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One of CCP Seagull’s (exec producer) goals has been to remove CCP from in-between players so they can focus on their relationship with each other as opposed to the game developers. You’ll notice the logo doesn’t appear before official videos anymore. This takes a lot of trust that the players can manage society themselves, without the visible hands of god.

In contrast, CCP Fozzie, when asked why CCP doesn’t go with a “no sovereignty” model replied that “Eve was not ready” for that concept (audio 15:50). That was a “great ideal,” but not realistic yet. People still need to see their flag on the map.

Fozzie was right, the players still need to be shown, directed, so CCP is going back to an old playbook. Expansions are returning, HP goals are back, fleet-warp nerf is scrubbed, and the queen is dead.

CCP is bringing Epic back.

 

Big Features

The development cycle that releases numerous little features every six weeks will continue, but CCP will hold the big features for expansions so that players can get hyped up. The continuous stream of information about upcoming features and the deliveries of them mixed together to the extent players were unsure if features were released, coming soon, or planned for later. And when something as big as a new sovereignty mechanics hit, players seemed not to notice.

“The build up to the old patch days used to be fun trying to figure out x/y/z, but nowadays with it being monthly its just “oh another patch…” – Stretford End Gaz, Comment on Kitguru

There may be a second reason CCP changed their mind about big banner expansions. Player numbers spike after expansions as they came back to the game to check out the new features. Even if they didn’t stick around, it is an opportunity to rekindle the fire. Many former players keep reading about the game during breaks and long after they’ve left. EVE is over for you when you stop thinking about it.

eve-players-exp-2012

 

 

Big Guns

New structures will have Hit Points that will need to be blasted down giving dreadnoughts and super capitals a DPS role. This is welcomed news by capital pilots that enjoyed burning down structures. Even if structure grinds are boring, they are still social and yield a lot of killmails.

In a striking admission CCP admitted the entosis mechanic was not “satisfying” to players.

…there is a visceral connection in shooting a structure down to destroy it. Having guns blazing while watching the target hit points go down is a very strong visual and adrenaline factor that Entosis links remove out of the equation.

It is too early to tell if the entosis mechanic will be replaced if  “DPS with mitigation” can achieve the same design goal: lowering the bar of entry for smaller groups. Developers have other options too: Using the entosis as an alternative “capture” method or find a way to make entosis links more satisfying. Perhaps killmails for nodes, or a better (red) progress bars might help. If CCP could use their new graphic tools to slowly decay an entosised object, as if its life was vampirically being sucked away, that might take the entosis to a new level. For now CCP is falling back to good old DPS destruction with a “stacking penalty” of sorts.

 

Fleet Warps

Some of the best moments in EVE are found just before a fight as your fleet moves in. Fleet warps allow players to see each other as they get into position. Seeing your mates around you in the silence before the storm is a powerful experience, but even flying home after a good fight has an affect. Fleet warps are an important reminder that you are part of a team.

Here’s a symbolically representative video (although these are not fleet warps):

 

Unfortunately, fleet warp can be used as a potent tactical tool by Fc’s, bomber pilots, probers, etc, as explained in the devblog [here], but there may be a secondary reason:

By eliminating fleet warp, players will be more responsible for their own actions. Currently in large fleets, most pilots are actually crew members to the pilot, the FC. Players must regulate their part of the “ship” (fleet) – cycling propulsion, overheating, broadcasting for reps. All while they are anchored on the FC who is doing the actual driving. This is not bad game-play, but CCP wants to put less responsibility on FC’s to they don’t burn out as fast. The more responsibility individual players assume, the more independent they become. This may transition some players from normal “group” type player to the “enablers & instigators” type that CCP Seagull talked about in 2013 [video].

 

The Queen is Dead

CCP has been sacrificing their sacred cows and recently killed off a staple of EVE Lore: Amarrian Empress Jamyl Sarum. Her demise was a major step in shaking-up the universe and highlighting the challenges ahead with Drifter Incursions.

More importantly it sets up a major tournament that will happen at the next fanfest. This happened once before, but EVE was very small back and the lore was so new by comparison. This event will be a huge spectacle.

 

Conclusions

The last year has been two steps forward (Phoebe and Aegis) and, now, one step back. Again CCP shows the courage to correct their course as needed before major problems mount, setting an example for the players: evolve to survive.

At some point players will own EVE and take responsibility for its direction by using all that the sandbox allows. For now they still need guidance from developers to get them excited about the future. Many players that attend gatherings like EVE_NT (Nottingham, UK), come away recharged and energized after spending time with CCP devs. This is a gift to players from developers who take the time to connect over something they love too, EVE.

There’s more to do, like figuring out how alliances can mount null-sec campaigns that take months, but maybe that’s for players to figure out.

55 Comments

  1. hmm

    First… but very happy expansions are big. Sometimes ccp need to not listen to thje community

    September 23, 2015 at 09:28 Reply
    1. Vladimir

      They already do that regularly by releasing exploitable new content that is not ready for release yet to TQ when there are hundreds of pages in discussion threads complaining about bugs, exploits etc when that patch was on SiSi.

      September 23, 2015 at 11:59 Reply
  2. urnan

    take that graph on from 2012 and it starts to look pretty grim

    September 23, 2015 at 09:51 Reply
  3. Tornike Khomeriki

    The whole point and attraction of the nullsec is the “this space is my home” aspect of it, so I struggle to imagine how a “no sov” system would be more fun. Might be missing something as I haven’t read any specific ideas.

    September 23, 2015 at 10:11 Reply
    1. Vladimir

      Give nullsec industrialists bonuses they can’t achieve in lowsec or highsec.
      Also deny them the ability to go on a shopping spree in Jita and haul everything to their nullsec HQ in minutes.
      Let nullsec dwellers live, build and maintain in their nullsec areas.

      September 23, 2015 at 11:58 Reply
      1. Tornike Khomeriki

        None of that requires the “no sov” system I was commenting on.

        September 23, 2015 at 11:59 Reply
  4. Alastair

    Citadels are going to be allowed in highsec correct? Could this be the capitals in highsec return?

    September 23, 2015 at 10:14 Reply
    1. PhReaKin Stoner

      yes but only small and medium which only take a decent fleet of battleships to topple.

      September 23, 2015 at 13:13 Reply
  5. PENIFSmash

    “structures will have Hit Points that will need to be blasted down
    giving dreadnoughts and super capitals a DPS role. This is welcomed news
    by capital pilots that enjoyed burning down structures. Even if
    structure grinds are boring, they are still social and yield a lot of killmails”
    Ohhh the raaaaggggeeee hahahahah looooool loooool loooool

    Not even a clueeeeeee

    A bakker bakes bread
    A painter paints
    A singer singss..

    A Strategist should create strategic visions
    A Producer should produce
    A game designer, should design
    A Marketeer should market stuff
    A Brand manager should brand stuff
    A Communication specialist should communicate
    A Content Marketeer should market content
    A customer service specialist should help customers

    Why in gods name, is that sooooo hard to understand.

    RIP EVE

    Welcome Back blue donut

    September 23, 2015 at 10:46 Reply
    1. Vladimir

      You dont happen to be a goon or PL (goon alt)?
      That idiotic post certtainly points that way. Only miss a hurf durf line.

      September 24, 2015 at 11:09 Reply
      1. ShaWiggleWhoooo

        No, im just a independent hurf duff ccp troll, that happen to own a company myselve. As a really old vet and disgruntled fan of eve, im just a bit up said that they waist sooo many opportunities and time by these lack of vision mistakes, time after time. It hurts to see them fail, while i wish to see them succeed. Personally i am anti- goon and PL.

        This lack of vision, finds its cause in the point i was trying to make in my first post. It was directed at any CCP employee in a management function, but who cares really eh.

        September 26, 2015 at 14:07 Reply
  6. Dear CCP if people logging in is important, immediately scrap the skill queue. Zero skill queue will solve your PCU issue.

    I agree with lot of the sentiment though. My peers are not ready for many things that would be better for the game. I too will yield on that front.

    Dear players, if you have a QQ Corp mate, they are toxic. Kick them to NPC Corp until they can find a reason to be happy. Everyone else will cheer up rapidly when they go (often just chuckling about the knuckle dragger getting booted while all their stuff is stuck in your outposts).

    Edit: add kill mails to asteroids as well. What is taking that so long to happen? Do it as it’s as important as a killmail to those that haven’t trained any gunnery skills

    September 23, 2015 at 11:08 Reply
    1. PhReaKin Stoner

      I would love to know how many times ive saved that damsel over the years. Stats outside of killboards are heavily lacking. Im not asking for acheivements but it would be nice to have some stats recorded so all the stuff we do isnt lost to the remember whens.

      September 23, 2015 at 13:12 Reply
      1. Vladimir

        WoW has epics, purple colored items that are very important to some people, achievements. Maybe that is the game you want to play,

        September 23, 2015 at 15:35 Reply
        1. PhReaKin Stoner

          Does it? Ive never played. Sounds like you have experience. You might wanna go back with weak trolling like that. Prolly more your age and therefore someone there may give more fucks. Ive been happy with eve all these ten years. A little bit of stat love would be nice. Just ask any mainline logi pilot. They never get on killmails but are critical to fleet survival. Or tackle pilots, how hard is it to get people to fly what you need. It would give some a reason. Also, Stop the hate.

          September 23, 2015 at 22:23 Reply
          1. Truth

            KillMails should just be removed.. or the ability to track kills. I pity the fools who km-whore with some shit interceptor on a KM with 100 other pilots including dreads, supers, etc… Talk about a system that is abused.

            September 25, 2015 at 00:42
          2. PhReaKin Stoner

            Do you even play? Shit interceptors are used for tackle. Its one of the ways to secure a kill. Remove killmails? Lets just remove bullets, missiles and strip miners too.

            September 25, 2015 at 12:01
      2. Kharnakh

        You can find out all sorts of stuff through CREST.
        https://forums.eveonline.com/default.aspx?g=posts&t=425252

        September 24, 2015 at 01:49 Reply
  7. toad

    capitals in high sec i do not see a problem with ccp has buffed concord to stop any problems with them capitals still can not go into missions with gates and take for ever to warp around i would say allow capitals back in high sec but and only if there is no cyno ability ie all capitals in high sec are forced to gate to gate as to not cause problems that could result in a long list i am not even going to go into

    September 23, 2015 at 11:08 Reply
    1. CarlGustav

      Are you even considering Wardec & Pos/Citadel structures when you speak about that.
      It would be abused.

      If you want to play with Caps go to Low/Null period (null player)
      there is no need to have Caps in highsec as you said it can’t be used in mission a carrier have speed issues over Orca/Bowhead and a dread is as useful as an orca in a highsec mission (to big guns to hard to track friggs) It would only be used in structure grinds ..
      by wardec:ers

      September 23, 2015 at 12:49 Reply
      1. anonymous

        how the hell is wardeccing/attacking with capitals considered “abuse”? it’s part of the damn game; a part high-sec dwellers miss out on simply because of where they live. it may also help clean up all those asinine “moon holding” offline poses.

        September 24, 2015 at 00:37 Reply
  8. Polska Kielbasa

    Minmatar Brotherhood Forever
    Forever Minmatar Brotherhood
    Long Live Ushra’Khan

    September 23, 2015 at 11:59 Reply
    1. Vladimir

      Ushra is dead.

      September 24, 2015 at 11:08 Reply
  9. killbob

    rather than designing copious amounts of new shit how about we start with redesigning the old shit. that way we make whats already there more fun before we expand and make new shit…

    September 23, 2015 at 13:02 Reply
    1. Glitch Online

      Throwing more people at a problem doesn’t always work. If you have the right people working on the problem then why not use those available for new features/changes?..

      September 23, 2015 at 15:01 Reply
    2. Toriessian

      On POSs the answer to that question is that the legacy code is scary and would have had to be replaced wholesale anyway. CCP stated that several times over the years as POS revamps were requested.

      September 23, 2015 at 17:31 Reply
  10. PhReaKin Stoner

    That test video has some good footage. One thing that everyone can agree on, Eve players are passionate about the game.

    September 23, 2015 at 13:09 Reply
  11. Primeryissecondary

    What ccp need to do is focus on the main issues and stop working on things NO ONE have asked for nor complained about and waste man hours in crap.

    * Changed the map = Everyone were happy with it, why, why ,why?
    * Change the overview icons = Everyone were happy with it, why waste time changing this?
    * Change of items logos(a few) = Everyone were happy with it, what was the reason for this change?

    * Change saved fittings item tags ( From green to blue) = What was wrong with green?
    *The list can go on and on

    Instead what you should be doing is (people will bitch about this and be cry babies)

    * Change the docking range of stations or prevent pilots to dock up if there is a bubble at stations, regardless if the pilot was “all ready” in warp ( People can dock up to damn easy specially when they have intel of neuts coming 5+ jumps out ).

    * Change the undocking procedures = you undock you have a 30sec penalty(Stop people from playing station games.

    * Introduce NPC areas in ALL regions

    * Remove POS and moon goo from eve. Alliances are making to much isk and that’s why we see to damn many supers and titans. If they want to replace their titans the alliance will have to work hard to get it.

    I have a nyx of my own so its not me wanting to nag to other supers pilots.

    * Limit the amount of blues you can have = stop the damn blue donut situation. This will end up in smaller “coalition” holding smaller areas and more fights in order to control and maintain said space.

    * Limit the amount of corps an alliance can have = stop the blob warfare and you will have be more selective on who you decide to “work” with. More smaller fights where everyone would have more fun

    I know the changes above affect all of us but sometimes is good to just shake the boat in order the bring back the fun in this game.

    Today this game should be called, Carebears online and/or I need 40 logis and 500 pilots to fight, because the others bring 100 logis and 1000 pilots Online

    September 23, 2015 at 13:58 Reply
    1. Glitch Online

      Throwing more people at a problem doesn’t always work. If you have the right people working on the problem then why not use those available for new features/changes?.

      September 23, 2015 at 14:59 Reply
    2. Senex Legio 1

      good post.

      September 23, 2015 at 19:56 Reply
    3. Vladimir

      Need more regions, many more. Been flying around all the same regions and systems the whole fking time. Delve, aridia, CLoud RIng, Tenal, Curse, Lonetrek. Fk that. Make more regions. It’s like hey “we are going to take Cloud Ring for the xxxxxxxxth time, only this time we are going to take it from a different alliance. And next year we are taking Delve…..again.”

      September 24, 2015 at 11:07 Reply
  12. Afk

    If you want epic go and hit a goon dyspro pos. Wait, you don’t want to do that? So why would you hit a goon dyspro citadel?

    You realise that placing citadels into the game does sweet fuck all right, someone actually has to do something. And since eve players are old and lazy now, that’s not going to happen.

    September 23, 2015 at 14:43 Reply
    1. Nosov

      citadels don’t mind. They are having mining outpost for that(sorta like a pos)

      September 23, 2015 at 15:42 Reply
      1. Rawwr

        It’s entirely possible that citadels could mine.

        The idea of new structures is that like ships, different classes are bonused for or better suited to certain roles. The balancing factors of ships will be applied to new structures as well IE PG,CPU, slot layout etc.

        Mining Platforms will likely be the most efficient way to mine moon materials but that does not necessarily mean you won’t be able to fit a mining service module on a citadel, much the same way you can stick mining lasers on a Ragnarok.

        There’s also a very good possibility that the very nature of goo extraction in general will be changed.

        September 23, 2015 at 16:03 Reply
      2. yierharh

        planned for release in 2020.

        September 24, 2015 at 11:05 Reply
  13. TBF

    Woot TEST 07

    September 23, 2015 at 17:09 Reply
  14. Goobah

    “And so it begins…the Second Age of the Big Blue Donut. With cake.”

    September 23, 2015 at 19:18 Reply
  15. dsafdsa

    “All while they are anchored on the FC who is doing the actual driving. This is not bad game-play, but CCP wants to put less responsibility on FC’s to they don’t burn out as fast.”

    The reason CCP wanted to screw FCs is so FCs don’t burn out? What’s burning FCs out is screaming at idiots to make them do stuff. Adding warp to the list of “stuff” only makes it worse.

    How are we supposed to herd autistic cats if we can’t even warp them? If CCP really want to make FC’s lives easier, they should add fleet align, fleet activate prop, fleet jump, and fleet fire.

    All
    while they are anchored on the FC who is doing the actual driving. This
    is not bad game-play, but CCP wants to put less responsibility on FC’s
    to they don’t burn out as fast. – See more at:
    http://evenews24.com/2015/09/23/ccp-adjusts/#sthash.LT8LQgBO.dpuf
    All
    while they are anchored on the FC who is doing the actual driving. This
    is not bad game-play, but CCP wants to put less responsibility on FC’s
    to they don’t burn out as fast. – See more at:
    http://evenews24.com/2015/09/23/ccp-adjusts/#sthash.LT8LQgBO.dpuf
    All
    while they are anchored on the FC who is doing the actual driving. This
    is not bad game-play, but CCP wants to put less responsibility on FC’s
    to they don’t burn out as fast. – See more at:
    http://evenews24.com/2015/09/23/ccp-adjusts/#sthash.LT8LQgBO.dpuf
    All
    while they are anchored on the FC who is doing the actual driving. This
    is not bad game-play, but CCP wants to put less responsibility on FC’s
    to they don’t burn out as fast. – See more at:
    http://evenews24.com/2015/09/23/ccp-adjusts/#sthash.LT8LQgBO.dpuf

    September 23, 2015 at 22:00 Reply
    1. Vladimir

      We have made it a contest to see how long it takes to make a self entitled “hey look at me I am important in this game and you’re not” FC go in full rage and emoquit the fleets+ possibly the alliance. (hi Super Twinkey). I have thrown quite some doctrine ships away just to have that laugh. Could care less about insurance and srp isk.

      September 24, 2015 at 11:05 Reply
  16. Vaximillian

    ROFL. I just noticed they stopped the graph in 2012. Nice way to avoid showing just how badly the game has fallen off. As far as the “no sov” system goes what a horrible idea. The entire sandbox concept of EVE was about the ability to carve out a home of your own with a group of friends or people you flew with. The problem is that the blue donut gave too much power to too few so the little guy was kept out of the sandbox by 2 big bullies who kicked sand in their face as soon as they tried to play. The FIX is to do something to bring the sandbox back. The fix is NOT to just say “ah well what the hell lets just go FARTHER in the wrong direction with no sov and therefore ZERO ability for anyone to have a home or place of their own.” FFS apparently there is zero clue to be had.

    September 24, 2015 at 00:01 Reply
    1. anonymous

      the point of the graph was to demonstrate how pilot numbers behave after major expansions

      September 24, 2015 at 00:34 Reply
      1. OMGoutrage

        While skipping Retribution and Odyssey. GP’s point stands. Better not show the part of the graph where the decline accelerates.

        September 24, 2015 at 03:02 Reply
    2. tyrel

      Groups like goonswarm and pl have become cancer to eve

      September 24, 2015 at 08:02 Reply
      1. Tiehaa

        They were always like that. You missed the ‘good’ years of goons exploiting grids with dropping cans, polluting local with holocaust spam to crash the node when a fight went bad. And PL, well,they were never the same after they got thrown out of Fountain by Molle’s alliance mk 3.
        They have always behaved like a cancer.

        September 24, 2015 at 11:02 Reply
        1. Hemmo Paskiainen

          I was there, trowing out PL out of fountain.
          When sniper hac’s were the shit
          When we toasted their commandship fleets over and over again

          Goooooooddd Stufff

          I have respect of the old guard PL, before all the side switching hyper wow kiddies joined. Now, thats all whats left. A legion of Pussy metagamers

          September 26, 2015 at 13:58 Reply
    3. AFK

      The concept of the EVE sandbox was supposed to be emergent consequences coming from unscripted player interactions, the trailer “causality” literally spells this out for you.

      There are currently little to none of these interactions however because the old, lazy fucks that make up EVE’s present player base don’t want to play the game, they want a quasi-game where they log out until pinged by a handful of leaders, undock in a blob, then dock back up in their blob 2 hours later. Everything being arranged by only a handful of people without which nothing would happen, so of course donuts exist when lazy players willfully be led around by a score of people from one skype channel.

      September 24, 2015 at 14:07 Reply
  17. Random Guy

    a graph:
    http://i.imgur.com/2gll6Py.jpg

    ^^ we’re at the numbers of players from 2007-2008, NOT OK.

    Last time people were seriously unsubscribing, eve lost 8% of players, CCP had to lay off a lot of devs and take a loan. This time it’s gonna be a nail in the coffin.

    So what will happen with Eve Online if CCP goes bust? Abandonware? Free to play? Total shut down? Or when eve is truly dead it will be stuck with the last “patch” it recieved?

    all good things (must) come to an end

    September 24, 2015 at 06:51 Reply
    1. yierharh

      2007-2008 was a great year for EVE players. Before the influx of the self entitled WoW idiots.
      Going back to EVE back then or with a playerbase of 15k players tops in Prime time: yes please!

      September 24, 2015 at 11:00 Reply
      1. Matterall

        Great point. I’m writing an article on this…. Soon

        September 24, 2015 at 14:51 Reply
  18. Frog Morton

    The best years of this game were during the building phases. We don’t need citadels, maybe they are good for the looks, but stations need to be destructible. Eve needs conflict creation and nothing would create that like a true risk to losing actual player built stations.

    September 24, 2015 at 08:00 Reply
    1. Random Guy

      +1

      September 24, 2015 at 08:07 Reply
    2. nullbear

      hi, XL citadels are equivalent to stations and are destructible.
      Thanks

      September 24, 2015 at 09:39 Reply
  19. Saint Michael's Soul

    Yay, supercaps get another “win” buton with no counter

    September 24, 2015 at 14:43 Reply
  20. Sungodra

    empress jamyl should had an active and updated clone as every player in EVE.

    September 24, 2015 at 16:49 Reply
  21. Aonus_the_blaster_maniac

    removing fleet warps makes an FC’s job harder… not easier. not sure where the idea came from that it makes it easier cuz then it forces FCs to micromanage the field even harder and in real time.

    September 25, 2015 at 21:49 Reply

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