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Released on Tuesday, October 9th 2018

Features & Changes:

Balancing:

Jammed targets may lock the source of the jam at all times

  • Affected ECM sources:
    • ECM Target Jammers
    • ECM Drones
    • ECM NPCs

Warp Disruption Field Generators:

  • Removed penalty to thrust
  • Removed reduction to mass

Interceptors:

  • Removed interdiction nullification from the following ships:

    • Claw
    • Crusader
    • Raptor
    • Taranis

Crow:

  • Agility reduced to 3.25 (was 3.7)

Damavik:

  • Low slots reduced to 3 (was 4)
  • Mid slots increased to 3 (was 2)

Events:

  • Events: challenge rewards can now be claimed directly from the info panel
  • Events: challenges will now list their objectives rather than their names in the info panel
  • Events: added a sound effect to challenge reward claiming

Graphics:

  • SKIN technology now has the ability to override the manufacturer logos of T2 hulls.
  • Additional dungeon assets have been upgraded to the latest shaders.

Modules:

  • Added Zero-Point Mass Entangler
    • High Slot Module
    • Can be fit to Heavy Interdictors
    • Reduces ship mass by 80%
    • Reduces ship velocity by 95%
    • Cannot activate Microwarp Drive modules while active
    • Thrust bonus from Afterburners reduced by 90%
  • Added Zero-Point Mass Entangler Blueprint

Miscellaneous:

  • Triglavian Bioadaptive Cache moved from Large Collidable Structure group to Precursor Cache group.

Defect Fixes:

Gameplay:

  • Activating a titan doomsday module will now prevent docking and tethering for the same 5 minute duration that currently blocks cloaking and jumping.
  • Titans now no longer deal area of effect damage to nearby ships when they are destroyed.
  • Left over Unsanctioned Labor Camps from the Dawn of Liberation event have been removed from distribution.

Graphics:

  • Adjusted the VFX on the Minmatar Battleship Typhoon with the Cryptic Mimesis SKIN active.
  • Corrected the occlusion map on the Gallente Frigate Incursus and variants.
  • Corrected a issue occasionally preventing display of the structure build effect.
  • Adjusted the dirt levels of the Caldari Strategic Cruiser Tengu.

Technical:

  • Improvements to server performance by no longer sending unused data to the client at starting a warp.

User Interface:

  • Resolved an issue where certain attributes (such as Maximum Velocity Bonus) for Abysal Modules would display with Green Text in the Show Info window despite them having a negative mutated value.

4 Comments

  1. jnoone

    am i missing something? why would you nerf an ecm so someone can lock you anyways? why bother using ecm’s?

    October 10, 2018 at 02:11 Reply
    1. Anti-Logi is a reason, maybe not a great one.

      November 7, 2018 at 01:25 Reply
  2. Like!! Really appreciate you sharing this blog post.Really thank you! Keep writing.

    October 16, 2018 at 00:45 Reply
  3. Great actors continue the training course of.

    October 18, 2018 at 15:06 Reply

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