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No Country for Old Goons: How Not to Dreadbomb in Deklein

March 20, 2018

One could be excused for thinking it has been uncharacteristically quiet in regards to the creeping Goonswarm campaigns in Pure Blind, Fade, and Deklein recently. Largely on account of the fact that mentioning one-way GSF kamikaze fleets of high damage dealing yet cheap and replaceable Tech-1 Cruises such as Moas and Caracals hardly merit acknowledgement, and the No-Shows (or “Blueballs”) as regards to many final timers that are often hyped and formed for (two in a row, just this March 22) with nothing to show for it (Except for a decent fight this reporter recorded against some INIT. Macharials ), would be but the exact reaction the Mittani’s sleepless minions are seeking judging from the history of psyops the GSF typically employs when seeking to wear an opponent’s membership down. Although, when they attack an undefended and abandoned Pandemic Horde fortizar instead of the two that had defenders standing by, then spam local with the killmail… amusement is had for altogether the opposite reasons. This past Monday, it was GSF hunters who took it in jugular when they suffered over 34 billion in losses for just a solitary Rorqual and some subcaps in exchange.

A little Background…

For several weeks now residents of the GOTG inhabited North can expect dozens of GSF characters scattered throughout the more populated systems in the region.  Typically in cloaky ships, lurking about, most likely afk 90% of the time, not responding to chat in local (I guess the only quiet goons are the bots eh?), harmless until someone takes the helm and starts hunting. The idea is to let the residents of the adjoining systems get used to the character in local, and then suddenly go active to catch a big fish unawares.

The GSF hotdroppers are staging for the most part out of the 2 NPC stations in ROIR, though they have yet to successfully anchor a citadel in the system since recent operations prior to the controversial battle for Pandemic Horde’s Keepstar Class Citadel in 9-4RP2 erased those that had been present there beforehand. Some smaller GSF citadels are, however, in surrounding systems with less jump range into Deklein.

The ROIR NPC stations, while very vulnerable to the bubble camps which any veteran player active before the Citadels update will agree used to be endemic, are still useful bases… at least until someone gets around to organizing a 24-hour hellcamp.

Stealth fleets taking advantage of covert cynos have the range to strike most GOTG strongholds in Fade, Pureblind and Deklein. With the departure of the Pandemic Horde Alliance  from the North, GOTG remains the primary power in these areas, although several other groups, such as Banderlongs Alliance , Old School, and French ConneXion are also currently active in Pure blind particularly.

What all these regions have in common is the GSF & Co were evicted from them a few years back when your humble narrator was but a starry-eyed brand-newbean at the crest of the wave, albeit in tackle frigates. Preparations for defense have included the anchoring of 2 new Keepstars covering the 2 Southern entrances to Deklein, main staging in DO6H-Q, which covers most of the recently vacated PH space in Jump Range, and another in 8S28-3

While it’s inevitable that people who fail to read Intel channel that bombers and dreadnoughts have been seen undocking yet carry on with PVE will inevitably get blown up, the recent failed goon whale hunts involving capitals is a sterling example of the potential hellstorm awaiting GSF vets harboring quaint dreams of a Northern comeback.

No Country for Old Goons…

https://zkillboard.com/related/30002910/201803181900/

One out of 3 rorquals tackled in NC-N3F did go down earlier that day, at the price of the response fleet eliminating 2 GSF dreadnoughts and some subcaps. The GSF subcaps did escape from the grid significantly ISK-positive. While the cool-aide on reddit regarding this engagement cannot fail but to be refreshing or nauseating depending on your perspective, in the interest of even-handedness we include this comment from the GSF side:

 

 

Seeking perhaps to improve on their modest success, about an hour later, the same fleet this time reinforced by 6 dreadnoughts and a battle rorqual hotdropped a solitary ratting Hel in YAO-XJ that resulted in rather more pleasing results for the GOTG side. The Hel pilot ( A Member of one of SLYCE’s Renter corps) was apparently quite properly fit, and was able to secure an FC to lead a response quickly enough to turn the tables, effectively wiping out the attackers. That these losses can be replaced in a matter of days by GSF is common knowledge, whether their dreadnought pilots can be asked to show up repeatedly for such treatment over the long term is another story altogether.

https://br.inyour.space/?s=2902&b=8000340&e=180&t=e

Final Thoughts and a Word on the Jump Timers Update

All things aside, the staying power of GSF testifies to the fact they are not to be discounted lightly. With a March update that has so far resulted in almost 24 hours of unscheduled downtime and persistent bugs mostly affecting chat windows (it’s a bigger deal ingame as it sounds), this month’s update significantly reduces Jump Fatigue or, ” Space AIDS” as colloquially known. The limits on these jumps (which do not require the use of stargates and enables a fleet to appear anywhere within a system) that previously impeded the ability of smaller, outnumbered groups to respond to endangered assets under attack will be greatly expanded. No more will pilots be restricted to 2 or three jumps a day. According to CCP:

Jump Fatigue will see some significant changes in this release, including a 95% reduction in the cap on fatigue accumulation, ensuring that capsuleers are free to move around more freely and engage in combat further afield.

A reduction in the Jump Fatigue Timer takes the maximum possible fatigue accumulation from 4 days to 5 hours, and also results in a Jump Activation Cooldown now taking the maximum possible cooldown from 9.6 hours to 30 minutes.

On a strategic level, this reduction in Jump fatigue may induce smaller groups to try their hand at taking and holding Nullsec space, as capital ships, the “Big Guns” of fleet PVP will be moving about much more frequently. Conversely, it will significantly reduce the time invaders (Or certain raiding groups I don’t feel the need to mention by name) have to spend carrying out and recovering from move ops before appearing of nowhere with dozens of supers in the heart of enemy space. When combining these new mechanics with the fact that all citadels can now be put into a 1st reinforcement timer at any time, we may just have a recipe for a more fluid Nullsec sovereignty map or goes even further to enable entrenched residents to hold their space remains to be seen.

That a small minority of GSF vets would love nothing more than to bask in the Reddit karma presumably associated with a return to their olde-time haunts and erase the stain of the memory of its loss is no secret. Whether the vast majority of GSF members with no memory of living anywhere outside of Delve care one way or another is highly debatable.

If trading 6 billion in losses for a Rorqual Kill then whelping several capitals that should have had no real challenge in erasing a Hel after a mere handful of volleys  yet falling flat in the effort is any indication of how GSF intends to retake it’s ancient stomping grounds, then there will be more than a few smiling faces on the defending side of the fence.

Maybe someone ought to have offered them 30 more seconds…