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Dev Post: Serpentis Capitals

June 23, 2016

Hi Space Friends. We’d like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!

Dreadnought: Vehement

Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.

Gallente Dreadnought bonuses (per skill level):
5% bonus to Capital Hybrid Turret rate of fire
Minmatar Dreadnought bonuses (per skill level):
10% bonus to Stasis Webifier effectiveness
Role Bonus:
Can fit Siege Modules
37.5% bonus to Capital Hybrid Turret damage
5x penalty to Entosis Link cycle time

Slot layout: 5H, 6M, 7L; 3 turrets
3 Rig Slots, 350 Calibration
Fittings: 725,000 PWG, 825 CPU
Defense (shields / armor / hull) : 130,000 / 156,000 / 182,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10
Capacitor (amount / recharge rate / average cap per second) : 57,800 / 4,000 / 14.45
Mobility (max velocity / agility / mass / warp speed / align time): 80 / 0.038 / 1,250,000,000 / 1.5 / 65.85s
Targeting (max targeting range / Scan Resolution / Max Locked targets): 105km / 80 / 7
Sensor strength: 60 Magnetometric
Signature radius: 12,000
Cargo capacity: 2,550
Fleet hangar capacity: 10,000
Ship maintenance bay capacity: 1,000,000

Supercarrier: Vendetta

“The Federation still thinks it can play games with the future of the human species. Just as it played games with the life’s work of my father.
I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters.
I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.”
– V. Salvador Sarpati, interviewed by Alton Haveri of the Scope

Gallente Carrier bonuses (per skill level):
10% bonus to Fighter damage
5% bonus to Fighter Hitpoints
3+ bonus to ship warp core strength
Minmatar Carrier bonuses (per skill level):
5% bonus to Fighter velocity
10% bonus to Stasis Webification Burst Projector effectivness
3+ bonus to ship warp core strength
Role Bonus:
Can fit Networked Sensor Array
Can fit Burst Projectors
Can use 3 Warfare Link modules simultaneously
Can launch Light, Support and Heavy Fighters
Can lock at extended ranges
400% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener Resistance
50% bonus to Stasis effect resistances
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link cycle time

Slot layout: 7H, 5M, 7L
3 Rig Slots, 350 Calibration
Fittings: 907,500 PWG, 880 CPU
Defense (shields / armor / hull) : 360,000 / 705,000 / 420,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10
Capacitor (amount / recharge rate / average cap per second) : 85,900 / 5,080 / 16
Mobility (max velocity / agility / mass / warp speed / align time): 85 / 0.031 / 1,600,000,000 / 1.5 / 68.76s
Targeting (max targeting range / Scan Resolution / Max Locked targets): 4,600km / 65 / 14
Sensor strength: 210 Magnetometric
Signature radius: 20,300
Cargo capacity: 1,750
Fleet hangar capacity: 50,000
Ship maintenance bay capacity: 2,500,000
Fighter hangar capacity: 110,000
Fighter squadron launch tubes: 5
Squadron limits (Light, Support, Heavy): 3, 2, 3

Titan: Vanquisher

“The Molyneux hijack showed me that capsuleers will do extraordinary things when there’s blood in the water. For a while there, I wasn’t sure we’d get away.
Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me.
Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, don’t you?”
– V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.

Gallente Titan bonuses (per skill level):
5% bonus to Capital Hybrid Turret rate of fire
6+ bonus to ship warp core strength
Minmatar Titan bonuses (per skill level):
10% bonus to Stasis Webifier effectivness
6+ bonus to ship warp core strength
Role Bonus:
Can fit doomsday devices
Can fit Jump Portal Generator
Can fit Clone Vat Bay
Can use 3 Warfare Link modules simultaneously
1000% bonus to Capital Hybrid Turret damage
500% bonus to Armor Plates and Shield Extenders
80% bonus to Remote Sensor Dampener Resistance
80% bonus to Stasis effect resistances
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link cycle time

Slot layout: 8H, 6M, 8L; 6 turrets
3 Rig Slots, 350 Calibration
Fittings: 1,155,000 PWG, 1,045 CPU
Defense (shields / armor / hull) : 405,000 / 900,000 / 615,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10
Capacitor (amount / recharge rate / average cap per second) : 138,000 / 7,300 / 18.9
Mobility (max velocity / agility / mass / warp speed / align time): 75 / 0.032 / 2,100,000,000 / 1.37 / 93.16s
Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 70 / 8
Sensor strength: 310 Magnetometric
Signature radius: 24,800
Cargo capacity: 18,000
Fleet hangar capacity: 100,000
Ship maintenance bay capacity: 5,000,000

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