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SISI: New shield and armour visual effects released on test server

November 20, 2015

The new visual damage system by Team Trilambda has been released on Singularity.

Alongside the highly anticipated shield impact effect, the test server also includes new effects for the active shield and armour hardeners.

The graphics update also includes new armour repair animations with the ships hull now featuring impressive effects to indicate exactly where it has been impact.

In a post on the EVE Online forum, CCP Saviour said:

The new system will give your ship an elliptical shield that should cover the entirety of your hull to protect it from incoming fire. The new shield will react when your ship is struck by enemy fire and as your shield becomes weaker the shield will change colour to show your shield level is low. If you repair your shield in space, you will see shield booster/hardener cycle on and will remain dormant until damage is taken.

We also have new armor and structure damage visuals for when you are being attacked, when taking armor or hull damage you will see this reflected on your hull. We have updated the repair VFX to match this. Please note that this is a departure from the old repair visuals. You will no longer see the armor repair VFX if you have full armor, if your armor is at 99% or below the VFX will start showing up on the damaged areas and repair them. The armor hardener’s [sic] will also appear in a similar fashion but will only appear on areas of the hull that do not show damage.

There are a number of known defects with the system currently available for testing on Singularity, listed below.

– DX9/Mac clients will not be able to view the new visual damage system as it’s still in development.
– The visuals are not final, we are still tweaking based on feedback.
– Hull damage VFX is the newest and is still under development.
– We currently do not have an option to turn off the new VFX.
– These damage effects only work on space ships.
– The new VFX have still not been optimized so performance is being monitored.
– Sound FX is not final and is still in development.
– Sleeper vessels will not receive the shield VFX as they do not have shields (this is by design)