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Dev Post: Meet the Command Destroyers – Feedback thread

November 17, 2015

A few days back we have reported on the possibility of upcoming command destroyers, this has been sort of hinted during the fanfest but so far no “official” word, today we are greet with a feedback thread from CCP Rise. Check it out

/**** transmission starts ****/

We got some awesome new ships, Command Destroyers!

So here’s the basics. We are adding a new line of Tech II destroyers based on the Algos, Dragoon, Corax and Talwar along with a new type of module called the Micro Jump Field Generator, which the new Destroyers will have exclusive access to. I’m going to go through some basic questions here at the top and then give you all the details after.

First, why Command Destroyers? We have always wanted to do a line of smaller ships that could provide gang support, but we expected to wait until after a rework of the ganglink mechanics, but here we saw a perfect opportunity to bring you this awesome new module and combining the role with gang support seems ideal. We still want to rework links and think these will slot in perfectly to that rework when it happens, but in the mean time you guys get a few awesome new tools.

Second, how exactly does the Micro Jump Field Generator work? This module is exactly like a Micro Jump Drive except that when it fires, it pulls any ships nearby along with it for the jump. There’s a lot of specifics to consider here but the big restrictions you need to know are that you cannot use this module in high sec, you can not pull invulnerable targets (ships that have just undocked or just jumped through a gate and are still cloaked), you can not move capitals, and you can not jump into starbase shields. You CAN however do a lot of really crazy thing such as pull bombs that are midair, pull dictor bubbles or chain multiple jumps in a row using several Command Destroyers. As for numbers, we have a base spool up time of 9 seconds, a reactivation delay of 160 seconds, a pull radius of 6km from the ship and a jump distance of 100km. The module requires 5 PG and 31 CPU to fit and requires the same skill as normal MJDs to use.

Now, for the ships themselves. We are aiming to have a set of destroyers that are both faster and more resilient than either their Tech I counterparts or Interdictors, but sacrifice offense. This should make the support role, whether with MJFG or links, easier to fill while leaving them vulnerable to abuse in combat. Their weapon systems will be missile or drone based, like their base hulls.

Here are the bonuses:

MAGUS
Gallente Destroyer Per Level:
10% Bonus to Drone Damage
4% bonus to armor resists
Command Destroyer Per Level:
2% to Armor and Skirmish Warfare link effectiveness
5% reduction in MJFG spool up time
Role: 95% Reduction in Powergrid Requirements for Warfare Links
Role: 50% Reduction in MWD Penalty Signature Bloom
Role: Can fit Micro Jump Field Generators
Role: Can fit one Warfare Link

PONTIFEX
Amarr Destroyer per Level:
10% Bonus to Drone Damage
4% bonus to Armor Resistances
Command Destroyer per Level:
2% to Armor and Information Warfare link effectiveness
5% reduction in MJFG spool up time
Role: 95% Reduction in Powergrid Requirements for Warfare Links
Role: 50% Reduction in MWD Penalty Signature Bloom
Role: Can fit Micro Jump Field Generators
Role: Can fit one Warfare Link

STORK
Caldari Destroyer per Level:
10% to Rocket and Light Missile Damage
4% Bonus to Shield Resistances
Command Destroyer per Level:
2% to Siege and Information link effectiveness per level
5% reduction in MJFG spool up time
Role: 95% Reduction in Powergrid Requirements for Warfare Links
Role: 50% Reduction in MWD Penalty Signature Bloom
Role: Can fit Micro Jump Field Generators
Role: Can fit one Warfare Link

BIFROST
Minmatar Destroyer per Level:
10% bonus to Rocket and Light Missile Damage
4% bonus to shield resists
Command Destroyer per Level:
2% to Siege and Skirmish Warfare link effectiveness
5% reduction in MJFG spool up time
Role: 95% Reduction in Powergrid Requirements for Warfare Links
Role: 50% Reduction in MWD Penalty Signature Bloom
Role: Can fit Micro Jump Field Generators
Role: Can fit one Warfare Link

And for their attributes I’m using a google doc this time for better readability: ATTRIBUTES

As always, we look forward to your feedback. With these ships I’m especially interested in any opinions or insights on the powergrid and CPU numbers, as the ships will probably get used a few different ways and I’m not positive we’ve accounted for all of them.

If you have any questions or need clarifications please ask, and don’t be surprised if there’s a typo here and there that needs fixing 🙂

Thanks !

[ Original Dev Post ]