Do you remember when you first started playing Eve? You didn’t really quite grasp what the game was fully about and you felt like simply warping from station to a planet was a major endeavor. The sight of watching your ship enter the warp tunnel immersed you right into the feeling of childhood nostalgia coupled with the potential future that awaited you. Among some of those early feelings and ideas, those of the pirate inclination, I’m sure had a very fun but simple thought: the idea of catching a big fat hauler and blowing it up with your friends and enjoying the spoils. Perhaps you thought of the way you could set up such an ambush, and you may have researched potential trade routes to set up such an ambush. To your disappointment, nothing of the sort really exists in the game and at best you can do gimmicky suicide ganking in highsec. It just doesn’t quite capture that feeling or concept you were looking for. There are no real trade routes or even that many bottle necks on which to set up your pirate group in the hopes of “catching that big fish.” Instead, any real logistics are done with jump freighters, which are essentially immune to any danger. Light a cyno, jump to a citadel, dock. Rinse and repeat. The only way to really affect that is to hit structures and with the disgustingly easy proliferation of citadels, most can hardly stomach the idea. But what can be done? What’s the solution to make the above dream a reality without totally crippling the capabilities of the increasingly frustrated jump freighter pilots reading this?

The very basic formula is this: Get rid of the jump capabilities of jump freighters and provide them with the defensive capabilities required for gate transport. Similar mechanics that are used to make Rorquals “content generators” (although poorly designed, as I noted in a previous article) could be used for the jumpless JFs I’ll be dubbing “Force Freighters.”

What kind of capabilities and attributes would these new Force Freighters have that would make it possible for them to punch through several ambushes? High resists and natural buffers to shield or armor depending on the Force Freighter. Minmatar and Caldari will obviously be shield and Amarr and Gallente will be armor. They would all have high defensive stats but would gain no bonuses from extenders or plates. This is because the requirement to jump from gate to gate would favor the shield Force Freighters as the armor ones would require plates to compete with the tank of the shield FFs. This way both of them have buffer and resists and the slots can be used for other fun defensive measures. At the end of the day, the goal is to make this fun for both attacker and hauler.

All Force Freighters would have bonuses to local repair modules and warp strength bonuses similar to the Deep Space Transport Haulers, such as the Occator. This ensures that it would require more than just a single interceptor to catch these things and would require a medium to large sized fleet to actually kill a Force Freighter. Furthermore, depending on the race of the ship, they could have AoE EWAR effects against attacking ships similar to the AoE EWAR effects supers have. AoE ECM to break locks and provide a way to escape. AoE Damps to lower lock range and speed. AoE Targeting Disruptors to mitigate the range and damage application of attackers. AoE Webs to slow down the enemies pursuing the hauler as you burn toward the gate. There are numerous examples of how this could be combined with multiple Force Freighters and an escort fleet to ensure the defenders have a way to get their precious supplies back to their space.

Lastly, Force Freighters could fit weaponry in the highslots at the expense of cargo space, just like the old naval haulers of centuries ago. More cannons means more defense but less cargo room. You could customize your Force Freighter to do some damage on the way of escaping or focusing completely on being as efficient at hauling as possible.

One key thing I want to underline is that the Force Freighter’s EWAR, weaponry and whatever other capabilities would only work on enemies that have it locked and have aggressed. This way, Force Freighters do not become massive combat platforms in conventional fights. They can harm no one unless harmed first.

Other potential ideas are modules making the Force Freighters nullified with some penalty, some kind of local 100 KM AoE Cyno Jammer module, Doomsday immunity or even defensive fighters the Force Freighters could launch.

To be clear, this wouldn’t be the freighter escort fleets of long ago where you are protecting a more or less defenseless paper thin vessel. This would be a defensive behemoth rivaling the current FAXes with multiple methods to improve their survivability. They would require extensive strength of arms and planning to bring down. Would it be more “work?” Well no… because it would be a content creator. Work consists of things you don’t enjoy doing. If you enjoy doing it, it’s content. It would encourage teamplay from everyone. Actual trade lanes people would have to secure would develop rather than the current system where Jump Freighters essentially have zero risk jumping from citadel to citadel. There would actually be skill in hauling and getting your product to and from market. If we just want “easy and convenient,” why not just make what you order magically appear in your stations right now? There’s no content there just like there’s no content in the current JF mechanic. The Force Freighter mechanic, although requiring further tweaking, will make that initial dream many of us had when we first started playing a reality.


  1. your posts keep getting dumber and dumber.

    August 19, 2018 at 05:43 Reply
  2. You're an idiot

    This isn’t a good idea in any way shape or form. The fact that it got approved to be posted is embarrassing.

    August 19, 2018 at 06:43 Reply
    1. JF

      The idea would be okay if he is forcing you to use the new jump bridge system. We need to add risk not take it away. You want want safe? Then go empire.

      August 20, 2018 at 12:28 Reply
  3. Never Go Full Retard

    I want some of the stuff you were high on while writing this. Seems real legit stuff. I had to do double take to see whether i was reading eve onion.

    August 19, 2018 at 07:32 Reply
  4. no, just no

    August 19, 2018 at 07:42 Reply
  5. Eh Srsly ?

    This Idear has the same Problem as the Rorqual is suffering atm. You need a Large Group of Players to support the Rorqual to protect it.

    Small Player groups are already not able to give the needed Protection to use the Rorqual. This Idea would fuck even their only way of getting stuff into theyr space.

    Also theres one other downside to this as well, its making Logistic more complicated as it is. You already need someone to fly a 9 Bill Ship who has enough Alts for Cynos.

    And Last. No one would use it ? I mean if i where in the Logistic League i would build a chain of Titans whit the hole way clear to Empire and use only normal freighters… you would need to nerf this also sooner or later and yeah there are ppl out there already having one like this. Same problem as above only large Player Group could afford it.

    August 19, 2018 at 09:27 Reply
  6. Cpt Blizzard

    As your idea has some small merit, for it to work JFs in general would have to be completely changed stat wise (cargo/building materials/ship stats)..not just what you have mentioned..weapons/warp strength/rep bonuses,aoe abilities.

    Noone is going to fly a 10bil ‘battle freighter’, considering it will still only take 1 ship to lock it down..a bumping HIC. And if it had all the stuff you said on justify doing it the cargo will have to be like at least twice of a normal frighter to even bother. BUT..on the other hand having such a ship would be OP in hisec..everyone would buy one and ppl like CODE would cry because they couldn’t gank anyone more.

    Yes..the current JF mite be ‘ez mode’ but can only carry 350k m3 approx of stuff…keepstars still need a freighter to move it..maybe increase other citadel size so it not as easy for JF to move them..other then that there is nothing wrong with the current JF atm.

    If you take the jump ability from a mise as well take jump drives and cynos out of the game.

    August 19, 2018 at 09:53 Reply
  7. Sojukon

    Just another way to make it harder for small groups to compete. Only the biggest, most supported alliances will have viable access to these ships.

    August 19, 2018 at 10:57 Reply
  8. The14th

    Taking away JFs would wreak havoc on null sec supply lines, removing any way to reliably support even home front operations. Despite what we would all like, no coalition is self-sufficient, they need to trade in high-sec for materials, modules, and bpcs they can’t produce in their home pockets. So, as the only ship capable of semi-reliably running null-to-high freight routes, removing jump freighters would just about destroy any facet of the economy related to null sec.

    I suppose running against gate camps would be kinda cool at first, but capitals are slow and the pipe is long. Blockades would be pathetically easy to enact, and to break them up alliances would need to do full fleet deployments just to buy the groceries. Maybe the big dogs could maintain their lifelines, but it would be the final nail in the coffin for any hope of small powers every coming back into existence in null-sec.

    Back to the drawing board with this one.

    August 19, 2018 at 11:06 Reply
  9. Pigwar

    Eve needs a rollback. Game is just not what it used to be.

    August 19, 2018 at 12:04 Reply
    1. Truth

      I would LOVE a clean server with today’s version of Eve. Every player is dropped in a random highsec NPC station with a shuttle, a corvette and a few available starter missions. All system names wiped and renamed.. hell, just redo the entire galaxy as far as layout…

      God that would be so fun. A new Land Rush.

      August 20, 2018 at 18:35 Reply
  10. STOP

    What is this cuckoldry

    August 19, 2018 at 14:21 Reply
  11. Derpington

    You do realize this would hurt highsec-native corps and small groups much more than the big boys, do you?

    I mean the big boys are usually native in nullsec and produce their stuff locally. It’ll be a pain in the ass, but they can afford to escort their stuff to Jita. But small corps who don’t have a considerable number of JFs? They’re shit outta luck.

    August 19, 2018 at 14:45 Reply
  12. Weird_ness

    Seraph IX Basarab ur meds are not working

    August 19, 2018 at 16:40 Reply
  13. Derpington

    I wonder if the author of the article realizes what he just wrote.

    If you give a JF capital class EHP, they can basically facetank so much dps that ganking them simply isn’t worth it.

    August 19, 2018 at 16:52 Reply
  14. Manic

    Another Moronic idea from the King of stupid ideas. Fun for who? Fun for the JF pilot and his corp? Hardly. Fun for small corps, not really. You’re thinking only of a small group of players that would actually benefit, everyone else loses. Freighters get ganked all the time and now you want to do the same with JF. Go get an idea with merit that really has positive aspects for a wide range of the player base.

    August 19, 2018 at 20:08 Reply
  15. jnoone

    force freighter would work if they were a niche freither like miasmos or other niche haulers. perhaps use them for wormhole frieght? u dont need jf for wormholes. and a force freighter would be a nice fit. the idea has merit…not so much to replace jf, but to fit a niche that needs them.

    August 19, 2018 at 20:17 Reply
    1. Manic

      Exactly and a well thought out comment and reply. I agree it’s a niche application and would work fairly well there. JF don’t need replacing but a Force Freighter does have an application. I travel a lot between Jita and Amarr and it is an exception when I don’t see a group of catalysts killing a freighter at least weekly there and many times every day. A Force Freighter would be a first volley in an arms race between the gankers and those moving large amounts of freight.

      August 20, 2018 at 21:29 Reply
  16. Zander
    August 20, 2018 at 00:35 Reply
  17. C'est Moi

    While it is an interesting idea, it will only make the large and powerful more large and powerful. As someone else mentioned: they can easily circumvent this with titan bridging and their own jump gate networks. Any small scale operation that exists will have to roll into a larger alliance or coalition or pay handsomely to have a larger group move their stuff out of Null Sec for them.

    The only way an idea like this would work is if player built gates were not dependent on sov. But then these will simply proliferate just as quickly as any other Upwell structure.

    The only plus side is not needing a ton of Omega account alts to light cynos.

    August 20, 2018 at 02:25 Reply
  18. Elithiel en Gravonere

    Just no. Do you realise how long it took me to train two jump freighter pilots, cyno alts and not to mention the 11 billion in isk to raise just to get started in this business.

    It’s risky enough to jump into hisec let alone at every gate along a 40 gate route. Worst idea so far!

    August 20, 2018 at 03:34 Reply
    1. Jorge Alpha Hekki

      yea. Terrible idea. I’ll keep my jump freighter thanks

      September 21, 2018 at 13:26 Reply
  19. ddd

    Is this I wishnews or EVEnews I’m confused

    August 20, 2018 at 10:36 Reply
  20. asdf

    YES! Bring it!
    We need safe transport again. The value of ships needed to destroy transporters is 1/10 of base value of transport ship. This is just plain retarded. 3 t1 destroyers can destroy blockade runner that costs 300 mil is just retarded.

    August 20, 2018 at 11:24 Reply
  21. JF

    Look at the comments roll into how users want to be able to jump with them. So no thanks to this idea. If you want to remove the jump of these ships and make them use the new jump bridge to add risk then sure.

    August 20, 2018 at 12:26 Reply
  22. Capsuleer 12028457

    I like the concept. Sounds like a great way to generate combat scenarios. I used to be in the old freighter escort fleets of 2005 and miss those days. living in nullsec should be hard. If you want your stuff out there you should fight to get it there.

    August 20, 2018 at 12:34 Reply
    1. Derpington

      Except in this day and age you got titan bridges or jump bridges that let you bypass lowsec and nullsec entirely and the increase in EHP will make them pretty much unkillable in highsec

      August 20, 2018 at 14:13 Reply
  23. Common sense

    Honestly the solution is not to get rid of jf but to go back to the way it used to be. In the old days you couldn’t jump into a pos force field. So now just make it the same for citadels. Make it so you can’t light a cyno within 20k of a citadel. This would make it so people would have to make a choice – jump to a perch for a fast warp in or slow boat to the citadel while under its gun

    August 20, 2018 at 14:30 Reply
  24. Null Sec guy 105

    BRO, just let it go… theyre already like 10bil and don’t make much from hauling itemss, and if you want to gank a freighter then just gank a regular one. they paid the time and isk to have this safer method

    August 20, 2018 at 14:47 Reply
    1. Derpington

      The hull alone costs you 10b+ That in on itself is more than enough risk.

      August 20, 2018 at 14:58 Reply
  25. no

    move into places that are not right next to Jita then tell us how Jump Freightors should never be a thing.

    August 21, 2018 at 00:45 Reply
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  27. lunchreader

    Hi Seraph, you have forgotten the very first reason for JF to exist… THE SPEED. If you live in 0.0 and want to go to jita with JF, are you really going through 30 jumps at the speed of warp of a freighter, logistic would become only an alliance thing and a painful one. It’s just unthinkable as many freighter are alts from single pilots moving their own things, trying to make their own isk. It would be a big blow in the face of commerce and industry while its already a difficult way to get organized and do money.
    And be realistic, JF are already at risk in high sec by pirates, in WH obviously and even in low sec, why do you want it vulnerable in 0.0 too. Watch killboard, you will see how many a day are already lost, no need for more.
    And finally I truly hate the “create content” argument. You don’t need to modify the game to have your own fun finding a weak point. There are plenty of opportunities. Also I don’t like that “create content” because it looks like people are bored and ask for content… Either you have your goals and you stick to that or if you’re too bored you leave the game, there is no need to keep people entertained for the sake of it.

    August 23, 2018 at 12:02 Reply
  28. SpyAlt

    Interesting concept, but you assume many use Jump Freighters because there safer….

    We use JF’s because its indefinitely quicker and less painful than warping these dam big things around.

    How ever I total support replacing standard freighters with these new tankier variants. Freighters die far to easily, and the inability to add res makes them virtually un-defend-able.

    August 23, 2018 at 12:44 Reply
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  30. Soulless Zealot

    There seems to be a lot of flak up top …

    Anyways I think this is a cool idea. I don’t think anyone will ever take this route if not forced to unless there we’re massive warp speed bonuses , but still really cool. The risk is way to high and obviously Eve is “serious” business. I don’t understand the hate that comes out for sake of hate. But my life doesn’t revolve around Eve.

    August 24, 2018 at 02:13 Reply
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  33. Al

    Since when do Roquals need to travel far. No comparison.

    This will just make trade from null-low-high sec collapse for larger volume materials.

    At a price tag of 10 Bil+ and losses every day – where do you think this will go.

    It will make bigger corps successful and small but leave the game.

    August 27, 2018 at 19:14 Reply
  34. Abbot Jackson

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    August 28, 2018 at 00:07 Reply
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