settings categories are now all collapsed by default
  • Watchlist notifications in new notifications can now be drag dropped and right clicked
  • Removed old style popup notifications for communications
  • Removed tooltips for new notifications
  • Added a third state, always show, to the overview 'Tab Presets' > 'States' tab
  • The main title of an Expedition is now displayed in the Journal.
  • The contents of containers in station hangars are now included in asset search results
  • The skill, CPU and power grid requirements icons in the market have been updated and added to the detail tab
  • The terminology of in-game messages has been updated to draw a distinction between the new notifications (Notifications), old notifications sent by various game systems to players (Communications), and combat and status messages (Messages).

    • Mail Notifications tab renamed to ‘Communications’
    • Mail & Communications Settings has all references to ‘Notifications’ changed to ‘Communications’
    • Incoming Mail & Communications setting section changed to ‘Incoming Mail & Invitations’ as this section applies to player evemail and invites
    • Notifications and Log window changed to ‘Log and Messages’ with consequent changes to Neocom button
    • Log and Messages window has all references to ‘Notifications’ changed to ‘Messages’
  • A new option has been added to the inventory filter system to filter blueprint copies
  • Added a 'Used With' tab to the "Show Info" for Ship Equipment and Modules & Changes where appropriate. This tab displays what charges are used with what modules and vice versa. 
  • Arrow indicators added to all numeric fields for changing value
  • Cynosural Field Generator and Covert Cynosural Field Generator module icons have been changed to they are not identical
  • The Sensor Overlay has received a major update including:

  • A mission objective guidance system has been added to the Agent Info-panel.

    • The guidance system will show simple hints that aim to guide on how to complete your current mission.
    • For missions that require you to interact with an object (structure, pirate) in space, you can click the icon to select that object.
    • Added information links where available for items, systems, and agents.

Corporations and Alliances

  • When attempting to remove a character from a corporation whilst he is logged on and in space the character cannot be removed, but will now be marked for later automatic removal. During the next downtime, all pending removals will be automatically processed. A list of pending removals is visible in the Corp Management window to corp members with suitable roles.

FIXES:

Gameplay:

  • A despawning issue with the Blood Hideaway cosmic anomaly has been fixed.
  • Multiple dungeon and trigger defects regarding Expeditions have been fixed.
  • Multiple text defects have been fixed.
  • Fixed an issue where Titans (and sometimes Supercapitals to a lesser degree) would fail to reach a target that they had been instructed to approach. They should now correctly arrive at the target instead of stopping several hundred meters short.
  • The behavior of capital ships warping directly to stargates has been changed so that they no longer land intersecting with the gate
  • Courier crates can no longer be used as Input/Output locations for Industry jobs
  • Delivering into a secure container with correct configuration will now lock items as expected
  • Team bonus is now correctly applied to Omnidirectional Tracking Enhancer Blueprints
  • Reprocessing 100 units of Radiant Hemorphite now yields the same as reprocessing 1 unit of Compressed Radiant Hemorphite
  • Copy jobs that require materials now take into account runs per copy
  • Properly configured Secure Audit Log Containers will no longer appear as viable input options for Industry jobs
  • Disabling relevant services at an outpost pauses the progress of the research/manufacturing jobs
  • The Leaking Cask container in the Haunted Yard now contains loot.

Graphics:

  • Corrected the visual effect used by "Violent Wormhole" features to use new variant.
  • Extraneous light animation has been removed from Barghest warp sequence.
  • The cloak effect now activates immediately while the client displays a secondary view (map, PI etc.).
  • Lights on the exterior of Gallente Research Stations models have been adjusted.
  • The hard edge caused by camera clipping in extreme proximity to wormholes has been adjusted.
  • Drone bunker glow corrected.
  • Collision areas increased on Minmatar station ruin.
  • Textures have been restored and updated on the Minmatar Tactical Outpost
  • Timing of the Naglfar siege mode animation has been adjusted relative to module activation.
  • A structural adjustment was made to the hull of the Vargur.
  • Fixed a visible seam in the Gallente Nebula present in Everyshore.

Corporations and Alliances

  • When a character with the Accountant corporation role is removed from the corp his existing corporation market orders will be correctly cancelled.

Localization:

DE:

  • "Cargo hold" is now consistently translated as "Frachtraum" throughout the game
  • "Drone bay" is now consistently translated as "Drohnenhangar" throughout the game
  • "Facility" is now consistently translated as "Anlage" throughout the game
  • Several other terminology and defect fixes have been implemented

FR

  • "Battlecruiser" now translated as "croiseur de bataille"
  • "Blue Ice" is now changed to "glace bleue"
  • "Dreadnought"'s translation was reversed to "Dreadnought"
  • "Freighter" is now "Transport de fret"
  • "Logistic drone" is now "drone d'assistance"
  • "overdrive" is now "overdrive"
  • "survey scanner" is now "scanner d'inspection"
  • "survey probe launcher" is now "lanceur de sonde d'inspection"
  • "tracking computer / tracking disruptor" now translated as "ordinateur de suivi / perturbateur de suivi"
  • "sensor linking" now translated as "optimisation de détecteur"

PvE:

  • Microwarpdrives can now be used during the mission 'Your Undivided Attention (3 of 10)'.
  • Microwarpdrives can now be used in the 'Angel Repurposed Outpost' dungeon.
  • "Passing the ISK" mining mission will now check ore hold of the ship for completion requirements

User Interface:

  • Megathron Quafe Edition now has a Traits tab in Show Info
  • Fixed duplicate watchlist and skill training notification issues
  • Added Station Panel Hangars tab tooltip
  • Fixed some typos in new notification settings
  • Fixed some outdated tutorial texts
  • Fixed a layout issue in the corp window's title management tab
  • Fixed an issue allowing text to be temporarily deleted from info windows
  • Fixed an issue causing the station services panel to not re-size correctly
  • Fixed text overlap issue in Russian New Notification settings window
  • Compression Arrays should no longer have an incorrect "Refining Yield Multiplier" attribute
  • Fixed a few typos in the Targeting Certificates
  • Warfare Link attribute "Disallow Activation in Forcefield" now uses True/False so it is clearer to the user
  • Leaving a corp with active jobs started by the player no longer shows a pop-up on session change
  • Invention tooltip no longer states that it uses a one-run blueprint copy
  • Industry Facilities tab now only shows the corp facilities of the corp the player is in
  • Industry Job Duration tooltip now shows that the implant is included in the modifier
  • Spamming horizontal resizing of Industry window will no longer display a blue line at the edge of the window
  • "Show Info" is only displayed once when now when right-clicking another person's planetary installation
  • Non-published Tracking Disruptors should no longer appear when looking at the "Used with" tab of Tracking Speed Disruption Scripts
  • The Shadow Serpentis Remote Sensor Dampener should now properly be sorted as a faction item in the "Used with" tab of Remote Sensor Dampener Scripts
  • Fixed a black screen issue on logon when you have a lot of notifications
  • Fixed an issue causing notifications widget to lock up if you try to open it before it fully loads

Audio:

  • Some sound fixes for bastion and siege modules

THIRD PARTY DEVELOPERS:

EVE API:

  • Multiple updates to char/CharacterSheet:

    • Added multiple character training information
    • Added home station ID
    • Added information on respecs including when they were last used and how many the character has
    • Added the quantity of un-allocated skillpoints
    • Added cloneJumpDate containing the date of the last clone jump. The time until the next clone jump is available can be calculated from skills
    • Added a listing of all jump clones in the jumpClones rowset
    • Added a listing of all implants for jump clones in the jumpCloneImplants rowset
    • Deprecated the attributeEnhancers element
    • Added a new implants rowset that contains all the implants of the characters current clone
    • Added information about the characters current jump fatigue, jump activation, and last jump time
    • Added information about when the character can remotely move their clone to their corp’s HQ
    • Read more about these changes at  https://developers.eveonline.com/blog/article/jump-clones-implants-skills-and-more and https://developers.eveonline.com/blog/article/more-additions-to-char-charactersheet
  • Updates to industry endpoints:

    • These changes apply to all of the IndustryJobs endpoints (corp/char and IndustryJobs/IndustryJobsHistory)
    • The status column will no longer return 104 (Succeeded) or 105 (Failed)
    • The status column will now return 101 (Delivered)
    • A new successfulRuns column has been added
    • Read more about these changes here: https://developers.eveonline.com/blog/article/industry-changes-for-phoebe

STATIC DATA EXPORT: