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Dev Post: Update on Jump Fuel Changes.

November 17, 2017

Hey again folks. Thanks for the feedback so far.

After some discussions internally and with the CSM we agree with one of the major points many of you are bringing forward: that the removal of the extra jumps before refueling feels too painful after a few weeks of time with the post-Lifeblood status quo.

We are adding another set of tweaks to this package to bring back most of the fuel bay size benefits while preserving our key goals:

Further reduction in isotope volume by 40% (to 0.03m3)
+20% increase in jump freighter fuel bay volumes
The end result combined with the isotope volume reduction last month is that most jump-capable ships will be able to jump 66% farther a fuel bay as they could pre-Lifeblood, Jump Freighters will be able to jump 100% farther on a fuel bay as they could pre-Lifeblood (the same distance as current post-Lifeblood TQ) and Black Ops will be able to jump ~114% father than pre-Lifeblood (~7% father than current TQ)

These additional changes will be hitting Sisi soon so that you can give them a try there and let us know what you think.

– CCP Fozzie

[ Ongoing EVE-O feedback thread ]