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PSA: Patch Notes for the December Release

December 4, 2015

Patch Notes For December Release
2015-12-04 13:02
Patch Notes for December Release 1.0
Released on Tuesday, December 8th, 2015

FEATURES & CHANGES :

Audio:

  • The new Theme pulses to the beat of a million exultant hearts.
  • Doppler Shift – An option has been added to the Audio menu to audible frequency shifts on the engine effects of all subcapital ships.  This feature is CPU intensive, and not recommended for minimum specification systems or extremely busy scenes including large fleet fights.

Balancing:

  • Module Tiericide on Warp Disruption Field Generators. More details can be found here.

As part of these changes, Warp Disruption Field Generators that are loaded with Focused Warp Disruption scripts will now scramble their targets, disabling microwarpdrives and micro jump drives.

  • Module Tiericide on Neutralizers and Nosferatu. More details can be found here.
  • Module Tiericide on Shield Rechargers. More details can be found here.
  • Module Tiericide on Shield Power Relays. More details can be found here.
  • Module Tiericide on Shield Flux Coils. More details can be found here.
  • Module Tiericide on Remote Repair Modules. More details can be found here.

As part of these changes, remote armor, shield and hull reps all now have falloff (this falloff reduces effectiveness as you get further from your target)

  • Remote repair ranges, cycle times, capacitor use and ship bonuses have all been adjusted. Full details can be found in the forum thread linked above.
  • Missile Guidance Computers and Guidance Enhancers have had the strength of their missile precision bonuses improved. More details can be found here.

Balance changes have been made to a number of ships to ensure a healthy and varied combat ecosystem. More details can be found here.

  • Breacher:-0.08 inertia, +5 m/s
  • Tormentor: +10m3 Dronebay
  • Rifter: +5 CPU, +3 PWG
  • Slasher: +5 CPU, +2 PWG
  • Tristan: -10 m/s, -100 Hull hitpoints
  • Punisher: +1 Turret, +1 Lowslot, +10 PWG, +13 CPU, Replaced the 5% damage bonus with -10% laser cap use per level
  • Republic Fleet Firetail: Increased tracking bonus to 10% per level
  • Caldari Navy Hookbill: Changed damage bonus to 25% Kin, 20% Em/Therm/Exp
  • Osprey Navy Issue: -1 Launcher (second utility high), +100 pwg, +15 dronebay and bandwidth, Changed damage bonus to 25% Kinetic, 20% EM/Therm/Exp
  • Sacrilege: +50m3 dronebay
  • Worm: -1 Lowslot, -20 CPU
  • Gila: -1 Lowslot, -20 CPU
  • Orthrus: Reduce damage bonus to +15% per level
  • Barghest: -1 Launcher (second utility high), Increased damage bonus to 10% per level

Exploration:

  • All Rigging related and Encryption Methods skill books have been removed from Relic exploration sites and can now be looted from Data sites instead.
  • Micro Jump Drive, Shield Booster, Armor Hardener, Spectrum Breaker and Armor Repairer blueprints have been removed from Relic exploration sites. They can still be looted from Data sites.
  • Micro Jump Drive, Shield Booster, Armor Hardener, Spectrum Breaker and Armor Repairer blueprints have had their drop rates lowered.
  • All Ghost sites now require the use of the Data Analyzer module.
  • The presence of Drifter wormholes around New Eden has been increased.
  • The most commonly dropped loot in exploration Data sites has had its drop amount halved.
  • Exploration Ghost sites are now Cosmic Signatures instead of Cosmic Anomalies.
  • All COSMOS items have been added to the exploration Data sites loot tables.

Graphics:

  • Visual Damage System – Your ship will now display a shield when taking damage, if your attacker gets through your shields you will see localized armor damage.

 

  • Known issue: The Mac client impact effects are lacking visual fidelity.
  • Known issue: Smart bombs, gas clouds and Titan super weapons will not display shields or armor impacts.
  • Known issue: Impact visual effects on Rogue Drones are missing.
  • Known issue: Visual damage will not display on ships unless they are targeted or on your 'watch list'.

 

  • The battle between light and dark is over, the brightness slider has been implemented into the settings menu!
  • Re-added the high shader quality option for Mac users.
  • Temporal Anti-Aliasing has been added to improve hardware anti-aliasing.
  • Cider has been updated on the Mac client (See the Fixes section for further details.)

The following visual effects have been renovated:

  • Ship & Drone engine boosters
  • Cynosural Field Beacon
  • Cynosural Jump Portal
  • Cynosural Jump Portal Black Ops
  • Warp Entry
  • Wormhole Jump
  • ECCM
  • ECM Burst
  • Sensor Booster
  • Stasis Web
  • Survey Scanner
  • Tracking Booster
  • Smart Bombs (EMP, Graviton, Photon, Plasma)

 

  • Your ship will now accumulate dirt and grime over time. (Note: You can clean your ships hull through the fitting window.)
  • Your PVP prowess will now be visible as every kill accomplishment you get in your current ship will adorn your ships hull.
  • Decals have been given the same V5 treatment as ships.
  • The background star-field now has an added depth, as it can be occluded by Nebulae phenomenons. The density and sharpness has been adjusted to hide repetitive patterns.

Modules:

  • Three new ice Mining Lasers usable only on Expedition frigates are now available.
  • The Micro Jump Field generator is now available. More details can be found here.
  • Missile Disruption modules are now available. More details can be found here.
  • Four new meta versions of the Entosis link are now available.They are as follows:
  • Affirmative. Modified Entosis Link – Reduced Capacitor Use
  • Noir. Modified Entosis Link – Higher Max Velocity
  • Pandemic SPHERE Modified Entosis Link – Longer Range
  • Spectre Fleet's Modified Entosis Link – Lower Powergrid Requirements.

Miscellaneous:

  • Shattered Villard Wheels now have a volume of 0.1m3 (decreased from 1.0m3)
  • Updated formatting on Ascendancy Implants.
Missions & NPCs:
  • Lowered the amount of jamming NPC's in all ten Gallente level 4 Factional Warfare missions.
  • Fast webbing frigates have been added to all Caldari and Minmatar level 4 Factional Warfare mission sites.
  • Tech 3 Destroyers are now forbidden to enter Small Factional Warfare sites.
  • The ISK and LP rewards for Drifter Incursions have been increased.

Science & Industry:

  • The refining yield of Omber ore has been rebalanced. More details can be found here.
Ships:
  • The brand new Expedition Frigate known as the Endurance has been released. More details regarding the Endurance can be found here.
  • Four brand new Command Destroyers, which can utilize the new Micro Jump Field generators have been released. More details regarding the Command Destroyers can be found here.
  • Four brand new Tech II Logistics Frigates have been released. More details on these ships can be found here.
  • Four brand new Electronic Warfare Navy Frigates have been released. More details on these ships can be found here 

Skills:

  • Added the Command Destroyers skill. This skill is required to fly the new Command Destroyers.
  • Added the Logistics Frigate skill. This skill is required to fly the new Logistics Frigates.
  • The Expedition Frigate Skill now also allows capsuleers to fly the new Endurance Expedition Frigate.

SKINs:

Added remaining SKINs for T2 Gallente ships in the Valimor Legacy line. The following new SKINs and associated bundles are now available:

  • Enyo Valimor Legacy SKIN (Permanent)
  • Ishkur Valimor Legacy SKIN (Permanent)
  • Helios Valimor Legacy SKIN (Permanent)
  • Nemesis Valimor Legacy SKIN (Permanent)
  • Keres Valimor Legacy SKIN (Permanent)
  • Ares Valimor Legacy SKIN (Permanent)
  • Taranis Valimor Legacy SKIN (Permanent)
  • Eris Valimor Legacy SKIN (Permanent)
  • Deimos Valimor Legacy SKIN (Permanent)
  • Ishtar Valimor Legacy SKIN (Permanent)
  • Phobos Valimor Legacy SKIN (Permanent)
  • Oneiros Valimor Legacy SKIN (Permanent)
  • Arazu Valimor Legacy SKIN (Permanent)
  • Lachesis Valimor Legacy SKIN (Permanent)
  • Astarte Valimor Legacy SKIN (Permanent)
  • Eos Valimor Legacy SKIN (Permanent)
  • Sin Valimor Legacy SKIN (Permanent)
  • Kronos Valimor Legacy SKIN (Permanent)
  • Viator Valimor Legacy SKIN (Permanent)
  • Occator Valimor Legacy SKIN (Permanent)
  • Anshar Valimor Legacy SKIN (Permanent)

Added SKINs for 12 of the new ships available on release. These are:

  • Navy EWAR Frigates
  • Maulus Navy Issue Intaki Syndicate SKIN (Permanent)
  • Griffin Navy Issue Wiyrkomi SKIN (Permanent)
  • Vigil Fleet Issue Justice SKIN (Permanent)
  • Crucifier Navy Issue EoM SKIN (Permanent)
  • T2 Logistics Frigates
  • Deacon Raata Sunset
  • Kirin Blue Tiger
  • Thalia Valimor Legacy
  • Scalpel Valklear Glory
  • Command Destroyers
  • Pontifex Raata Sunset SKIN (Permanent)
  • Stork Blue Tiger SKIN (Permanent)
  • Magus Valimor Legacy SKIN (Permanent)
  • Bifrost Valklear Glory SKIN (Permanent)

Added SKINs for the 3 Mordu's Legion Ships. These are:

  • Garmur Waschi Uprising 'Parade' SKIN (Permanent)
  • Orthrus Waschi Uprising 'Parade' SKIN (Permanent)
  • Barghest Waschi Uprising 'Parade' SKIN (Permanent)

Technical:

  • Grid boxes have been increased in size from 250km to 7800km.
User Interface:
  • Visual update to probes and d-scan cone
  • Fleet window added as default icon on the Neocom
  • Added an icon to the Watch List for when you are targeting and have targeted a member
  • Interbus Ship Identification System has been renamed.
  • Broadcast section of the fleet window is expanded by default
  • "Highlight My Messages" and "Highlight Infantry Messages" are now global chat options so they do not need to be set on every individual chat channel.

 

FIXES :

Audio:

  • Expanded the advanced audio Atmosphere slider to include Incursion system entry sounds.

Gameplay:

  • System wide effects for Sansha and Drifter Incursions are now activated and deactived correctly.
  • TCU and Ihubs now snap to the adjacent grid when the center of the current grid is occupied by a deployable.
  • Fixed an issue where logoff timers would not count down when the object being aggressed gets removed from space.
  • Logging off with entosis link active will no longer allow players to make their capsuleer logoff timers start counting down when the link module is in the middle of a cycle.
  • Structures that require the anchoring skill but are not anchorable can no longer be deployed by players that have not trained the anchoring skill to the required level.
  • Fixed an issue where reprocessing a T3 Destroyer could result in a mode item being created.
  • Attacking Mobile Scan Inhibitors and Mobile Micro Jump Units no longer causes a significant security status penalty and kill right.
  • Fixed an issue where overlapping warp disruption fields would sometimes cancel one another out.
  • Harvestable Clouds show now up in the Mining default overview tab.
  • Fixed an issue where logoff timers would not count down when the object being aggressed gets removed from space.
  • Missing "Proceed with Dangerous Action" confirmation dialog has been added for when engaging an NPC with drones where the same dialog would be shown for attacking the NPC with other weapons.
  • TCUs and IHubs can no longer be self-destructed while reinforced or contested.
  • Zainou 'Sharpshooter' ZMX implants may now be traded on the market properly
  • Entosis Link II blueprints will now appear when filtering for Tech II blueprints
  • The Hecate and Jackdaw now drop the correct wrecks when destroyed
  • Fixed Civilian Small Remote Armor Repairer not being comparable

Corps and Alliances:

  • Corporation members with "use" access only are now able to use Reprocessing and Compression arrays instead of also requiring take access.
  • Check boxes in Access section of the Role Management tab of the Corporation window are now grayed out if and only if you do not have permission to assign those roles.
  • Members who have "Base" and "Other" grantable roles for hangars can now see the role management tab in the corporation window. 
  • Fixed an issue where the corporation window would show up empty in some cases.
  • Rejecting unsolicited corp invitations now results in "invitation declined" rather than "application withdrawn".
  • Fixed an issue that would cause the "No applications found" text to remain in the Applications to Corporation tab once an application is received.
  • The notification sent to a corp recruiter when trying to invite a pilot that still has roles in another corporation no longer lists the pilot's roles within that corporation.

Graphics:

  • Fixed default Tempest skin.     
  • Anchoring animation now plays correctly for X-Large Ship Maintenance Array.     
  • Expanded the 'Camera bobbing' option to enable the deactivation of bobbing in hangars.    
  • Adjusted small projectile turret firing on low LOD quality.    
  • Rectified asymmetrical stance animation of the Confessor.     
  • Modified the Geometry of the Light Neutron Blaster and variations.     
  • Fixed the transparency of a drone structure.     
  • Corrected sunlight reflections when HDR is enabled.    
  • Reworked mounted turrets to appear accurately on the Imp.     
  • Tweaked the positions of turrets on Bustard hulls.
  • Designers at Eliina Kariopka's studio corrected a small visual defect in the Raata Sunset SKIN for the Augoror.

Mac-specific Graphics:

  • Fixed window displacement under El Capitan.    
  • Resolved decals with normal maps not rendering correctly on the Mac client.     
  • Fixed broken static hangar renders on OS X Clients.     
  • Fixed cloaking effects under Medium Shader Quality on OS X Clients.

PvE:

  • Some Z-Fighting could occur on Freight Pads in the Sansha Den site, this has now been resolved.
  • The Storyline mission "Patient Zero" now has a readable entry message to the encounter.
  • The mission briefing for "Stray Caldari Carrier" has been cleaned of grammatical errors.
  • The mission "Small Misunderstandings (2 of 3)" will now spawn the cargo container further away from the large collidable objects in the encounter so it can be accessed with ease.
  • The Faction description of Mordu's Legion Command has been cleaned of grammatical errors.
  • The mission briefing for "Sansha Acquisition" has been cleaned of grammatical errors.

Factional Warfare:

  • The Small Military Beacon has had its description updated to highlight T3 destroyers cannot enter the site.

Technical:

  • Improving skill training code to make it more resilient against various inconsistencies and timing issues, which will fix rare cases of skill training time loss.

User Interface:

  • Fixed an issue where show info windows were erroneously displaying default values for attributes with the value of 0.
  • Fixed an issue where number of items being sold could appear incorrectly in a transaction confirmation window.
  • "Open Cargo" can no longer be selected in the contextual menu of an object while warping.
  • Missing confirmation dialog has been added for when engaging an NPC with drones where the same dialog would be shown for attacking the NPC with other weapons.
  • Corrected a typo in the description of the Guristas Anomic Base mission.
  • Corrected a reference to the Republic in the mission completion text for 'Gate Keeper'.
  • Corrected a double space in the Angel Cartel Anomic Base mission text.
  • Fixed some text formatting issues in the 'Declare War' window.
  • Corrected the description of the Mobile Micro Jump Unit so that it displays the correct deploy restriction distance.
  • Corrected the names of the mode switching shortcuts to match the names of the modes themselves.
  • Corrected a grammatical error in the message received when attempting to compare an incomparable item.
  • Correcting discrepancies between the use of "reduced" and "decreased". Traits and Bonuses should now use "reduced" exclusively.
  • Insurance windows will now close when ships undock.
  • Inconsistencies in the terminology used for Neut & NOS drain amount bonuses have been corrected.
  • All references to Vampire have been replaced with Nosferatu for consistency.
  • Fixed a grammatical error in the objective of the Angel Cartel Anomic Base mission.
  • Updated the Warp Disruption Field Generator description to include reference to its ability to prevent capital ships from activating stargates.
  • The Capital Navigation Window will now populate correctly when opened.
  • Alliance contacts should no longer be showing up as neutral if they are set to below neutral, and the overview prioritizes neutral above other standings.
  • Corrected a misspelling of the word "Performance" in the Graphic settings.
  • The tooltip for fleet bonuses in the fleet window is now showing correctly for a commander position if bonuses from higher positions (FC and/or WC) are being applied.
  • Fixed an issue causing skill info windows to sometimes not open on the first click.
  • Fixed a broken tooltip in reprocessing window.
  • Removed "unknown" attribute text from Strategic Cruisers and Blood Raider ship show-info windows
  • Removed defunct damage attributes from the show-info window for the Republic Fleet Heavy Missile Launcher

[ Original Dev Post ]