CCP Pokethulhu had an interview this week with VG 24/7. Nosey Gamer mentioned it here. That led me to Neville Smit’s post about it on his blog. Now that was a post well worth reading three times, so I did. I’ll probably read it again.

There is not much I disagree with in the post by Neville. I too am looking forward to making ISK in a bastion mode enabled Maurader running level IV missions, as well as buying my first SoE Stratios blue print. Then there is the rest of the article, the bit about plans and visions. You really need to read the post all the way through. The tl;dr is it will take all of the CCP 5 year vision and planning time before we see our first player built gate.

There’s an implication in that timeline. The implication is we will not see any new regions of space introduced during that period of time. The whole point of getting to where capsuleers can build gates for themselves is to open up new “galaxies” as CCP Pokethulhu put it. And to get there once the gate is build will require a “prepared” capsuleer and a “prepared” ship.

That all sounds fairly restrictive to me. not to mention it might not mean any map expansions until it’s complete. But that’s okay by me, because just the idea of player gates to new galaxies brings up a whole series of questions that need to be answered first. I don’t think any of them really have answers right now. I am sure there will be plenty of secrecy around this topic so no one gets the straight answer until CCP is ready to tell us. But still, I’m already curious to know.

So what are those questions? Okay, since you asked (*wink*) here they are.

  1. Jump gates work in tandem, as do jump engines (you have to have that Cyno remember.) The only structure I know of currently that does not cross vast distances without a link on the other end are Acceleration Gates. That said, aren’t we really talking about something more like an Acceleration Gate than a Jump Gate?
  2. Once competed, will the gate builder have the ability to lock out other players as is currently the case with Outposts, POCOs and other player structures?
  3. If they can lock other’s out, what mechanism will prevent a group like Pandemic Legion from just leaving New Eden altogether and never coming back? How will that affect the overall sandbox?
  4. If we are talking about giant Acceleration Gates, will whoever activates the first one leading to a new system have to build a gate on the other side to get back?
  5. Is never coming back even an option? Is it the only option? Could this be a method of introducing shards to EVE Online without calling them shards, or will all gates lead to the same new Galaxy just in a different region?
  6. Can another player group blow up the newly created gate thus stranding any who’ve already gone on ahead? (To be sure, the answer to this is one we may already know is a resounding “yes!” Unless CCP makes completed gates invulnerable. That would be very unlike EVE Online in my book.)
  7. If other’s are stranded on the other side without the means to construct a return gate, what does that mean for them? Could they blood jump back to New Eden?
  8. If blood jumping is an option, will there be a new, better jump clone that capsuleers will have to “discover” through the Ghost Sites that will allow a capsuleer to move between galaxies?
  9. Will the other side be completely empty so there are no stations, no market, no anything and the entire event will be the largest player created content ever, or will we find new human tribes left behind when the Eve Gate went unstable?
  10. And most importantly, if there are new civilizations discovered, will they have cool new shinies for us to spin!?

These are just a few of the questions running through my brain. The complexity in what CCP contemplates is writ large across these questions and the corollary questions they invoke. You know, I think I’d rather see CCP take five years to sort this all out than rush into it without answering them. So go ahead guys and gals in Iceland, take your time. I’ll wait.

– Mabrick

He’s been around the block a time or five. With over 15 years of MMO playing under his belt and a memory that reaches back to pencils and dice, he offers his insights into the not so virtual reality we call Eve Online.


  1. Gandalf

    I have a feeling a LOT of EVE players wont wait 5 years to get themselves into new and better gaming content. 5 YEARS !! That is a very long wait!

    November 23, 2013 at 16:31 Reply
    1. Ashesofempires

      Meh. I am willing to bet that a lot of EVE players have the patience to wait, especially since we aren’t beholden to CCP for our content. We create it ourselves, and all CCP does is provide the different sized lego blocks for us to build and smash apart.

      November 24, 2013 at 02:03 Reply
      1. Gandalf

        If the other spaceship games currently in development turn out to be failures, EVE has nothing to worry about. But if they turn out to be huge success, then I am afraid the lego blocks you are referring to, might not hold together very well. Its a wait and see I guess.

        November 24, 2013 at 04:28 Reply
        1. Lowie

          well the first one is already a huge fail , and the other a huge scam

          November 24, 2013 at 11:11 Reply
        2. Ashesofempires

          If you are referring to Star Citizen… the developer has promised us everything but the kitchen sink in terms of gameplay features, and has set an incredibly lofty set of expectations for us to hold them to. EVE players tend to forget that it didn’t release with the massive pile of gameplay features and mechanics it has now. I get the impression that Star Citizen will be a skeletal framework at launch and have to patch in all of those lofty goals later, in order to meet publisher deadlines and budget goals.

          November 26, 2013 at 02:54 Reply
  2. Dark Motoko

    I have to confess, while I had already read that this would be development covering multiple expansions, and thought that quite reasonable, I hadn’t expected a five year timescale. At the risk of sounding like a bitter vet, there’s a fair amount of core mechanics in eve that need severe rebalancing or throwing out and being ultimately redesigned; not the least of them being the dominion sov system which has been massively to the detriment of smaller alliances.

    Simply opening up new territory via such gates would be like putting a plaster over the problem rather than fixing the core issues. This will be especially the case if the alliances most able to reach this territory unmolested will be those of one or two powerblocks. Eve’s community could really use fracturing somewhat before this can take place, otherwise we’ll just see the current 2-3 major blocks reiterated in a second location, and how utterly dull would that be?

    November 23, 2013 at 17:05 Reply
  3. EasyKill

    The new gate is a direct connection to Serenity.

    November 23, 2013 at 18:50 Reply
    1. lol whot

      let’s hope not xD

      November 23, 2013 at 20:48 Reply
  4. Muul Udonii

    It could be awesome. It really could. But I strongly doubt it if that’s their timescale.

    After 5 years there will likely be one (maybe two) groups of players who can build a stargate, and then they will simply have a new area of space that people cannot get at to interrupt their ISK printing.

    Of course, if I’m in that group, I won’t complain…

    November 23, 2013 at 21:54 Reply
    1. Muul Udonii

      Unless the new space is the chinese server… that would be pretty awesome.

      Imagine it, you build a jumpgate and it does nothing until someone on the china server also builds one, then suddenly they are connected!

      November 23, 2013 at 21:55 Reply
  5. Neville Smit

    Thanks for the mention, Mabrick! I find the introduction of Star Gate technology over several expansions to be a potentially very good thing for EVE Online. If CCP Games can unveil that at a measured pace, it could be a fun story arc to witness and participate in.

    By the way, EVE University just started an open source information sharing project for Star Gate technology, called Project Ascension – see here for more information:

    Come join the effort to find the New World!

    November 24, 2013 at 00:01 Reply
  6. Jordan Geldart

    How I believe it will work

    We will start by discovering that the pirates in the ghost sites have discovered how to reactivate the gates into Jove space (say in 2-3 expansions time)

    We steal this technology by completing Ghost sites and activate the gates.

    In Jove space we encounter new sites filled with Sansha. While killing the Sansha we discover the secret behind their ability to create wormholes. We don’t get all the info but enough to build machines that can open temporary wormholes.

    The tech we have isn’t as good as the Sanshas, We can open WH but we can’t choose where the other side opens up. The new WH open up far far away in single systems filled with new sites and resources.

    The only exit from these new systems is the WH we opened to get in (say 24-48 hour timer) If the WH collapses while you are inside the only way out is SD. Once the WH is gone you refuel your WH making machine activate it and another WH opens up in a random system.

    November 24, 2013 at 00:55 Reply
  7. Red Teufel

    If i get to decide where this gate will be. I will pace it in curse and call on the sov blocks to death camp the system as it onlines from pesky highsec carebears who may feel it’s their right to enter and watch the first gate online.

    November 24, 2013 at 02:44 Reply
  8. DarthChris00

    If they can lock other’s out, what mechanism will prevent a group like Pandemic Legion from just leaving New Eden altogether and never coming back?

    You say that like its a bad thing?

    November 24, 2013 at 14:28 Reply
    1. DarthChris00

      PL gone from new eden….lol

      November 24, 2013 at 14:28 Reply
  9. huh

    5 YEARS!!! this is like getting excited over SC….. but hey maybe considering the restrictions involved it will be a nice tidi free place to have some fun in.

    November 24, 2013 at 17:25 Reply
    1. Bryon

      I don’t honestly see anything that indicates this is going to take 5 years : Think about it long and hard multiple Xpacs not years : the games only been out 10 : donating a full 5 to something that ….you get what im saying right. check the link that this guy is referencing and it is a fairly weak jump to 5+ years from some lose comments about it taking some “time” to assemble a gate.

      November 24, 2013 at 19:59 Reply
      1. huh
        November 24, 2013 at 20:14 Reply
        1. Bryon

 Nothing other then future talk :

 : Again indicated multiple exp cycles like maybe 1.5 years but nothing indicating we would be introduced to content that takes 5 years….thats just dumb man

          November 24, 2013 at 20:39 Reply
          1. Bryon

   Let me just leave this here and say we will see : just dont see EVE with as much as they “listen” and respond to their community donating 5 years to this. I see maybe 2 years most here : we will see

            November 24, 2013 at 21:30
          2. Gandalf

            “…a multi expansion journey…”…”development over the next few years…” All of this coming from the mouth of a guy in CCP Marketing! Considering the fact that CCP has failed to deliver a significant number of things they promised, I consider your “2 year most” to be pretty optimistic. But then again you used the words “maybe” and “we will see”….you don’t sound to sure bud!

            November 24, 2013 at 22:38
          3. huh

            exactly. because ccp is known for delivering on their promises in a timely manner…oh wait…

            November 25, 2013 at 07:30
  10. sagekita

    To address your first point, acceleration gates are in fact part of a pair, the other half being a beacon. Just because we normally set it up to not appear on our overviews does not mean it is not there.

    November 24, 2013 at 18:01 Reply
  11. ><a1N

    All those ‘new’ things are just a distraction. The question should be will we have to wait 5 years for TIDI to be fixed? Currently a 30 minute fight takes 5 hours to complete with 10% TIDI. Lets everyone rush to build the first player built stargate only to find the lag monster lurking on the other side. Can’t wait…

    November 25, 2013 at 06:40 Reply
    1. slartybartfast

      whenever I see people complaining about TIDI I can’t help but wonder if they were ever in a massive battle -before- TIDI.

      November 30, 2013 at 01:11 Reply
  12. -_-

    this all sounds cool, wish it wouldn’t take so long to implement 🙂

    November 25, 2013 at 10:07 Reply
  13. aralieus

    If this is CCP’s ‘clever’ way of keeping subscribers hooked on EvE for the next five years then that’s offensive and almost guaranteed to fail. Don’t get me wrong here it sounds fkn fantastic but 5 years? C’mon…it honestly just sounds like walking in station all over again and for those with some insight will pick up on that vibe quickly.

    November 25, 2013 at 20:11 Reply

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