Dev Blog: The Bloodbath of B-R5RB, Gaming’s Most Destructive Battle Ever

In the universe of EVE Online, players from every timezone around the globe have been waging wars on a massive scale for nearly 11 years. Some conflicts have been relatively …

Dev Blog: The Art of Rubicon 1.1

Greetings capsuleers, CCP BlueScreen here reporting for Team TriLambda (EVE’s ‘art’ team). o7

It’s been a while since we talked. I hear tales of …

Dev Blog: Rubicon 1.1 – Sisters of EVE Reinforcements and UI fine-tuning

Ahoy!

Game of Drones, the team that brought you the new Certificate system, the Interbus Ship Identification System (ISIS), the Multiple Character training and the Sisters of …

Dev Blog: Little Things – Rubicon 1.1

Hello space friends!

As many of you know, we have a few forum threads where you guys have been telling us what minor Quality of Life changes (so-called "Little …

Dev Post: Capital Turret Tracking Changes in Conjunction with Heat Iteration

When expanding the ability to overheat to Tracking Computers, we investigated the effects that the change would have on different levels of turrets and the doctrines that use …