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Dev post: Galatea Update to be deployed on August 25

August 22, 2015

The Galatea update will be deployed on Tuesday, August 25th 2015, During a regular downtime from 11:00 to 11:30 UTC.

We are delighted to bring you a first iteration on sovereignty capture mechanics , the first batch of our beautiful designer skins (the “Rataa Sunset” line for Caldari ships), user interface improvements, a fully revamped model of the Dominix , bug fixes and more with Galatea.

An overview of Galatea features can be found here .

Detailed information:

FEATURES & CHANGES
Audio:

  • Galatea Theme Song
  • The client audio code has been adjusted for the updated combat and support module effects.

Graphics:

  • The Dominix has been redesigned with a complete visual overhaul, new warp animation, and better implementation of the latest materials and shaders.
  • The “Look At” camera has been modified to linger on an exploding target before returning to the active ship.
  • Effects for combat and support modules (including Doomsday Weapons, Warp Scramblers, Scanners, Salvagers, and Tractor Beams) have been visually updated.
  • The Entosis effect will now cease when a pilot moves out of range of a Sovereignty structure.

Modules:

  • Ships fitted with an Entosis Link can no longer accelerate beyond 4000 m/s.
  • The mass addition from Entosis Links has been removed.

Missions & NPCs:

  • The Drifter armada has arrived and the time has come to step up and join the Navy Fleet in their battle to defend the Throne Worlds from this hostile attack.

Ships:

  • The AT XIII prize ships “Fiend” and “Imp” have been added. More information about those ships can be found here.

SKINs:

  • A first set of designer SKINs have been published: the “Raata Sunset” for Caldari ships.
    • Bantam Raata Sunset SKIN (Permanent)
    • Condor Raata Sunset SKIN (Permanent)
    • Griffin Raata Sunset SKIN (Permanent)
    • Heron Raata Sunset SKIN (Permanent)
    • Kestrel Raata Sunset SKIN (Permanent)
    • Merlin Raata Sunset SKIN (Permanent)
    • Corax Raata Sunset SKIN (Permanent)
    • Cormorant Raata Sunset SKIN (Permanent)
    • Blackbird Raata Sunset SKIN (Permanent)
    • Caracal Raata Sunset SKIN (Permanent)
    • Moa Raata Sunset SKIN (Permanent)
    • Osprey Raata Sunset SKIN (Permanent)
    • Drake Raata Sunset SKIN (Permanent)
    • Ferox Raata Sunset SKIN (Permanent)
    • Naga Raata Sunset SKIN (Permanent)
    • Raven Raata Sunset SKIN (Permanent)
    • Rokh Raata Sunset SKIN (Permanent)
    • Scorpion Raata Sunset SKIN (Permanent)
    • Widow Raata Sunset SKIN (Permanent)
    • Phoenix Raata Sunset SKIN (Permanent)
    • Chimera Raata Sunset SKIN (Permanent)
    • Wyvern Raata Sunset SKIN (Permanent)
    • Leviathan Raata Sunset SKIN (Permanent)
    • Badger Raata Sunset SKIN (Permanent)
    • Tayra Raata Sunset SKIN (Permanent)
    • Charon Raata Sunset SKIN (Permanent)

    More information is available in the dev blog about the designer SKINs.

Structures & Deployables:

  • The base capture time of Structure Command Nodes and Station Services have been reduced to 4 minutes
  • Defenders now start with 60% control at the beginning of a structure capture event
  • The cap on total command nodes per structure capture event has been reduced to 10
  • Spawn rate of new random command nodes in structure capture events has been reduced by 50%. Nodes respawning after old ones are completed remain unchanged.

User Interface:

  • When you open the skill queue window with a character that is unable to train skills due to having too many characters already training skills on that account, an overlay is displayed informing you that you are unable to train and pointing out that you can use Multiple Pilot Training Certificates to activate more skill queues.
  • The icon for scatter containers has been updated.
  • Skill check icon has been changed to blue.
  • Added a region column to the Sovereignty info in the alliance window
  • Added a region column to the claimed systems tab in the alliance window
  • Added basic sovereignty information in the show info on a constellation
  • Moved the setting to change the vulnerability time to the Sovereignty tab from the Home tab for alliances
  • The camera rotation amount needed to complete the Opportunity task ‘Moving the camera’ has been decreased
  • Introduced an icon for the POS Force Field.

 

FIXES :

Gameplay:

  • The amount of defensive softwares found in the hacking tutorial has been lowered from two to one.
  • Sovereignty structures will now move at least 350km from their closest planet when launched.
  • Command Nodes could sometimes be left behind by an old sovereignty structure if it was destroyed due to an unpaid bill during the capture event. This has been fixed and is no longer possible.
  • Command Nodes could sometimes be left behind by an old sovereignty structure if the owner alliance was disbanded during the capture event. This has been fixed and is no longer possible.

Graphics:

  • A gap in the Osprey hull has been removed. No more leaks! .
  • A UV seam that appeared around a female avatar’s stomach area has been fixed.
  • The rotation speed of the Hawk’s under-wing pods has been corrected.
  • A gap in Abaddon hull model has been fixed.
  • The turret location on the Occator hull has been corrected.
  • Territorial Claim Units will now show the alliance logo of the owner whilst claimed.

PvE:

  • A scanning issue in the Deltole system has been fixed.
  • An NPC spawning issue in the combat site Angel Base has been fixed.
  • An NPC spawning issue in the combat site Angel Extravaganza has been fixed.
  • Graphical issues with the Guristas Refuge combat site have been fixed.
  • Multiple text issues in missions have been fixed.

User Interface:

  • An issue with green/white colored arrows in fleet management window has been fixed.
  • Cancelling capital change from No capital now works as expected
  • A few Mining Barge NPCs didn’t display their proper icon. This has been corrected.
  • Fixed an issue where the Show Info option in the Combat Log section of Character Sheet would not work.
  • Fixed an issue in localized clients where modules with loaded scripts would show a black bar with the number 1.
  • Fixed the name/description of new wallet journal entries for I-Hub maintenance bills. (Previously they were incorrectly labelled to as ‘Sovereignty bill’)