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Dev Post: Industry Teams – Current Plans

December 4, 2014

Hello Industrialists,

As part of the Crius Industry release, a feature was added that most of you are probably familiar with called Teams. This feature allows you to hire teams of specialist NPC workers to boost your industry jobs for a price.

Since then we have been closely tracking all related Industry metrics and dials and it is apparent to us that since going live usage of the feature on TQ has been very low relative to its goals (with single figure percentage use in manufacturing jobs and near nonexistent use in research). So while we definitely think that the core idea behind the feature is a good one and brings value to the game and you, in its current state it is adding the wrong type of complexity. We have done some initial investigation and It is clear that bringing it up to the quality standards you should expect of us is a large project. A project which at this time is not the highest priority for us against some of the other things we are looking at. Given this, we believe the right thing for EVE and it’s players is to remove the Teams feature from the game over the next few months until such a time as we can properly revisit it.

Our rollout plan for this would be to disable the seeding of new teams by the end of 2014, and to disable the UI features in one of the first releases of 2015. That being said, we want your input and feedback on what is ultimately a fairly unprecedented course of action for us. While we feel we have done our due diligence additional context from you is always appreciated.

Thanks for reading,
Team Game of Drones

[ Original Dev Post ]