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Dev Post: Literal Glass Cannons coming to EVE

October 22, 2014

During the EVE Vegas Keynote CCP Games mentioned about a module which when fitted, brougt your resistances to zero:

we’re actually creating a new set of modules as well that we think are going to be… providing a very interesting option — they’re not going to be something that everyone’s going to use all the time, but essentially they’re going to be glass cannon weapons. These are going to be weapons that are specialized, advanced Tech 2, they use Tech 2 ammo and Tech 2 skills, they do more damage than the other guns available, and they lower your resistances to zero, so… – See more at: http://evenews24.com/2014/10/20/watch-this-eve-vegas-2014-keynote/#sthash.1xdb98GZ.dpuf

Today CCP Paradox made the first step in the introduction of these module, as he announced on the EVE-O forums:

* The modules are currently not on Singularity, due to not yet having market data. They will be available next patch, 23/10

Hi pilots,
The new weapons as teased at EVE Vegas 2014 for the Pheobe release in November.
There are twelve weapons in total, and I have seeded these on the Singularity market*. We are eager to hear feedback on these weapons, so please try them out.

After fitting, you will notice all your resistances will drop to 0%. Here is a quick list of the 12 modules so you can search on the market.

Small Sized
Blighted Small Pulse Laser
Blighted Light Neutron Blaster
Blighted 200mm AutoCannon
Blighted Rocket Launcher

Medium Sized
Blighted Heavy Pulse Laser
Blighted Heavy Neutron Blaster
Blighted 425mm AutoCannon
Blighted Heavy Assault Missile Launcher

Large Sized
Blighted Mega Pulse Laser
Blighted Neutron Blaster Cannon
Blighted 800mm Repeating Cannon
Blighted Torpedo Launcher

Known Issues:

One or more turrets may appear bright red. They have yet to get final skins applied to them.

-CCP Paradox on behalf of Team Banana Stand

[ Here is the Original Dev Post ]