Hello again!

Our announcement for a set of big balance changes coming this October sparked some strong feedback about our attitude towards wormholes and specifically the HIC as a tool for reliably collapsing wormholes. We want to respond to that discussion as well as we can and also put forward a solution for the HIC issue in October.

First of all, let us apologize for sounding dismissive of wormholers in the original blog. That was not intentional and we care greatly for our j-space residents. Mentioning that they would be ‘collateral damage’ during this change was meant to acknowledge that we are affecting wormholes even though wormholes aren’t the reason for the change. We could have used better words and gone further to explain why we would make a change knowing that it would have a negative impact on play experience, so we’ll try and do that now.

When wormholes were added to the game there was a strong and clear vision for what kind of gameplay they would provide: mystery, danger, and uncertainty would reign supreme. Only daring explorers and adrenaline junkies would be willing to venture deep into wormhole space. This is why we have mechanics like randomized connections, unstable collapse mechanics, and no local. It’s an awesome vision that we still appreciate and are still trying to work towards in several areas of EVE, but, it is definitely not the reality of how wormhole space works today.

Almost immediately, you analyzed the systems and learned to manipulate the mechanics in your favor. Wormhole space was never even meant to be habitable and now we have long-standing wormhole empires. From the beginning, players threw out the original vision for wormholes and made them their own. We love this. This a great example of what a sandbox can be.

The problem is when we run into design decisions where the reality of the wormhole environment clashes strongly with the original vision. HICs and their role as a tool for controlling wormhole connections in a safe and predictable way is a perfect example of how stark this contrast can be. If we made decisions based off the original vision for the space, we would certainly have no problem taking HICs away. Doing so would promote uncertainty, which was the aim of the system to begin with. On the other hand, if we really wanted to step into the reality of wormhole life and support safe and consistent hole control, why stop at supporting HICs. We could make mass limits explicit and visible or give remote tools for hole collapse or a number of other solutions that wouldn’t be as contrived as depending on an unrelated bonus for a specific module on one class of ship that isn’t otherwise important in wormhole space.

So, when we come to a situation like this one, where we don’t feel satisfied with taking the tool away because we know the pain it will cause, but we also don’t feel satisfied with providing new tools that go directly against the core design of the space, we often lean towards placing priority on the change we intend and understand (taking away 500mn MWD HICs in this case) and trusting wormholers to continue to adapt and define their own rules, as they have since they first left k-space behind.

But, it’s clear that asking for adaptation in this case was too much. We underestimated how critical this tool is and even though we would love to take a more holistic look at collapse mechanics, we understand that the existing behavior needs to be supported until that happens. We are now planning to introduce a new module in October specifically for ship mass reduction. This module can be fit to Heavy Interdictors and when activated it will reduce the ship’s mass by a percentage and also reduce the ship’s base velocity, which should rule out any MWD tricks. We are still working out specifics but you can count on this module being available at the same time that we make the changes to Warp Disruption Field Generators.

We hope this will take care of your concerns and we hope to continue improving our support for your unique play style.

Thanks to everyone who gave thoughtful feedback on this.

– CCP Rise.


  1. jan5366x

    I’m not a wormhole player but I like that your team is taking community feedback serious.

    September 21, 2018 at 16:45 Reply
  2. anony

    How old is dat “feature” ?

    September 21, 2018 at 17:23 Reply
  3. IntimidatorW

    This is an incredibly quick and well-thought out response. Thank you for listening to community feedback, and working hard to answer it quickly!

    September 21, 2018 at 17:57 Reply
  4. Hmm

    Sorry for being dumb but I’m not a wormholer…

    But how does this hic/mwd mechanic work

    September 21, 2018 at 22:25 Reply
    1. Snow

      When a wormhole is on the verge of collapse (ege below the 10% jump mass) it’s sometimes very hard to figure out how much mass actually is left, especially when several sips of unknown mass passed it before one began rolling the hole.
      So u needa ship that can reduce its mass below a critical level while also being able to jump medium holes at best. A HIC with activated warp disruption field generator reduces its mass below 2k tons. So u activate the field generator, jump the hole from ur side (which should have a mass between 500k and 100k depending on the connection so even in worst case scenarios your odds of rolling yourself out with 2k tons or below is very low) and then u jump the connection from the other side with activated 500mn mwd and no field generator active, which amounts the total mass of the HIC to 100k tons or above. -> safest way to close all connections with unclear mass amounts

      Hope thats clarification enough.

      September 24, 2018 at 16:32 Reply
  5. Ender

    When you released your last major update you clearly said you would not mess with the 500mn HIC until you had developed a mass control module for wormholers. Had you stuck to your word, and announced a mass control mod for w-space HICs we’d be fine! But no, ya did what you always do.

    September 23, 2018 at 00:51 Reply
  6. Hugh knight

    Just put a stat where the HICs can’t install the 500mwd add a 10000% cpu requirement that will solve the 8k HICs with max agility

    September 24, 2018 at 08:46 Reply
  7. lunchreader

    omg all that for that. we shouldn’t be able to play with mass of WH entry, you want it close then take risks, it’s a little too easy to close the ones you don’t like. I lived in WH years ago, did it twice, this was never an issue, once you know where it is, you put up alts to keep an eye. WHers found a way to avoid that fine but don’t whine if its taken away as it was not a feature for that.

    September 25, 2018 at 12:20 Reply
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