incarna

Carbon is a relatively new, yet constantly evolving, framework developed by CCP. I’m not sure all that it currently encompasses, but it does comprise at least the 3D in-station stuff, our avatars in captain’s quarters, the avatar creation/modification system. Their clustering technology is part of Carbon. There is also CarbonIO, which is an extension of their previous StacklessIO. There’s some database stuff too. As well, as other behind-the-scenes mechanics, stuff on the server that makes it all work, work smoothly, seamlessly, and quickly.

Most of that is either under-the-hood, or functionality we don’t use often. The one piece of Carbon that we use every time we play the game, the one piece of Carbon that has the largest tangible impact on our game play is CarbonUI.

CarbonUI was released around the time of Incarna. I believe shortly thereafter. I’d just joined the game a few months prior, and I recall some CCP hoopla surrounding its release (along with a lot of player fear, “Make sure you set an extraordinarily long skill.”) It wasn’t until Crucible that we started to see small changes to the UI being made, and not until Inferno that we started to see wholesale changes to the UI rolled out.

Some of the new UI elements we have today, I don’t think would have been possible under the old UI framework. Well, certainly not without some serious gymnastics of coding.

I’m a big fan of the user interface, and every time I see the user interface being given love in an expansion, I get excited. I look forward to expansions more for new UI elements than nearly any other announced functionality. It’s the interface that we interact with the most, it’s our toolset into the game. A well-designed interface makes the game more enjoyable to play.

I once complained about CarbonUI. Not that it was buggy or anything of that sort. I complained because CCP released it, and then they didn’t do anything with it for over six months. It was supposed to make improving the user experience far easier for the CCP devs, yet it took until Inferno before they really started fulfilling the promises of CarbonUI.

I’ve no complaints now, of course. Unified inventory. The new info panels. Drag-and-drop fleet window. All the new tooltips. So many other little things, far too many to mention. We’re finally seeing CarbonUI paying huge dividends that CCP had originally promised. The UI devs have been rockstars since Inferno. I expect them to continue their stardom for many many expansions to come.

The user interface is still not perfect, of course. Right-click contextual menus. These are still the bane of gameplay. The only time I don’t find them a bother (and are actually somewhat useful and intuitive) is when a fleet commander calls out “top belt” or “top station”. The right-click context menus for fleet management? Cripes, what a terrible painful mess of four- and five-deep menus that was. CCP has already solved most of that fleet headache by implementing drag-and-drop functionality. Which makes me very hopeful going forward, that most of the headaches in the UI will eventually get ironed out.

One area that I’ve blogged about before (hell, this is probably my third or fourth time mentioning it) concerns hotkeys. Now, I’m going to simplify the explanation even further this time. I’ve mentioned it to devs before, and they’re either confused about what I’m asking for, or they just flat-out say “Not possible.” I’m not even going to buy the “not possible” excuse, unless they truly have crappy event handling and propagation. I have to believe, though, if you’re redesigning a UI, you’re going to tackle event handling along with that. I have to assume the event handling they have in Carbon is better than whatever it is they had before. So, yeah, maybe not as straightforward as it might be in a .NET application, but certainly the “not possible” argument is overstated.

What am I talking about with respect to hotkeys. First of all, I’m only going to focus on the default function of the S key. When the overview window has focus and an item in the overview list is selected, pressing the S key will initiate a warp to that selected item (if it can be warped too, otherwise you’re usually presented with an error.) In general, though, the S key will warp you to whatever is selected in the overview, as long as the overview window as focus.

I’d still like to see hotkey functionality become available to some other windows. If the watchlist window has focus, and I press the S key, it should warp me to the person I have selected. If the bookmark window has focused, pressing the S key should warp me to that bookmark. If the fleet window has focus, I should warp to the selected person when I press the S key.

We have a hotkey that will warp us to some object. The S key is set to that functionality by default. That hotkey should function in more than just a single window. That goes or the A (align) key. The D (dock/jump) key. The W (orbit) key. This is one sure way to reduce our reliance on right-click context menus.

One day, CCP is going to do this. And I am going to jizz my pants when they make the announcement.

- Poetic Stanziel

You can read more of Poetic Stanziel’s opinions at his Poetic Discourse blog.

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  • lyc

    TLDR?

  • DarthNefarius

    Carbon UI IMHO is useless until we get player interctions Stanziel its right now mental masterbation space barbie that can't interact with another space barbie … IMHO until then its CPU stealing eye candy that rots your teeth
    "I’ve no complaints now, of course. Unified inventory. The new info panels. Drag-and-drop fleet window. All the new tooltips"
    Unified Inventory IMHO is a worse subsitute for what it replaced & if CCP tries to replace the Assets management window with the Unified Inv piece of junk you will be complaining just as loud as everyone else…
    the new info panels are meh… drag & drop fleet window toobut less meh …
    I'm ready for anew fucking Jesus feature not more meh ( even though at the time ALOT was needed last year we're about to grow out of it… WHERE'S THE BEEF?!?!?!?! )

    IMHO the only dividends of Carbon are lumps of coal in 2+ year old X-MASS stockings

    • gumpin

      is IMHO a health insurance company?

    • Antigoony

      "if CCP tries to replace the Assets management window with the Unified Inv …"

      I'd be stoked. I love the unified inventory!!

    • grunt

      "Stanziel its right now mental masterbation space barbie that can't interact with another space barbie"

      DAM you just made my day with that. Now I want to be space barbie

    • grunt

      you are a tool Darth. go back to the cesspool you came from called TDF.

      • DarthNefarius

        Awww whats wrong still mad I pissed in your Wheaties this morning?

  • Space troll

    Moar sperge from this useless cunt pubbie?? How Pathetic

    • hausser0815

      <°XXXXXX><

    • poepoepoe

      Pot, meet kettle.

  • moj

    You know you can hold the shortcut key then click on any of those items right?

  • NeK

    I'm going to simplify it even more. A hotkey should do what it is supposed to when you press it. If it doesn't then it's bugged.
    In EVE certain hotkeys won't work when the overview does not have focus.

    Let's face it: Both the design and implementation of the UI are flawed.

    • Jhen

      No joke! When I started Eve a mere 6 months ago I could not believe something as simple as this was broken.
      This is a 10 yr old game for god sakes. We should all be marvelling at the polish, not how quirky broken it is.

      • too true

        "We should all be marvelling at the polish, not how quirky broken it is." If I had a penny for every time someone said this…

        • grunt

          we all would be rich as hell but this is eve

  • Former -A- FC

    RIV WHERE IS OUR DAILY SOV MAP PLZ?

  • Lefty

    i like my right click context menus dammit

    • Yeah Right.

      Same here.

  • Snape

    Wasn't the main purpose of carbon to give Dust developers a common api with eve developers?

  • Fagerini

    Carbon is shit. EVE has about the worst user interface in any game, ever.

    It breaks so many user interface "best practices", its just pathetic,

    And you idiots who think right context menus are good? Go fuck yourselves with a rake. There's a place for then, when you have a short list of things you might want to allow your users to choose from. They should never cascade, ever, and never should be the only way to accomplish an action.

    If you have a clue about how to do proper UI design, then EVE's should make you want to kick a retarded kid in the head,