4AZV-W system, Outer Passage region. On the 30th of March at 19:49 EVE Standard Time, a battle unfolded in the system over a couple of SOLAR FLEET [SOLAR] Rorqual industrial capital ships.

The battle began after a roaming gang belonging to Project.Mayhem. [16-13] charted a wormhole route to the region. The gang then commenced its roam through the region, sending scouts and interdictors to forage ahead and find targets. The scouts managed to found and subsequently tackle two Rorquals in a mining anomaly, prompting the fleet to burn to the system and aid in pinning down the ships.

With the Rorquals held down by the interdictors, Project.Mayhem. quickly called for allies and its own pilots to form a reinforcement fleet of Tengu strategic cruisers. Another roaming gang in the region belonging to SE7EN-SINS [SIN7] was contacted and agreed to aid Project.Mayhem., arriving in the system shortly and joining the combatants. The Rorquals themselves proved to be quite tough to crack, and any attempt by the hostiles to bring them down met in failure.

As the reinforcement fleet made its way to the system, one of the Rorquals lit a cynosural beacon to allow a SOLAR FLEET Machariel battleship fleet to bridge into the system. The estimated 50 pilot Machariel fleet backed by four force auxiliaries materialized on the grid just as the Project.Mayhem. reinforcements entered the system. This led to the ragtag fleet bolstered by the strategic cruisers to clash with the battleships, starting a battle over the tackled capitals.

The two sides fought in a furious close range exchange, the battleships easily volleying the non doctrine ships like Cynabal and Orthrus cruisers. However the strategic cruisers proved a much harder to destroy thanks to their robust shields. At the same time, the assembled attackers had a hard time breaking through the massive armor of the Machariels, especially due to the number of force auxiliaries on the field. Constant rapid target switches were necessitated to throw off the force auxiliaries.

More and more hostiles arrived in the system to aid Project.Mayhem., including a small Out of Sight. [OOS] Sleipnir command ship gang. This brought the number of attackers to nearly 150 pilots versus the paltry 50 SOLAR FLEET was able to field. Whats more, the hostile forces kept close to the battleships who were equipped with artillery cannons. This meant the Machariels had trouble tracking the smaller ships who used it to their advantage. This slowed down the rate of casualties for the aggressors, who in turn stepped up their attacks and started thinning the ranks of the SOLAR FLEET’s force.

More and more Machariels were brought down as the battle raged on, the assembled firepower on the field great enough to power through the force auxiliaries remote repair cycles. What started as a back and forth struggle was slowly turning into a one sided slaughter as the Project.Mayhem. led coalition demolished the Machariel fleet. The destruction of the Machariels’ gathered pace, from a trickle to a flood as Machariels exploded left and right on the field, overrun by the strategic cruisers. Within minutes, the entire fleet had been destroyed, only a few survivors managing to flee the massacre.

With the battleships dealt with, the attackers turned their attention on the force auxiliaries. Yet before they could fire a shot, the three Ninazu force auxiliaries on the field initiated self destruct sequences, resigned to their fate. The force auxiliaries exploded one after the other with the hostiles not needing to waste a shot. Next on the list was the lone Apostle force auxiliary. The hostiles let it keep cycling its triage module until it ran out of fuel, shooting instead at the Rorquals. Finally it ran out of Strontium Clathrates, at which point the Tengu fleet switched fire back to it and easily dispatched it.

[ 2017.03.30 20:35:10 ] (notify) Ninazu belonging to Queen Victoria 13th self-destructs.
[ 2017.03.30 20:35:18 ] (notify) Ninazu belonging to Pagrandis Estemaire self-destructs.
[ 2017.03.30 20:37:43 ] (notify) Ninazu belonging to Xakim Sgt self-destructs.

Then came the tricky part. The Rorquals were still formidable ships capable of soaking a lot of damage. Instead of breaking their head and firing their guns at the capital ships’ shields until they ran dry, Project.Mayhem. fleet commanders decided to bring in a dreadnought. Utilizing their knowledge of wormhole space, the alliance managed to squeeze through a Revelation dreadnought and bring it to the field. With the addition of Curse force recon cruisers who specialize in capacitor warfare, the two aided in the swift demise of the ships.

With the Rorquals destroyed, the different fleets looted the wrecks, some needing the salvaged modules to pay for losses incurred in the fight. With the scavenging done, the different groups extracted back to their respective staging systems bringing an end to hostilities.

Battle report for the 4AZV-W system can be found here.

All told the battle lasted 55 minutes with Time Dilation not reported and the system hosting an estimated 240 pilots at the peak of the fighting.

SOLAR FLEET lost 71 ships in the fight including 4 force auxiliaries, 2 capital industrial ships and 33 battleships for a total of 56.07 billion ISK damage.
Project.Mayhem. and its myriad of allies lost a combined 35 ships, including 5 strategic cruisers and 17 cruisers for a total of 9.66 billion ISK damage.

Salivan Harddin is a member of Hoover Inc., Pandemic Legion, and covers battles across New Eden

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  16. The Zune concentrates on being a Portable Media Player. Not a web browser. Not a game machine. Maybe in the future it’ll do even better in those areas, but for now it’s a fantastic way to organize and listen to your music and videos, and is without peer in that regard. The iPod’s strengths are its web browsing and apps. If those sound more compelling, perhaps it is your best choice.

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  21. The new Zune browser is surprisingly good, but not as good as the iPod’s. It works well, but isn’t as fast as Safari, and has a clunkier interface. If you occasionally plan on using the web browser that’s not an issue, but if you’re planning to browse the web alot from your PMP then the iPod’s larger screen and better browser may be important.

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  22. Between me and my husband we’ve owned more MP3 players over the years than I can count, including Sansas, iRivers, iPods (classic & touch), the Ibiza Rhapsody, etc. But, the last few years I’ve settled down to one line of players. Why? Because I was happy to discover how well-designed and fun to use the underappreciated (and widely mocked) Zunes are.

    December 9, 2018 at 08:58 Reply
  23. Apple now has Rhapsody as an app, which is a great start, but it is currently hampered by the inability to store locally on your iPod, and has a dismal 64kbps bit rate. If this changes, then it will somewhat negate this advantage for the Zune, but the 10 songs per month will still be a big plus in Zune Pass’ favor.

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  26. I’ll gear this review to 2 types of people: current Zune owners who are considering an upgrade, and people trying to decide between a Zune and an iPod. (There are other players worth considering out there, like the Sony Walkman X, but I hope this gives you enough info to make an informed decision of the Zune vs players other than the iPod line as well.)

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  27. The Zune concentrates on being a Portable Media Player. Not a web browser. Not a game machine. Maybe in the future it’ll do even better in those areas, but for now it’s a fantastic way to organize and listen to your music and videos, and is without peer in that regard. The iPod’s strengths are its web browsing and apps. If those sound more compelling, perhaps it is your best choice.

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