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DevPost: Heavy Stasis Grapplers

February 8, 2016

Friends, pilots, capsuleers, lend me your ears! Today we’re ready to discuss a new module that we are planning on releasing in our March patch.

I’m excited to see how you creative pilots take advantage of them, esp solo/small gang BS pilots who should get a lot of value from them. The Stasis Grappler module is a new class of web that has high strength, low optimal and high falloff. It will be the first webifier-type module to use falloff, which will reduce the strength of the web as the range increases. This module can only be fit onto BS and Caps, and just one per ship. It’s seperate from existing Stasis Webs, and doesn’t get bonuses from any web-specific bonuses (so no range bonus on Bhaalgorns or strength bonus from Vindicators, and no benefit from gang links).

The current planned stats are 1km optimal and 8km falloff for Tech 1, and 10km falloff for T2. Strength is extremely high, running from -80% on T1, -85% on T2, up to -88.75 on high-meta officer. We currently plan on converting existing officer webifiers into the officer versions of these new modules.

We don’t intend these modules to completely replace normal webs for Battleship use. Instead, they’ll provide a very strong option when your fit and playstyle matches their advantages, while still leaving a solid niche for normal webs at longer distances.

The overheating of this module impacts optimal (not falloff) with a whooping 300% bonus, increasing optimal range from 1km to 4km.

Here’s the stats we currently have planned. Of course everything here is subject to change based on feedback from all of you. This module is scheduled for our March release (not the February release coming next Tuesday) so there’ll be plenty of time for testing it out on SISI and providing feedback.

TypeName                     CapNeed  Duration  CPU   PWG Overheat%  SpeedFactor Optimal  Falloff  MetaLevel
Heavy Stasis Grappler I            4    2000    25    200    300    -80           1000    8000     0
Heavy Compact Stasis Grappler      4    2000    20    160    300    -82.5         1000    8000     1
Heavy Scoped Stasis Grappler       4    2000    25    200    300    -82.5         1000    9000     1
Heavy Enduring Stasis Grappler     2    2000    25    200    300    -82.5         1000    8000     1
Heavy Stasis Grappler II           5    2000    30    220    300    -85           1000    10000    5
Faction 1 Stasis Grappler          4    2000    25    130    300    -87           1000    11000    8
Faction 2 Stasis Grappler          4    2000    20    160    300    -86           1000    12000    8
Meta 11 Officer Stasis Grappler   12    2000    30    240    300    -88           1000    14000    11
Meta 13 Officer Stasis Grappler   13    2000    32    260    300    -88.25        1000    14500    13
Meta 15 Officer Stasis Grappler   14    2000    34    280    300    -88.5         1000    15000    15
Meta 17 Officer Stasis Grappler   15    2000    36    300    300    -88.75        1000    15500    17

Here’s a graph showing how the falloff works for these new modules.

Game Designer | Team Five-0
CCP_Fozzie