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CSM 9 – Winter Summit: Day 4

January 26, 2015

Day 4 of the CSM Winter Summit finished on Friday, and it officially marked the end of the last summit that the current CSM incumbents will be attending. Once again, in a stellar effort, notes were up and published mere moments after the summit ended, and so far the response to this has been positive overall. So without further ado, here is the tl:dr of Day 4.

 

Jessica Overview

CCP Darwin invited the CSM to take a look at the tools used for in-game graphics creation aka Jessica. The tool was demonstrated to the CSM candidates and shows how the CCP graphics team uses Jessica to create videos and other interesting things. While there have been requests to release Jessica to the player-base, CCP does not wish to do this as the software is highly complex and would take a significant amount of time to master.

 

Art & Graphics

This session was hosted by CCP BasementBen

  • The art, graphics and audio teams are now all one department.
  • Since the roll out of Physics Based Rendering, the team is working on the next graphics upgrade called V5++
  • These graphics updates will bring back some of the details lost in recent updates, such as dirt and wear on ship models.
  • Ships that become dirty,worn, or damaged with age are graphical features the team hopes to include.
  • The team is also looking at updating lighting effects such as ship booster effects and how ship’s lighting reacts to ambient changes in its surroundings.
  • Team is also working on a special 10th anniversary CSM Edition Shuttle.
  • Lots of polishing of the Graphics and some interesting new additions including kill marks on hulls and renovation of deployable structures.
  • Ship re-designs in the works are Enyo, Ishkur, Sin, Keres, Chimera, Cerberus, and many more. But all ships will be revisited eventually.
  • The team is working on balancing out some brightness effects so when they are stacked on top of each other (bubbles for example) they will still show correctly.
  • Avatars will not be getting hats.
  • Updates to the graphics system being worked on now will allow additional and more complex animations on ships.

 

Wrap Up With The EP

This session was mostly NDA with only some additional discussion on things from previous days.

 

Elections, Summits & Communication

This session was run by CCP Falcon and CCP Leeloo with the agenda of reviewing the White Paper and discuss a mechanism with which to replace inactive members from the CSM.

  • The web-team now has the new election system ready for this year’s elections with some minor tweaks to help make the election process quicker and less time consuming.
  • CCP and the CSM discuss at length a method of ensuring that inactive members of the CSM can be replaced in a fair manner.
  • Officer roles are now to be permanently removed from future CSMs
  • There is a lengthy discussion about ‘permanent’ summit attendees

 

Community

The final session of the summit centered around general community issues and was hosted by CCP Leeloo and CCP Falcon. There was no fixed agenda.

  • The review and registering of fan sites has been assigned to a new person and the backlog is now moving.
  • It has been suggested that the monetization of Twitch Streamers will need to be looked at.
  • Discussion about Alliance Logos, where players can hold the rights to Alliance logos. Final policy is still being drafted and will not be finalised until the update to the art system is completed.

That’s it for the CSM 2014/2015 as they complete their final summit. You can read the full minutes here.