In the universe of EVE Online, players from every timezone around the globe have been waging wars on a massive scale for nearly 11 years. Some conflicts have been relatively small grudge matches between rivals from adjoining solar systems with maybe a dozen or so frigates and cruisers facing off in fast-paced combat. Others, like the Great War, are fueled by tens of thousands of players and blossom with all the same propaganda, diplomacy (and espionage), supply-chain logistics and military tactics that might fuel a real-world conflict, taking months to resolve and changing entire industrial patterns across the star map.

In all that time one kind of ship has always been the most coveted target for any fleet, thirsted after for the glory of defeating it as evidenced by this recording of the first one to die in combat.

Titans, the largest ship class in EVE Online, take thousands of man hours to produce, take months to train to fly, and are capable of fitting massive doomsday weapons that obliterate lesser ships with a single volley.  To get a good understanding of the size of these Sci Fi monsters, check out this comparison chart (the Amarr Avatar is the brownish “mushroom” looking behemoth with the similarly sized Erebus above it and Ragnarok and Leviathan below it. Other EVE ships are found throughout) or watch this to-scale player-made video comparing several classes of EVE ships.

Each Titan is a prized strategic asset of the Alliance that controls it, and up until now no more than 12 had ever been destroyed in any single battle. That recently changed in the largest, most destructive battle in gaming history.

The Bloodbath of B-R5RB

In the early hours of January 27th, 2014 CONCORD (the NPC “police force”) came to collect the sovereignty bill for a dead-end system in the Immensea region called B-R5RB. One of over 7,500 in game, this particular system with its 9 planets, 66 moons and 12 asteroid belts had recently been transferred to a player corporation called H A V O C, a corp used by the alliance Pandemic Legion to handle sovereignty transfers between Alliances (which are collections of Corporations). Unfortunately, when CONCORD tried to extract the ISK (EVE’s currency) that would maintain sovereignty in the system for another month, they found that H A V O C had left their automatic payment unchecked. Without the necessary payment, sovereignty in the system immediately dropped leaving the system up for grabs.

Missed bill payments are certainly not new to the human experience nor are they to EVE Online. Human error has caused many a system to lapse. Sometimes it merely means that another Territorial Control Unit (a flag of sorts) has to be anchored in space to regain control of the system. Sometimes it means that an entire region is lost and an Alliance is disbanded.

This particular system however happened to be the staging system for all Pandemic Legion fleets in one of the largest wars to ever be waged in EVE Online. The Halloween War,  having waged for months, had been punctuated by many engagements across the vast EVE universe. This single missed payment sparked off what would become the most expensive battle in EVE Online history. One pilot’s action (or inaction) had repercussions for the entire universe—a butterfly wing causing a massive typhoon of destruction. Coincidentally, this occurred a year to the day of another infamous battle where a single mistake by a single player offered destruction on a galactic scale—the Battle of Asakai.

Sensing this moment of unexpected weakness in a strategically critical location, the opposing Coalition comprised of the CFC Alliance and Russian-heavy coalition forces scrambled to get a foothold in the system. The message went out. Thousands logged in and fleeted up. If the CFC and Russian fleets could capture the station in system, they would trap Pandemic Legion assets inside, including hundreds of capital and sub-capital fleet hulls, rendering them unavailable for the wider conflict.

Meanwhile the forces of Pandemic Legion and N3 (a coalition made up Nulli Secunda, Northern Coalition. and assorted other allies) tried whatever they could to maintain control of the system. Despite anchoring Territorial Control Units all over the system, opposing forces destroyed them before any of them could online to regain control. In an attempt to at least secure the station, Pandemic Legion and N3 deployed what capital and super-capital forces they could muster in their patented “Wrecking Ball” formation just off the station.

Upon seeing that Pandemic Legion and N3 had a smaller capital and super-capital fleet (due to the surprise nature of the fight and it occurring during a Monday work day) CFC and Russian forces decided that it was time to seize the opportunity for a decisive fight. Taking into account lessons learned in the massive “Battle of HED-GP” earlier in the week, which had been a resounding loss for the CFC and Russian Forces at the hands of the “Wrecking Ball,” they chose this time to seize the initiative and deploy the entirety of the Capital Fleet to gain field superiority before PL and N3 could respond. Meanwhile, their sub-capital fleets were deployed to N3 staging systems to delay any reinforcements.

Unlike nearly every other large scale super-capital engagement up till this point, both sides thought they could win. They continued trying to get every single pilot into system with the most powerful warships they could bring to bear. After a few hours, the field was being lit up by doomsdays and the glittering hulls of hundreds of Titans and Supercarriers and thousands of Dreadnaughts and Carriers and smaller ships.

The battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken. After successfully focusing fire to destroy several CFC/RUS Titans and causing some Russian Titans to jump out of the system with shields and armor depleted, PL/N3 began to overestimate their success and the primary target was switched to the Titan of Sort Dragon, one of fourteen members of the current Council of Stellar Management and the man coordinating all the Russian Forces left on field. His Titan successfully withstood the onslaught more than any so far with the assistance of his entire fleet actively working to repair it and very high damage resistance bonuses. By the time his structure was finally breached, the CFC/RUS forces had killed 5 Titans in return. From this point on, every volley cycle of the CFC/RUS Titan doomsdays put them further and further ahead.

Here’s what it looked like—a particularly good video by a neutral third party witness.


Eventually, after nearly 12 hours of brawling in what had clearly become the longest engagement in online gaming PvP history, the PL/N3 forces sounded the retreat. In the ensuing evacuation several more Titans, Super Carriers, and Capitals were lost, many trapped by warp disruption bubbles that covered the field

Here’s a shot with the in-game UI showing the action. Each red or orange dot is either a ship or a drone.

Throughout the fight, related battles also raged across the universe. Fleets tried to prevent reinforcements, kill wounded capitals and super-capitals attempting to flee, or trap the brave few who were trying to enter the fight and tip the scales.

The entire fight was watched live on courtesy of Nick_Fuzzeh of Pandemic Legion as well as a host of other marathon streamers. In what can only be considered a meta-SciFi moment of more than 12,000 people watching a virtual war unfold live across the internet, his music news ticker, and……spooky dancing skeleton graphic entertained  as the fight raged on.

Commercial break for more spaceships

When the dust finally settled and daily server maintenance downtime ended the conflict, all involved were shocked at the devastation. The winning side alone had lost more Titans that in any battle seen before. The losing side had lost more Titans than anyone had previously thought possible.


Almost immediately following the fight, players universally clamored for an in-game monument. Actually the emails amongst EVE developers demanding the same had already begun. Something of this scale, where the players had left an indelible mark on the universe through their extraordinary actions, needed to have something more permanent in game to commemorate it and we are proud to highlight the bravery and commitment of our players to their craft of blowing up spaceships.

“Titanomachy” has been created using the brand new Titan wreck models that were introduced with EVE Online: Rubicon’s 1.1 release that was (coincidentally) deployed immediately following the battle itself. A permanent site in the game, it will be placed around the seventh planet in the B-R5RB solar system and be “off grid” from the station. Thereafter, any player who plays EVE can make the dangerous pilgrimage there and marvel at the scope of destruction.  We expect some of the “travel” bloggers to do full write-ups on it almost immediately and EVE videographers to make some moving tributes as well.

We’re aiming for installation of Titanomachy during downtime of January 31st, and are hard at work placing the wrecks in a hauntingly beautiful arrangement.

You can read more about the process of creating the new Titan wrecks in this newly published devblog by the EVE art team. A couple are pictured below. For more information about Rubicon check the feature site. For Rubicon 1.1, check out this in-development video, scan the past few dev blogs and read the patch notes. As always, new patches and expansions are free to all paid subscribers.


·         Around 21 hours of total fighting

·         7,548 unique characters belonging to those two coalitions participated in the overall battle (i.e. landed on at least one killmail).  6,058 participated directly in the B-R5RB system with 2,670 in system at max

·         717 unique player Corporations

·         55 unique player Alliances

(the two dips are missing data)

The butcher’s bill by the end of the fight was staggering:

Totals destroyed:

·         Titans – 75 (74 in system, one on its way to the fight) N3/PL lost 59 titans and CFC/DTF lost 16 titans

·         Titan losses by type: Gallente Erebus – 37, Amarr Avatar – 25, Minmatar Ragnarok – 13, Caldari Leviathan – 0

·         Supercarriers – 13 (12 in system, one as it tried to escape the system)

·         Dreadnaughts – 370 (356 in system, 14 in connected skirmishes as both sides attempted to stop the other from bringing reinforcements)

·         Carriers – 123 (109 in system, 14 in connected skirmishes as both sides attempted to stop the other from bringing reinforcements)

·         And lots more smaller ships and probably a bajilion drones and fighters

In comparison, the previous record for largest single battle Titan losses was a tie between battles in “O2O” and “Uemon”, with 12 total Titans destroyed in each.

Approximately 775 doomsdays were fired, which is about 24% of all the doomsdays fired in the last two years inclusive. The Battle for HED-GP, which preceeded this one in the Halloween War, had about 200 doomsdays.

The Economic Impact


According to some PLEX conversions that could equate to approximately $300,000-$330,000 USD.


Note that these are filled with EVE Online-specific jargon and terms and can at times include colorful language. The light that they shed on the operations of these massive fleets by the people behind them is nonetheless fascinating.

Manfred Sideous’ AMA on Reddit. He’s a Pandemic Legion Fleet Commander:

“We will retake it if possible….I hope nobody quits over this fight. It has been truly epic to be part of as its the largest fight in the history of online gaming. Its a shame if someone quits this is all part of the game and a ship hull is the price of admission for fun fights. This is Eve HTFU ( eve saying Harden The F___ Up )”  HTFU Reference Link (NSFW language):

Battle Report from Manfred Sideous:

"In my wildest imagination did I or anyone else expect hostiles to prosecute B-R in the way that they did or to counter escalate in the manner they did so.”

Statement from Elise Randolph, another Pandemic Legion Fleet Commander:

“The lost momentum in the Soutnern conflict due to the B-R fight is a far greater loss than the isk assets.  Because try as you might, you cannot buy swagger.”

Lazarus Telraven’s AMA on Reddit. He’s a CFC Fleet Commander:

“I called his phone and woke him up when things looked like it was going to escalate because when you need someone to bang drums to get numbers you get mittani. He was skiddish and hessitant and I think came close to trying to get me to not go in but had he told me not jump I would have jumped anyways GOTTA TRUST THE GUT”

Battle Report from Lazarus Telraven:

                “Every titan that is primaried is killed from this point forward on both sides until downtime.”

Statement from The Mittani, Leader of the CFC:

“The CFC offers the following as its official statement on the battle of B-R5, posted three weeks ago by Pandemic Legion member Richter Belmont….”

Ali Aras’ recap—Council of Stellar Management member that makes the battle report approachable for the uninitiated.

More Gorgeous B-R5RB Image Galleries

Take your pick…





Time Dilation

If a 21 hour, 2000+ player battle sounds like a lot of work for a server to handle, that’s because you have a good sense for how much load a 21 hour, 2000+ player battle is.  Without some help, it would have been entirely too much to take and we wouldn’t be here talking about a bunch of exploded spaceships.  In EVE, we know that fights like this are a major deciding factor in large-scale warfare, so in order to support them the best we can we introduced a system called Time Dilation.  Its job is to give the server the means to control the amount of load an insane-scale fight like this causes.

The mechanism behind Time Dilation is reasonably simple – if the server cannot keep up with the load of simulation, it slows down time in the solar systems it’s managing.  For example, if there’s twice as much going on than the server can normally handle, it’s got the ability to run that heavy simulation at half speed, bring the rate of load back to something manageable.  Due to how we set up our universe, the effect of this slowdown is localized, often applying to just the problematic system and allowing the vast majority of other online players to continue on as happy as can be blowing up ships, mining, trading, exploring etc as long as they didn’t come near these massive fights.

With the length and intensity of this fight however, this slowdown was not enough to completely cover it, so it hit our limit of running the simulation at 10% of normal time.  Consequently, over the 21 hours players experienced of the fight, the server was put to task to run just over 2 hours worth of simulation.  It was much more able to fulfil that task than if it had to handle it all in real time, which ultimately gave players a smoother, more predictable experience than would take place otherwise.

Fly Safe

This wasn’t the largest single battle in terms of numbers of participants in system at once. That record still belongs to the battle for 6VDT-H, which reached 4,070 pilots in system.

A final note.  EVE has been growing in subscribers every year since it started, for nearly 11 years straight. The way the game is set up you could join now and possibly be at the forefront of one of these battles. Or you could avoid this level of gameplay altogether and forge your own path. If any of this intrigues you at any level, you should try it out with a free 14-day trial at

Who knows, you might find your home amongst the stars. You might find people around the globe you enjoy flying with and find worthy of slugging it out for 21 hours straight on behalf of. You might be the next person making that single mistake that causes thousands of people to hurtle their ships at you or you might be the person that catches that next mistake and becomes the hero of the day.

Advice for new players: ask questions of vets and advice from them, don’t be afraid to look for answers on the internet,  and try to find someone to fly with whether a friend from another game that starts at the same time, someone you know in real life, or one of the many corporations that recruit in game. It is a multiplayer game after all. EVE is a game that challenges you in a way that others just don’t, as I’m sure you gathered from this writeup. Be bold pilot.

o7 in anticipation of the next thing our pilots will dream up and on behalf of “the game science fiction warned us about.”

CCP Dolan and the EVE Online development team

[ Original Dev Post ]

  • m8

    Nice copypaste m8

    • Chris

      I for one appreciate them re-posting the dev blogs here so those of us elsewhere not monitoring the eve website can notice it.

      • Ignatius Hood

        I agree. Someone has to collate all this shit.

      • Winmatar

        Yeah, I probably wouldn’t read dev. blogs if I didn’t visit this site.

  • Dumbledore

    Smugging rights well earned for 2014, CFC.

  • Kask
  • Tristin Borland

    This violate the Botland Accord in anyway?

    • Chris


      It refers specifically to the homelands of those whom have agreed to it. B-R was not one of such homelands.

      • Tristin Borland

        Ah ok, I was not sure if it covered staging systems as homelands or not. It’s hard to think of PL having Homelands tbh, lol.

  • Stop the BS

    “EVE has been growing in subscribers every year since it started, for nearly 11 years straight.”
    …But only a small minority keep their accounts active! (Meaning, we have A LOT of subscribers who are no longer playing and giving us $$$…and we still count them as subscribers!! ).

    • No BS

      Ummm no. Subscribers means active subscribers. If you’ve played for a long time then you should have noticed that the # of players online steadily increases. When I started in like 2007 it was usually around 14,000 characters online. This morning when I logged in it was over 47,000. Some of those are multiboxers but that’s still an increase no matter how you cut it.

      • Chris

        That will die off a bit. All of this great pr is bringing a bunch of new players to the game.

        Its a shame its a pain in the dick to retain those players.

      • Stop the BS

        I started playing in 2009. The numbers were slowly growing then they dropped a little and remained pretty much stable. You can check the following links. Either I am full of shit or…CCP is trying to make people beleive active players are growing…and in reality…its all lies.

        I remember at one point on Sundays the number of “accounts” connected to the game was always around 60 0000 (even passing it). Now sunday top connections has trouble passing the 50 000 mark.

      • Stop the BS

        Another thing. The stats show the number of “accounts” connected. Most players play 2 sometimes 3 accounts (some have even more!!). So you could easily divide the numbers by 2 or 3. That 2000 player fight we just saw…I am sure there was a significant number of people dual boxing it. So was it really 2000 players??? I doubt it!! If you think EVE is growing in number of active players, you are wrong!! Its not.

        • Aonus_the_blaster_maniac

          they mention on the article of “SUBSCRIBERS”. which means if its a paid account, its a subscriber. if it is a seperate account no matter if its the same person playing 500 different accounts. thats 500 SUBSCRIBED ACCOUNTS…

          also. yes, it was more than 2000 DIFFERENT players.

          • Stop the BS

            Hey no problem, 1 paying account = 1 subscription. You could be logging in all your 500 toons (subscriptions) and I have no problem with that. The thing is, are ALL “subscriptions” active? If they are not active they are surely not bringing money to CCP`s wallet! So CCP cannot count inactive accounts as part of their “subscribers”. It is simply BS!

            You also assume that what CCP calls a subscriber, is automatically a paying account (in RL $$$). I say, it’s also those who manage to pay their monthly time in ISKs. If the subscriber base is continuously growing, why don’t we see the number of connections go up? I maintain that the statement of saying “EVE has been growing in subscribers every year” is an attempt from CCP marketers (and some Eve fanboys) to create the illusion that EVE’s population in active players is growing when in reality, it is not!

            Also, I don’t believe that last fight involved 2000 different players. 2000 different accounts yes…but not 2000 different players. Again, there is a considerable number of players that dual boxes….even in these big fights.

          • Aonus_the_blaster_maniac

            ill just leave this arguement to the judgement of the players.

          • aasd

            I dunno but for me the numbers of 500k subbed accounts and 50k max accounts online at a time do not seem to far of. People need to work, to sleep and have social lives (well at least some of them). Also they are scattered all over the world in different timezones. I think 10% of active subs online is a reasonable number.

  • Squinty McBlindy

    I only it didn’t look and play so shit at the time it happened.
    These big events in EVE are always better to read about or watch after the event than to actually experience at first hand.

    • Ignatius Hood

      I don’t agree. Even with Tidi on full blast it was still fun to watch. That being said I would have rather been there than watching the twitch stream.

      • Chris

        Agreed. The fights look so boring on twitch feeds. They don’t quite capture the scale of it.

        • Time Dilation

          Nope. When time is 10 times slower in game than real time, you kinda stop caring about the scale and anything else except alt+F4.

          Ever play Supreme Commander? That game slows down its simulation speed to meet CPU load, similar to what Eve does, but it’s bugged and makes the sim run at 1:10 speed eventually no matter what. But in Eve it’s not a bug, it’s a feature!

      • Aonus_the_blaster_maniac

        I was there. and Ships were at times 300km away from each other. the scale was of the fight was rediculous. getting on kills as a subcap was rediculous if u couldnt hit them.lag was bearable, cycles were working about every 2-5 minutes. The only good that came out of this really.. was that CCP is erecting some monument. thats it. everything else was retarded.

      • Vax

        Trust me, it wasn’t fun.

        If you enjoy your screen locking up for ten mins at a time, not knowing if you disconnected, guns not firing for mins at a time despite having a target locked, and ammo in the guns.

        Trust me, it wasn’t fun. In fact the only experience then this fight I have ever had gaming was the HED fight.

      • lulz

        lol…. Sounded like you unironically implied TiDi fights are fun to take part in.

  • N3Sikcunt


    • Chris

      Shield supers/slows are better on paper. Skillsets are just geared toward armor so its kind of hard to just up and switch.

  • Chris

    Kinda funny looking. N3PL lost the most caps obviously.

    But look at the pod and subcapital counts. I didn’t realize they still had that many subs in this fight.

  • M1k3y Koontz

    “Titan losses by type: Gallente Erebus – 37, Amarr Avatar – 25, Minmatar Ragnarok – 13, Caldari Leviathan – 0”
    Because who actually flies LOLviathans.

    • Chris

      The dude who got the killing blow on Shrike was in a Levi.

    • war anyone?

      Shadoo. That’s who flies leviathans. #GETREKT

  • The14th

    Fuck me sideways, now THAT is the bloodbath I’ve been waiting for! It’s about time the coalitions had a real death-or-glory throw-down!

    • Aonus_the_blaster_maniac

      so.. you werent there?

      • The14th

        Did I have to be to enjoy the carnage?

        • Sair

          Only way to enjoy it, was to be not present.

  • MestariBation

    Old news can we just move on pls

  • Sair

    Much more interesting to read about, then to take part in.

    • Michael

      I disagree. I was there from Nulli in an Archon from the first cyno. While the loss hurts our wallets, it was one of the proudest moments I’ve had in nullsec. As stupid as it seems to some it is petty awesome to become part of eve lore. I want to thank everyone involved on both sides. This was EPIC. GF to cfc and rusrus no butthurt on this side. Let’s do it again in six months!

      • Michael Williams

        I am in CFC, and it wasn’t fun what so ever, lets not do it ever again…. seriously, this was the worst experiences I have had playing any game ever, at least HED ended, this shit went on forever, and five hours in I wanted to kill myself, but I instead poded myslef, and told myself I would never put myself into a fight like that ever again. I have no clue how anyone can enjoy lag, which is what it is…. TiDi is lag, and somehow CCP sold it to us that it’s a game feature. You want TiDi fight? have fun with that.

        • from nulli with <3

          That’s the difference between cfc and n3. we play this game for the fights no matter how they ocure. go back up north and carebear u’re ass for 1 yar then join 1 battle lose and say u didn’t have fun. fuck cfc fuck mittani and fuck ccp 🙂

          • That was stupid

            He’s right, fuck TiDI, it’s awful.

        • raisedonpowerrangersandsoda

          Why don’t all You add kids with no attention span stop playing eve, or at least move back to hisec…


    hahahahaha PL lost 30 titans hahahahaha ,hahahahaha PL lost 30 titans hahahahaha ,hahahahaha PL lost 30 titans hahahahaha ,hahahahaha PL lost 30 titans hahahahaha ,hahahahaha PL lost 30 titans hahahahaha ,hahahahaha PL lost 30 titans hahahahaha
    hahahahaha PL lost 30 titans hahahahaha ,hahahahaha PL lost 30 titans hahahahaha

    hahahahaha PL lost 30 titans hahahahaha ,hahahahaha PL lost 30 titans hahahahaha

    • Chris

      Can your post get any more shit?

      • :D

        Cry more girls

    • Aonus_the_blaster_maniac

      its good to see that 1. you can’t read. 2. judging by your large vocabulary you good sir are the space herpes that has infected EVE.

    • Nobody has ever said this.

      Umm, I have some news that Might interest you….59 Titans, Fifty Nine. But I’ll let you get back to being a raving madman now.

    • non CFC for sure

      Not older then 11 yrs right or an epic showing of total lack of IQ.

  • yarrrr

    +2000 players now looking for new rl job

  • Woschdbrot

    Waiting for the Gevlon Goblin article that’ll compare B-R to HS-ganking.

    • Chris

      That makes one of you.

  • Boliano

    CFC dumping those domis all day today. This is fun keep up the heat. Two days after the big fight both sides are having some fun fights. Lets keep it going.

  • lecorrecto

    hopefully now the jews at ccp will open their wallets a bit. They have a small taste of the RL money to be made if they fix their shit.

  • Nobody has ever said this.

    I can’t believe they Pastebin’d The Mittani’s Statement, That was the smugmaster 9001 post of all-time.

    over 9000 blah blah

  • Really?
    • Barkaway

      I dont see the problem, Its a smart thing to do when you know that CFC is gonna attack, otherwise they will just end up with 2 staging systems disabled..

      • Really?

        PL left the war m8 🙂

  • yes


  • Bob

    Goons vs TEST. Begin the Great War 2 (or is it 3 now?).

    • orly?

      Bring it – looking forward to breaking the toys TEST bought with that LP ISK.

  • dichzor

    so they say pl chickened out, and bought docking rights for the b-r station and leaving this war… ahaha.

    • erik

      wouldnt really be chickening out tbh….. when fighting ccp mittani and his minion ccp soundwave… resistance is futile ? :p
      eve is dieying… use ur isk, dont waste any euro’s.. and the last fcker can turn of da lights.. kthx

      • dichzor

        EVE, like the apocalypse, is a very individual expirience. So yes, i agree, its quite possible that your way of life in eve is dying.

        As i see it, many an enemy looks fierce and unapproachable from afar. Goons, pl, xix, wn, hell even test seemed fairly unbeatable at some point in time, and some still seem so *wink* But then you get to know your enemy, you see they still fuck up now and then. Theyre prone to fits of emotion. Theyre almost people like. My overall point is, only thing that can stop you from winning over your generalized enemy is yourself and your peers. if you cannot defeat them on the field of battle, you bid time,you grow, you evade them, you infiltrate them. Be insidious, be wicked, dont think that

        “Its a game, y’all” “so much effort” “neckbeards ganked my $hull_type, wah wah”
        Well, you play EVE to face the impossible challenge. Its you against the rest of the universe, damn it. Man up. The challenge is still there.

        TLDR: butthurt over pl running away, poor nulli.

      • Barkaway

        Soo i dont know what hole you been living in, but soundwave left a few months back.. +1 for not knowing^^

  • joke

    “Leviathan – 0” best Titan – no one can destroy it!

  • Dustem514

    Decent article but you need to check some facts.

    1. You can’t patent a battle formation. You may be able to trademark the name wrecking ball and market it’s effects accordingly but you can’t patent it.

    2. There are no Caldari titans and any claim otherwise is just shoddy reporting at best.

    3. You failed to mention the exciting team death match of Dust 514 which actually triggered the non payment of the sov bill fought by “deep rectal probers Untd. And their bitter enemies “Free truck stop hookers.”

    This is known

    • Dustsucks

      ^ No more drugs for this guy!

    • Jarhead

      “after nearly 12 hours of brawling in what had clearly become the longest engagement in online gaming PvP history”
      I’ve personally played in several 24+ hour Alterac Valleys. some ran for three days or more.

      • my friends made me play wow

        24 hour Alterac Valley? I pity You…

  • Sal

    Now go pre order elder scrolls online

    • Airke Label

      That was perhaps the gayest thing anyone has wrote on this page.


  • Eve Veteran

    With regard to time. Lets get something straight here. If the fight lasted 21 hours then the fight was 21 hours regardless of Time Dilation.
    Theoretically in a perfect world where TIDI does not exist then perhaps it may have been possible for the fight to have been done and dusted in just over 2 hours however even this is not entirely true.
    How is it possible that someone can log off at the 8 hour mark of the battle, go to work for 8 hours and come back and log in again as if they had been there all the time?
    Anyone that logs off during TIDI battles should not be allowed to log back in again until TIDI is restored to normal play time. Where are the spreadsheets on how many pilots logged off and logged back again into the TIDI affected system?

    • orly?

      TERRIBLE idea. How do you handle disconnects, client crashes etc, my kid barfed cereal hunks all over my keyboard etc.

      Sorry, pal but no friggin’ way should someone’s participation be determined by whether or not they have a GD life outside the game.

  • Heske

    nulli on the run lol

  • RA dude

    >“Titanomachy” has been created using the brand new Titan wreck models.

    Woot! o/

  • Black n Blue

    This just in, for the first time titan losses outnumbered titan production for the day.

  • Michael

    The new warp disruption bubble model is garbage. Makes the game visually displeasing at times.

  • Right to defend

    Cool and all but why play a slide show like that? Either way hope you guys had fun, although I cant see how.

  • blah

    So 2-3hrs of fighting that was slowed down to 21hrs of “gameplay”….. hmmm… i’ll pass on wasting my life. How many people fired their doomsdays then, went to college, took the gf out for a meal, walked the dog and came back to fire the next dd… what a game, sounds like chess.