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Dev Post: Pirate Faction Cruisers

April 7, 2014

I’m back!

Getting to finally show you guys these is very exciting! I hope you understand the delay. The drone changes outlined in this Dev Blog had a big enough impact on the balance for pirate cruisers and battleships that we really wanted to wait on posting these. Thankfully, that’s happened and we can get on with it!

So, there’s a lot of changes here but the precedents set in the frigate pass should be mirrored fairly well. Here’s some high level explanation on each of the Cruisers:

Phantasm:

  • Role bonus to Afterburner speed
  • Major buffs to base speed and slot layout

Ashimmu:

  • Infinite Energy Vampire (remember these are getting a buff as well, check the thread here for details
  • Web range bonus instead of effectiveness
  • Adding a low slot and losing a high – the low slot should be more useful in most setups
  • Added drone bay/bandwidth

Gila:

  • Medium drone powerhouse (remember the Medium Drone buff in the above linked Dev Blog)
  • We expect a lot of feedback here, I’ll do my best to answer questions as they come, but the basic thinking is that this is new and interesting, very powerful, and frees it from overlap with the Ishtar (which simply does sentries better)

Vigilant:

  • Keeping the web bonus
  • Fixing strangenesses in the attributes by lowering PG some, adding some base speed to catch it up with other cruisers and finally giving it decent lock range

Cynabal:

  • Went in expecting to nerf heavily and didn’t
  • Extreme fitting freedom limited somewhat now
  • Mostly the same old awesome ship

And here’s the details:

PHANTASM

Amarr Cruiser Bonus:
7.5% bonus to Medium Energy Turret tracking speed

Caldari Cruiser Bonus:
20% bonus to Afterburner velocity bonus (was 5% energy turret damage)

Role Bonus:
150% bonus to Medium Energy Turret damage (was 100% energy turret damage)

Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers
Fittings: 890 PWG(-35), 380 CPU(-45)
Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065
Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5
Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 965000 / 8.25s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7
Sensor strength: 20
Signature radius: 120(-10)

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ASHIMMU

Amarr Cruiser Bonus:
15% bonus to Energy Vampire and Energy Neutralizer effectiveness

Minmatar Cruiser Bonus:
20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)

Role Bonus:
100% bonus to Medium Energy Turret Damage
note: Energy Vampires fitted to this ship will drain targeted ship’s capacitor regardless of your own capacitor level

Slot layout: 5H(-1), 4M, 6L(+1); 3 turrets, 0 launchers
Fittings: 1220 PWG(-200), 350 CPU
Defense (shields / armor / hull) : 2290(-38) / 2950(+325) / 2325
Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49
Mobility (max velocity / agility / mass / align time): 208(+33) / 3.6 / 1003000 / 5.01s
Drones (bandwidth / bay): 40(+30) / 40(+30)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1)
Sensor strength: 19
Signature radius: 130

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GILA

Gallente Cruiser Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)

Caldari Cruiser Bonus:

4% bonus to all shield resistances

Role Bonus:
500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)

Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1)
Fittings: 670 PWG(+40), 400 CPU(+50)
Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490
Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85
Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s
Drones (bandwidth / bay): 20(-105) / 100(-300)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7
Sensor strength: 22
Signature radius: 145(-5)

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VIGILANT

Gallente Cruiser Bonus:
10% bonus to Medium Hybrid Turret falloff

Minmatar Cruiser Bonus:
10% bonus to Stasis Webifier effectiveness

Role Bonus:

75% bonus to Medium Hybrid Turret damage

Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers
Fittings: 1050 PWG(-150), 360 CPU
Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625
Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15
Mobility (max velocity / agility / mass / align time): 242(+36) / .48 / 9830000 / 6.54s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7
Sensor strength: 20
Signature radius: 130

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CYNABAL

Gallente Cruiser Bonus:
10% bonus to Medium Projectile Turret falloff

Minmatar Cruiser Bonus:
10% bonus to Medium Projectile Turret damage

Role Bonus:
25% bonus to Medium Projectile Turret rate of fire

Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers
Fittings: 820 PWG(-280), 335 CPU(-15)
Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065
Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88
Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7
Sensor strength: 18(+2)
Signature radius: 115(+5)

Look forward to hearing from you o/