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Dev Post: Interceptor Agility Tweak

January 16, 2014

Overall the Rubicon Interceptor rebalance was a smashing success. We’re very happy with the player reaction, with the gameplay involved in flying Interceptors, and with the effect on other areas of EVE.

However we think the gameplay on both sides would be a bit more compelling and the balance between Inties and other frigates would be a bit better if they had slightly weaker agility. We’re going to make a tweak to agility in 1.1 and continue to monitor the results.

Every Interceptor is getting a slight agility nerf in this pass, with the missile ceptors (Crow and Malediction) getting bigger changes than the others since they have proven extremely powerful in other ways (especially in groups). On average this will result in a 10% longer align time for the class.

The balance of having Interceptors with more speed (and warp speed and bubble immunity) and Faction Frigates with better agility is one we believe will help keep the frigate pvp landscape diverse and exciting.

Agility (as a modifier on mass) affects the turning time (often measured as align time) of ships. Lower is better.
The align times listed below are for a hypothetical character with 0 skills.

CRUSADER

Mobility (agility / align time): 3.2 (+0.1) / 4.66 (+0.15)

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MALEDICTION

Mobility (agility / align time): 3.7 (+0.55) / 5.12 (+0.76)

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RAPTOR

Mobility (agility / align time): 3.35 (+0.15) / 4.64 (+0.21)

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CROW

Mobility (agility / align time): 3.7 (+0.6) / 5.46 (+0.88)

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TARANIS

Mobility (agility / align time): 3.25 (+0.25) / 4.82 (+0.37)

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ARES

Mobility (agility / align time): 3.35 (+0.25) / 4.6 (+0.21)

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CLAW

Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23)

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STILETTO

Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57)

These changes will be on SISI shortly for you to try out.
Let us know what you think!

[ Original Dev Post ]