Here is something you don’t see every day, a pilot from Vengeance Inc. sent us the following account of their feat; a carrier being bombed to kingdom come by stealth bombers.:
The day before this occured, our scout spotted a few dreadnaughts in lowsec bashing a POCO. Unfortunately, it was spotted too late for Bombers Bar to catch the dreads before the POCO was . However, our scout continued reporting on the situation as the fanfare continued – eventually leading to a about half an hour later. Before exiting the system, the group then proceeded to reinforce another POCO, which prompted the Bombers Bar to form a response fleet for the exit timer in hopes of catching another dreadnaught in siege.
The next day, as the POCO exited reinforce, Bombers Bar was ready with a standing fleet of just over 60 members. Our scouts called back the Intel patiently as four battleships lazily landed at the POCO and began to final effort to remove the POCO – the dread pilots seen the day before were online and in system, but the dreads themselves were nowhere to be seen. As our cyno Arazu (piloted by Anna Niedostepny) positioned itself within point range of the four battleships, the FC debated on whether or not to engage the battleships as our calculations determined that the POCO was nearing destruction and no capitals were to be seen.
Just as the cyno was preparing to light, a chimera appeared on dscan – however a short investigation showed it to have simply assigned fighters and gone to a POS to hide. Again we prepared to drop on the oblivious battleships, however, we were pleasantly surprised to be interrupted by a TRIBE Archon warping in at range. The Archon was well away from our cyno Arazu – and it began to align. One of our scouts reshipped as quickly as possible to a condor, and warped to the POCO with great haste.
To much delight, hero tackle was called, and the FC – true to Bombers Bar style, Tempelman N – called simply:
Although the Arazu was still over 60km away from the Archon, blue balls of fire filled the grid as our trio of Sins bridged wave after wave of bombers onto the field. The bombers burned straight for the Archon as fast as possible, trying to get into torpedo range and apply maximum DPS – all other ships on the field were either damped or jammed, eliminating any threat to the glass cannons as they unleashed fury upon the lone Archon.
As more and more bombers burnt within range of the Archon, his armor began melting faster and faster. Just two short minutes into the engagement, the Archon’s armor was completely gone – but the fight wasn’t over yet.
Local spiked as a friendly TRIBE fleet entered system, intending to save their doomed carrier. Overload was called, as the Archon decided to triage at 3/4 structure. Although initial reps provided a small buffer, the unforgiving onslaught of 20,000 DPS in torpedo form proved to be too much. The Archon finally died, as the rescue fleet landed a few moments later.
The bombers successfully egressed the system, with our only resulting from a ninja salvage attempt, and conveniently timed disconnect – a fair trade off, in our opinion.
Blobbing? Possibly. But there is always something special about killing capital ships with nothing but frigates, and doing so with the co-operation of 36 different alliances. This was also Bombers Bar’s capital kill in as many days, and the largest fleet turn out to date. Can we make it three in a row? Only time will tell.
Interested? Join the “Bombers Bar” channel in game – we take everyone, from complete newbies to bitter vets looking for some NPSI action. Bombing classes, fitting tips, anything and everything related to covert ops. Stay frosty, and fly safe.
EDIT: I’ve been informed we also lost a rapier in the engagement to the response fleet.
After checking I’ll point the reddit thread where this same battle report appeared 7 hours ago.