This may come as something rather obvious to those who have been paying attention. Yet if it actually was obvious enough, it would have been changed long ago. Anyone that’s been paying attention knows this fact: Rorqual mining is destroying the game and actually hurting miners. The concept started out well enough, but lately it has become more and more obvious that this game mechanic promotes stagnation and economic turmoil. It’s hurting both the PVE and the PVP aspects of gameplay. On the PVE side of things, Rorqual mining has made the mineral Market into trash. There is an overabundance of mining going on and prices have been sinking. Older players can continue stacking on more and more accounts, but newer players who are stuck with a basic tech 1 mining ship have no such possibility. This hurts player retention. When once upon a time a player could be happy getting into a Hulk and making a decent amount of money, now having at least one Rorqual is the apparent minimum. It’s just not worth your time to mine in anything else. Furthermore, any half-serious miner is going to have a multibox Rorqual Armada of their own.

While initially the Rorqual and the Panic module created some fun attack and defend style engagements, the prevalence coupled with the durability of the Rorqual has raised the bar so high for the attackers that it’s not even really worth committing to such attacks unless you bring overwhelming Force. Although bigger alliances can stomach such requirements, and you will always find the exception Rorqual Miner who does not pay attention, this trend has hurt the smaller gang players who now feel that they have zero impact in such an engagement. We’ve hit another N+1 scenario this time centered around a mining ship.

Mineral prices crashed, almost unassailable wealth in terms of the Rorqual itself, content stagnation in terms of day-to-day interaction, these are all issues we recognize. The solution is actually much more simple and obvious than some may assume. How did we solve the previous N+1 issue where everyone simply piled on carriers? Fighter mechanics. It’s no longer possible to efficiently multibox a bunch of carriers all at once because fighter mechanics are essentially multiboxing several smaller ships already.

We need to apply the same technique to Rorqual mining. Something which will require more attention and no longer will one person be able to mine with a dozen Rorquals at once. This will decrease the overall amount of minerals on Market and therefore increasing the value of it. We could also consider tweaking the Panic module a bit. Ideas regarding making other mining ships such as Hulks having some kind of active gameplay could also be helpful in dealing with the AFK problem and by extension botting.

There will be a certain amount of blowback with such changes put in place. Specifically the people who have amassed for themselves a stockpile of minerals at this deflated price will suddenly see their wealth increase simply because they took advantage of a broken mechanic. Part of me would like to see some kind of wealth removed from these people the same way as we had when people took advantage of the Faction Warfare gameplay debacle years ago. But on the other hand this is CCP’s fault rather than the players. I don’t mean this in an abrasive manner. The very fact that I’m writing this should be proof that I believe CCP actually listens to its player base and I hope that this article, or at least these opinions, reach them.

Lastly CCP needs to address the scarcity issue… As in there isn’t enough scarcity of resources. Regions are too resource-dense promoting a turtle gameplay style rather than one that sees players competing. Yes we are seeing a potentially massive war kick off right now but this is more due to people being bored and egotistical rather than actual resource acquisition. Players need that drive for resource acquisition and that can only be created through scarcity. The very fact that one single region such as Delve can support the largest Coalition in the game without even being at full capacity is quite telling. Scarcity creates content.

– Seraph IX Basarab

56 Comments

  1. Parv

    Rental empires are more of an issue. Vast swathes of Eve are not being used and should be removed from the map.

    July 11, 2018 at 11:03 Reply
  2. Freddietat

    Вскрытие автомобилей без повреждения

    http://rmnt.net/osnovnye-raznovidnosti-zamkov/30684

    July 11, 2018 at 11:32 Reply
  3. Truth

    Sovereignty needs to cost 100x more than it does. Wardecs need to be limited and have declared purpose. Resources do need to be scattered and separated, not condensed and available everywhere. Super capitals should have beacons that can be seen 10j away to allow for thinning of the invulnerable fleets.

    Give Eve Online purpose for God’s sake.

    July 11, 2018 at 15:42 Reply
  4. Truth

    Linking PLEX to subscriptions is the problem. Not everyone can sub through PLEX. And this is the driving force behind virtually all of the exploitative behavior. If every account is equal (paid $15) then players are free to play outside of the ‘I NEED TO EARN ISK TO SUB’ box.

    July 11, 2018 at 15:45 Reply
  5. taco

    *cry me a river*

    July 11, 2018 at 15:45 Reply
  6. jeroen

    or just give the Rorqual his original suport tol back and take away the possibility to solo mine

    July 11, 2018 at 16:15 Reply
  7. Phelaen

    lower mineral prices means cheaper T1 chips and mods, so new players that are not dumb enough to try mining as a profession have cheaper ships. i see no problem.
    then for the idiot that said SOV needs to cost 100X more…. that will be paid by the renters… you cant stop the mega coalitions from owning it all whether they own it on paper owning sov and renting it out, or just from collecting Paid NAP agreements.
    You cant fix groups becoming big to rule more, even limiting alliances will just mean coalitions of alliances outside of game mechanics…
    removing isk buying for plex will kill of a large portion of the already shrank player base…

    July 11, 2018 at 16:19 Reply
  8. Millard Audene

    Sounds like more Goon envy. The simple fix, gitgud scrub.

    July 12, 2018 at 02:32 Reply
  9. Morgathys

    I remember the trit at 2.4 ISK and the mexallon has never been so high… not sure of what you talking about :/

    July 12, 2018 at 03:51 Reply
    1. Marq

      I remember turning miners away who were trying to sell me trit at 2 per when I could easily grab larger quantities for 1.5ish off the market just a few jumps away.

      July 12, 2018 at 18:55 Reply
  10. Daisy May

    Making plenty of isk mining without a Rorqual! No clue what your talking about?

    July 12, 2018 at 12:34 Reply
  11. Bellatrix

    “Older players can continue stacking on more and more accounts, but newer players who are stuck with a basic tech 1 mining ship have no such possibility. This hurts player retention.”

    So, now it is mining that drives new players away and not ganking? WTF? Make up your crybaby carebear minds.

    July 12, 2018 at 17:56 Reply
  12. Yeah it’s a real tragedy that some people are making money using these ships that you can’t use at all thus making things unfair. If only these systems were equally available to everyone.

    July 12, 2018 at 20:35 Reply
  13. JZ

    While I can see the point you’re trying to make, I don’t see the fallout in mineral prices. I would speculate that’s because that Rorqual mining is going toward the production of supers and citadels rather than being stockpiled.

    That being said, it doesn’t mean the mining is in a good place right now. The sheer volume of production of high-end assets is problematic and difficult to balance. In addition, there is a shortage of moon goo, which, from my anecdotal experience, seems to mostly be driven by the fact that people just don’t want to do it.

    For this reason, I think a more active style of mining would be healthy for the game, with it being a lot more profitable at a lower level, preferably due to specialization where ships like the Venture, Endurance and Prospect have a role in mining rocks other than that thing you do when you can’t use something better.

    July 13, 2018 at 06:52 Reply
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  15. Thorr Jarnsaxa

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    July 13, 2018 at 10:58 Reply
    1. Seraph IX Basarab

      Mucles sclave

      July 13, 2018 at 19:05 Reply
  16. Billibillibam

    Pretty sure they will nerf the Rorq just when I get the skills for it

    July 13, 2018 at 11:08 Reply
  17. Ehg

    Remove auto repeat option from the excavator mining drones.

    July 13, 2018 at 12:14 Reply
  18. Patraic

    Maybe they should make pve profitable and new players would have a pretty simple, and somewhat safe way to make isk without buying a rorq

    July 13, 2018 at 15:27 Reply
  19. Pl cyno alt

    If you’re a good writer you don’t need to argue your points in the comment section the original article should have done that in the first place.

    July 13, 2018 at 19:13 Reply
    1. Seraph IX Basarab

      If you had a good point you shouldn’t need to argue it in the comments section in the first place. See I can do it too? I like the discussions that follow my articles. Half the reason I write them. You can engage or you can go do something else. Your call.

      July 14, 2018 at 00:21 Reply
      1. Pl cyno alt

        It’s fine for people to read something and discuss it but what it not appropriate is for the writer to belittle people for disagreeing or not understanding his poor writing.

        July 14, 2018 at 01:18 Reply
  20. slimjim

    i have mixed feelings on this topic.

    Rorquals are the absolute elite mining ships in the game, but the risk involved is fair.

    I think the moon mining was a very fair introduction for those that dont have a big coalition, they still get to mine moons worth 5-10b all over the place.

    Moon mining is literally the lifeblood for regular miners atm.

    July 14, 2018 at 06:47 Reply
    1. slimjim

      second thing is that i believe the invulnerability core of the rorq is the issue and should be removed.

      Eve is a game of strategy/cunning/planning and a 5min pause of hold on, doesnt fit the eve gameplay. Nor does fighting back in mining ships work, as much as CCP intended.. it was a failed attempt.

      Eve should be about risk and the nexus core should not be part of the eve universe.

      July 14, 2018 at 06:55 Reply
  21. To be fair you kind of need the current rorq goe low sec moon mining but it in null sec they are too safe and easily protected. I think scarcity could solve that by forcing them to go out of the way in hostile space and such.

    July 14, 2018 at 08:42 Reply
  22. AFK

    Nullseccers cried for years about highsec being more profitable, “self sufficiency”, “farms and fields” and so on and so forth. CCP answered your prayers, now live with it.

    July 14, 2018 at 17:39 Reply
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    July 14, 2018 at 23:21 Reply
  24. Trinkets friend

    I am fatally dumber for reading this.

    July 17, 2018 at 23:52 Reply

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