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We recently announced a massive upgrade to Alphas in this Dev Blog, where we described plans to make an additional 15 million skill points available for Alphas on top of the 5 million they already have. We also told you that we were going to offer a new way for Alphas to train all those added skill points and that’s what we’re here to tell you about today.

As we locked down the list of new Alpha skills, we realized that we really wanted a more affordable option that Alphas could use to train a little at a time. Saving up enough ISK to PLEX your way to Omega or buy a Skill Injector is difficult for new players and in many cases an Alpha may only need a small addition to their training to unlock a new ship class or weapon system, not 30 whole days of training.

The problem is that we can’t offer smaller portions of Omega time without running into issues like one day Cyno alts. We also faced a lot of messy tech and usability issues when trying to figure out how to offer smaller portions of training time (the entire skill and training system needs a refactor which we are currently investigating).

So, we approached the design with the following requirements:

  • Alphas must be able to acquire training in small chunks (one day's worth ideally)
  • Training rate from new option must not be faster than Omega
  • Must not activate Omega state or put character in a new Clone State
  • New option must be easily traded and available on market

With those in mind, we decided that we can use an item to deliver the skill points and use a daily limit on using the item to make sure the training rate never exceeds Omega.

This bite-size training will take the form of a ‘Daily Alpha Injector’.

Here are the basic rules for the Daily Alpha Injector:

  • Only one Daily Alpha Injector may be used per day, per character (resets at downtime)
  • May only be used by characters in the Alpha Clone State
  • Can be purchased in the NES for PLEX or purchased for your regions real money currency via secure.eveonline.com
  • Can be activated to immediately to add 50,000 skill points to your character's unallocated skill pool (roughly one day worth of Omega training)
  • Can be traded on the in-game market
  • Does not award Omega Status

Pretty simple! we're sure you have questions though, so we'll try and answer some of the most obvious and then we can follow up in discussion threads for the blog:

Why call it an injector, even though it’s different?

This question was hotly debated and we settled on injector because the basic function of an activated item which gives you unallocated skill points is the same, even though the source of the skill points and the daily limit are different. We think naming it a booster or training item would have been confusing and potentially sent the message that it would unlock Omega time.

How much will they cost?

We are planning to sell Daily Alpha Injectors for 20 PLEX each in the New Eden Store and directly on secure.eveonline.com in a range of packages with pricing to come at release. They will also be available on the in-game market where we expect ISK prices to be well within reach of an active Alpha.

Can every character on an Alpha Account use one per day?

Yes. The one-day limit is per character, not per account.

Can I use skill points from an Alpha Injector on Omega skills?

Yes and no. Alpha Injectors add skills to your unallocated pool where they stay until they are spent. As an Alpha you cannot apply those points to Omega skills, but, if you become Omega at some point with unallocated points in your pool they can be spent on any skill. The CSM was trying to find a way to abuse this but so far has not succeeded, please let us know if you do 😊

Can I use Alpha Injectors while I still have free training available before I've reached five million skill points?

Yes, and we realize this may actually mean that in some cases an Alpha under five million skill points would train faster than an Omega with a sub-optimal attribute layout (we still need to deal with attributes in general). We are looking into new bonuses for first time Omegas to balance this out and will keep you up to date as we progress on those.

 

December is coming up fast and we can’t wait to see what our free players will do with all their new power. Let us know what you think in the comment section and we’ll see you in space!

Fly Free,

Team Size Matters

[ Original Announcement ]

11 Comments

  1. bravo

    Wy cannot log in an alpha klone and an omega one at the same time ? This must be change in my opinion .

    November 14, 2017 at 18:22 Reply
    1. Rook

      Because People would game the shit out of it. Multi box region surveillance with alphas

      November 14, 2017 at 18:44 Reply
    2. Kalahed

      actually, this is the most important drawback an alpha must have. Alphas are designed to give individual players the chance to play the game for free. Logging in two accounts simultaneously are only suitable for multiboxers. It gives absolutely no advantage to an individual new player. On the other hand, players who would massively multibox via alphas (if that would be possible) for FREE, would be able to crash the economy. Leaving standard non-multiboxers on the losing end.
      Imagine, hundreds of highsec alphas mining out belts. Even in ventures, it would crash the ore markets.

      November 14, 2017 at 21:24 Reply
      1. stephen

        have you ever mined in high sec in a venture? it's isk vs time and even 50 alpha's in ventures still isn't 1 rorq.

        November 15, 2017 at 10:48 Reply
      2. Chori

        Mining isn't really the issue, but having 50 free tackle frigates is a massive problem

        November 15, 2017 at 17:32 Reply
  2. buzzy166

    "Hey guys, it's CCP. We were looking for a way to milk you even more and we came up with the idea to sell those XP boosters like in any other shitty F2P games. Of course, we tried to come up with a nice story to make you believe it's a totally unique feature that has been thought and tailored especially for our game, so you still believe we are geniuses. Cheers, and don't forget to give us more money!"

    November 15, 2017 at 09:00 Reply
  3. stephen

    your going a little crazy with it ccp……

    November 15, 2017 at 10:47 Reply
    1. stephen

      sorry for 2nd post but really ccp it's like when your trying to beat that one lvl in a game all night, then you log and beat it first time in morning……. you need to take a nap.

      November 15, 2017 at 10:50 Reply
  4. Where are the Daily Extractors ccp ?

    November 15, 2017 at 12:26 Reply
  5. Dinsdale Pirannha

    It is truly sad that CCP has to do this to balance the books, but hey, after years of catering to the RMT cartels and driving so much of their casual player base away, it was inevitable.

    November 15, 2017 at 13:29 Reply
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    November 18, 2017 at 22:17 Reply

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