EN24 discord
sov map

Null-Sec Alliances Petition Changes To Aegis Sov

August 16, 2015

Legion of xXDeathXx, a large null-sec alliance, are leading a campaign to get as many people as possible to sign a petition asking CCP to make changes to the mechanics of Aegis Sovereignty.

We are the people of nullsec! Living for years in this epic and massively rich in conflict environment, we set aside our differences to join forces against destructive actions from CCP against sovereignty mechanics.

The new game mechanics, called by many fozziesov, turned out to be the greatest discrimination against nullsec dwellers in all of EVE Online history. This untested release shouldn’t build the platform for life in 0.0 for the most organized, united and active part of New Eden. Alliance leaders, who signed this statement, have collected enormous amount of proof that confirms this statement.
We, like no one else, can see that this release leads to stagnation in 0.0 and death to nullsec. Only in a short while since the release, we have collected a record amount of negative opinions about the new sov. We combined our strengths and analyzed, what does it mean to live in fozziesov for the nullsec people.

Our opinion is – this game mechanics needs to be tweaked and the shortest time possible.

Problems and suggestions

Problem:
Fozziesov in its current state critically reduces chances for large scale fights, fights that significantly separate EVE Online from its competitors. Large amount of spawned beacons, motivates sides to not engage, but to hunt down ships fitted with entosis link. In one of those cases, to defend off 2 structures players spent 6 hours of game time, most of which was spent jumping through gates and warping around in systems. Pilots who took part in all of this were rewarded with exhaustion and emptiness, instead of glory from being victorious and enjoyment from the overall process. Besides that, fleet commanding and fleet bonus structure took a hit as well. We want massive fights, not cockroach races.

Solution:
Reduction of beacons (nodes) , to about 1-3 per system, which are located next to a contested structure.

Problem:
Low skill requirement practically affirms harassment towards any sov owner. While new player harassment is subject to a support ticket. Roaming fleets or interceptors shouldn’t be able to affect sovereignty. The game mechanics shouldn’t be a tool to force exhausting actions upon players – a single ship can force entire alliance of players to take part in tiresome and hollow defence. Currently the entosis link module is a tool for trolls, not a key to sovereignty contest.

Solution:
Reduce the amount of tactics that create invulnerable situations, which are currently based on ship’s speed. Entosis module should reduce speed dramatically, up to 0 m/s.

Problem:
CCP didn’t give the right interface tools for players to engage in sov-wars, every aspect of ever changing situation has to be memorized, written down somewhere and kept up to date. This results in quick exhaustion and aggravation towards the game instead of enjoyment.

Solution:
Introduction of a new sov window, similar to watchlist, that displays information about structures/nodes that are being defended or attacked using entosis module, with pilot’s nickname, solar system, structure id and progress.

Problem:
Fozziesov has a potential exploit in relation to Entosis Link II – using this module allows attackers to do a quick 2 minute cycle, which sets structure vulnerable, regardless of vulnerability period or until the status of vulnerable structure becomes known to its owner. Vulnerable structure can be noticed after a close inspection. This aspect of game mechanics negates vulnerability period.

Solution:
Remove vulnerability from such structures at the the end of the vulnerability period, but allow owners to entosis structure back up. If structure was partially attacked, it should be clearly visible.

Problem:
Structure that exits reinforce timer, doesn’t regenerate back, which in the old game mechanics served as a defensive mechanism against sov trolling. Attacked systems spam node beacons, which can last forever, which is discrimination against sovereignty owners – they must defend their space despite the fact that no one will show up to contest it.

Solution:
A new type of status – defended. If the nodes are not being captured by any attackers during contested campaign for a period of time dependent of defence index, then structures change from contested to defended.

Problem:
Notifications about attack contain no useful information except the fact of aggression (and system). Solution to this should be inclusion of information about the system, structures and nicknames of attackers. Command node names are too long, which obstructs quick overview of the system nodes and forces to expand overview window to 1/4 of the screen, just to see the full list of nodes.

Solution:
To use abbreviations TCU, iHUB, Station and remove “command” from the name.

Problem:
In Dominion sov, Alliances had means to transfer sov between them, however long and inconvenient it was. In the new sov, this ability was removed, which is ridiculous for a sci-fi game.

Solution:
Allow executor corporations to transfer remotely structures via listed sov structures context menu, similar in the way it is now with the customs offices.

Conclusion

Fozziesov is currently a long, exhausting and inconvenient sovereignty warfare model. Sovereignty is absolutely unprotected against sov trolling. This game mechanics stimulates unintended usage. This situation can no longer exist in its current state. We are highly determined and if all our demands and solutions are not addressed in a week’s time, we reserve the right to fight back for our game time and fun, which we were stripped off by the new game mechanics.

Major players in null-sec that added their names to the petition include:
Alexander Leros, Leader of Hard Alliance
Fafer, leader Tr0pa de elite., Curator of Brothers of Tangra
Frosch Koenig, Leader of Synergy of Steel
Garst Tyrell, Leader of Triumvirate.
I Sam, Leader of Solar Fleet
Lorianna Lee, Leader of Dream Fleet
Redwyne Vyruk, Manager of Shadow_of_xXDEATHXx & Brothers of Tangra
Pandoro89, Leader of RAZOR Alliance

 

As of this moment, Legion of xXDEATHXx has a gank fleet of almost 300 capsuleers operating in Jita in protest of Aegis Sov. They have currently ganked 2 freighters, with the possibility of more to come.

Are you interested in this event, and want to show your support, or disdain for this event, there is a live-stream of the event.

Do you support the Aegis changes? Or do you support the petition? Let us know in the comments below.