Dev Post: Capital Turret Tracking Changes in Conjunction with Heat Iteration

When expanding the ability to overheat to Tracking Computers, we investigated the effects that the change would have on different levels of turrets and the doctrines that use …

Dev Post: Omnidirectional Tracking Links Changes…

TL:DR is that we are making Omnidirectional Tracking Links work like Tracking Computers. They will become active modules that can be scripted and overheated, and their bonuses …

Dev Post: Overheating gettin’ an Overhaul…

Heat is one of our favourite combat mechanics as it provides opportunities for good decision making, bad decision making, and the excitement that comes from not knowing how your …

Dev Post: Interceptor Agility Tweak

Overall the Rubicon Interceptor rebalance was a smashing success. We’re very happy with the player reaction, with the gameplay involved in flying Interceptors, and with the …

Dev Post: Drone Shield Regen Speeds

Quick announcement to start what will be a busy day.
At the moment, all drones have the same shieldRechargeRate stat. All the way from Acolytes to Mantis’.
This was not an …