It was another hot day in the South. The stage was set for the fight early in the morning (RU-TZ), with the demise of a Zombie Ninja Space Bears TCU in the JAUD-V system, and the subsequent placing of a number of friendly POSes and our own (-DD-) TCUs in the system.
JAUD-V wasn’t a system that we considered to be strategically important, but we had no doubt we were going to get a good fight. Or rather a “Good Fight” (c) HBC style.
The HBC are known for, and accustomed to, throwing dozens of super capitals into a fight. Frivolous curiosity can expend all nine of a Slowcat’s lives at once. We were out to hammer at least eight of those lives into an early grave.
The plan was rather simple. (Isn’t it always simple to plan?):
1. Get the carriers in our POS grid committed to the fight.
2. Get our own capitals (~10 Dreads) and supercapitals (~15 SCs) on the field, with the dreads concentrating on the hostile supers, and our own super capitals fighting in the vicinity of the POS. They needed to be ready to bail when things got all pear-shaped and awkward like club-footed teenagers on prom night. (:Troll:).
3. Make constant bomb runs on the Slowcat sphere (Old Hroft’s fleet), making them either scoop sentries every 15 seconds, or chum the waters with their wrecks.
4. Grab them by the belt-buckles, and get real close and personal with our subcap fleet. This consisting of Rokhs with support (DD,AAA,SE & Co. ) and AHACs and support (C0ven,NoValue & Co.)
5. Bat phones would be ringing off the hook, cries for help would put air-raid sirens to shame, so the plan was to skin as many cats as possible, as fast as possible, and cut our losses by getting to safety before the cavalry rode in to save the capitals in distress.
At first, it seemed like we’ve played our cards well. About forty HBC carriers landed on grid, these were summarily engaged with extreme prejudice. The first fifteen minutes of the fight netted us five enemy carriers, while only trading a few of our own sub capitals in return. (I’ll take that trade any day).
There were a couple of things that we did not take into account. The following complicated things miserably:
1. Though we expected the enemy to counter with numbers, we didn’t expect the kind of numbers that actually ended up on the field. One can only hope that THIS is the full unbridled might the HBC can deploy at a whim. Surprised comments could be heard over comms, after NCdot Supercaps jumped in shortly after PL landed their fleets on grid. It gave new meaning to the term; Blob.
2. We didn’t request CCP to reinforce the node. We originally thought that not having the node reinforced would play to OUR advantage. The reality of the situation, turned a single dreadnought siege cycle from 5 minutes to a 20 minute game of sit-and-spin. With that kind of TiDi, it literally took the same time for fighter bombers to fly from our super carriers to their targets, as it took the HBC to deploy their super carriers and carrier backbone fleet from the nooks and crannies of their staging systems. Imagine that, they actually brought massive support in the system in less than 5 minutes from the start of the fight, while everyone on grid and in the fight got to sit and stare angrily at each other waiting for the shots to land.
At this point adrenaline was screaming through our veins. A thirty man fleet of super carriers and capitals facing off against a hundred or more HBC supers and two hundred plus carriers! Communications were on fire at this point. Commanders were utterly preoccupied with rescuing as many friendly Capitals as possible. Tense moments were had when some pilots lagged out, got disconnected, followed by frantic log ins. Super capitals jumping out as quickly as TiDi would allow, and the sub cap fleet hauling tail like a cat shot in the ass with a bottle-jack. Passwords on the POSes had to be immediately reset to avoid the PL metagaming shenanigans.
In the end we managed to save all of our own supers. Sadly not all of our dreads were lucky enough to come home. This “skirmish”, if you want to call it that, was concluded with under 50% efficiency on our side. This didn’t spoil the mood too much. Another “Good Fight” (c) served up HBC style. The Special Sauce included free of charge.
As the gods of Despair and Darkness accepted our offerings of dreadnoughts, they have given us a chance to boost our morale by allowing us to catch a straggling Aeon belonging to Tribal Band. Ship and capsule promptly filed for divorce and were violently separated. (Intel and tackle courtesy of No Value.)
As you can imagine, it did not survive long against an angry, raging mob of subcaps , assisted by a few dreads.
After liberating him from the clutches of his mothership, the fleet headed back to the safety of home, getting all Dark and Despaired.
Yes, get got footage of it!
- Mauser + Anon Submission.