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Dev Post: Testing for Multifitting/Bulkfitting

June 9, 2016

Hi all,

Today we will be updating Sisi with our newest branch, slated for release at the end of this month. While we in Five 0 have been busy working on Citadel improvements, we along with Team Size Matters, have also been working on adding the ability to allow you to fit multiple ships at a time.
This is a feature we have wanted to offer for a long time, and we know many of you feel the same way, so we are happy to invite you to help us with testing, starting later today.
We are especially interested in hearing from those of you who fit up hundreds of ships a week, whether it’s helping support newer players, seeding contracts or for any other reason fitting up a lot of ships.

We have not yet come up with an official name for the feature, but we commonly call it either ‘Bulkfitting’ or ‘Multifit’, but that might change.

Please note that this feature is still not locked in for the next release, as we want to see how testing goes and how it performs before we commit to a release date for it. We are still experimenting with how many ships we allow to be fitted at a times, so that number might change, but it’s currently set to 30. We also might add some more throttling later.

How it works:

– bulkfitting only works in Stations and Citadels
– as with normal fitting through saved fittings, ships can only be fit using items in your Ship & Item Hangars
– bulkfitting is only allowed for packaged ships. If you have a bunch of assembled ships in your hangar, good for you, but
please repackage them before trying to bulkfit them. The modules for the ship do not have to be packaged
– Tech III cruisers are not eligable for bulkfitting
– You don’t have to have the skills to fly the ships to bulkfit them
– All the ships you bulkfit will be given the name of the fitting they are made from
– once a single ship fails to assemble or fitting fails in any way, the bulkfitting process will be aborted. If the ship had been assembled already, it will be renamed so it’s easy to find the ship that might have questionable fitting (it’s named “! BAD FIT !”).
– when fitting many ship, your client will recover quicker if you close all inventory windows while fitting

How to bulkfit:

1. Save a fitting
2. Open Fitting Management window
3. Right click on the fit in list on the left hand side of the window
OR
1. Right click on a stack of ships in Ship Hangar
2. Select “Multifit”
3. Select the fit you want to use

4. Select how many ships you wish to fit (window should tell you how many are available)
5. wait a bit, and get bunch of fitted ships Smile

Things we’d like your help testing
– after fitting the ships, are all the modules that should be online online and those that should be offline offline? (due to skills or CPU/power requirements)
– are all the ships correctly named?
– if the fitting failed, was the ship it failed on renamed as expected?
– do all the ship look to be correctly fit?
– while bulkfitting, can items being used for fitting be removed from the hangar?
– does the bulkfitting window give you the correct info?
– and any weird things you can think of 🙂

Please let use know what you think and report any issues you might have with the featureSmile
Happy fitting!! Big smile

Known issues:
the ‘Multifit…’ right click option is missing on ships in Citadels, but it works fine from the Fitting management window.

– CCP karkur
[ Original Discussion at the EVE-O Forums ]