So the patch notes for Retribution 1.1 are out, and of course include the two big items: dueling and the Combat Battlecruiser re-balancing.  There aren’t any surprises associated with either of these items.

community.eveonline.com/updates/patchnotes.asp?newpatchlogID=74275

Some of the features of Retribution 1.1 that caught my eye…

As a part of these changes, extra materials have been added to the build requirements of several Battlecruisers. These extra materials do not return when the ships are reprocessed.

Oh ho, isn’t that interesting.  Has anyone had a chance to get on Sisi and see what these “extra materials” are?  Are they PI materials?  It’s certainly interesting that reprocessing the ships won’t return those materials.

Reading between the lines, I wonder if this hints at CCP’s upcoming response to the mineral compression problem: adding a tax to the build cost of items throughout the game.  It will be a bit more painful to construct 7000 425mm Railguns if you also have to have a stack of Precious Metals or Mechanical Parts or whatever.  And it will be a bit painful on the back-end to lose them when you reprocess them.  If this is the way CCP is going, it’ll be interesting to see if BPOs other than ships start getting “extra materials” required for their construction, too…

Duel challenges can be globally blocked in the ESC menu by checking the “Dueling – Auto Reject Invitation” option. This setting is per-character and is saved on the server.

I predict checking this box will be the second-most selected item in the ESC menu after unchecking “Load Station Environments”. 

The Log no longer clears after session changes such as jumping/docking etc.

Part of the reason the logs show nothing: it gets cleared every time you enter a new system.  Undoing this is a very good move on CCP’s part.  It’ll make reviewing your own actions a lot easier (did that bomb hit? did my scram actually cycle? etc.).

Capital Industrial Ships (Rorqual) can now store the Venture in their Ship Maintenance Bay in addition to all the previous ship types they could store.

Heh.  I remind you again of that Venture fit from last week…

Fixed an issue where Shield/Armor/Structure was occasionally wrongly displaying 33% damage when in reality they were at 100% health.

Hallelujah.  Man, that was annoying.

Further improvements have been made to the speed at which containers will load up in the tree of the Inventory window. Players with numerous containers with custom names should observe a marked improvement.

Another good fix, if it works as CCP says it’s going to.  It currently takes between eight and ten seconds for my Corporation Hangar in my main manufacturing system to open.  Each of my seven hangars has three or four (or more) named containers in it.

The tracking computer effect has been fixed to display at the correct scale when used on Titans.

This amused the hell out of me the first time I saw it, particularly on a Ragnarok.

Launcher locations on the Enyo are now correct.

This one’s also amusing.  If you fit, say, a Festival Launcher to that last missile hard-point on an Enyo, it will move around from system to system or sometimes disappear within the hull entirely.  Glad to hear it’s being fixed.

Finally, one of the teaser graphics that’s being used to promote Retribution 1.1 is kind of amusing, but you have to be a member of Rote Kapelle to really appreciate it:

Just as I was joining, Rote was getting over an addiction to “cop car” fleets: whole fleets of Federation Navy Comets in which we’d roam around, “pulling people over” courtesy of the flashing light this ship used to have above the cockpit.  But when the faction frigates all received new artwork about a year ago, cop car fleets ended in Rote Kapelle.  And it wasn’t because the ship’s stats had changed, it was because they didn’t look like police cars any more.    I swear, that was the real reason!

Anyway, whomever made this little graphic apparently also doesn’t care for the new Comet paint job either because this graphic features a picture of the Federation Navy Comet with the 2011 cop car paint job.  Hee!

Enjoy patch day!

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25 Comments

  1. extra materials

    For an example of extra materials, look at some of the cruiser BPs after Retribution 1.0.
    No PI, just more mins that are absorbed during build and do not show up after reprocess.

    February 19, 2013 at 3:37 am Reply
  2. Azule

    Actually all the bp for the ships should have been changed. One reason the higher tier ships were more expensive is that they required more materials. So if you remove the tiers, you should also balance out the materials required for the manufacture of the ships. Instead of doing that, they are just going to add material to the old lower level ships and not give it back when you reprocess so you can't cash in on the extra minerals you would get when you reprocessed the old lower tier ships.

    February 19, 2013 at 3:50 am Reply
  3. compression guru

    Looking at my heron BPO, the overall mineral requirements did not change, however almost 1/2 of the minerals got labeled at "extra materials"

    February 19, 2013 at 4:04 am Reply
    1. Cornholio

      The frigate requirements changed on dec 4, thus the extra materials.

      February 19, 2013 at 11:19 am Reply
  4. Nice

    So you took the time to speculate about mineral changes but you didnt bother to checkit out?

    February 19, 2013 at 7:34 am Reply
  5. Akrasjel Lanate

    "Oh ho, isn’t that interesting. Has anyone had a chance to get on Sisi and see what these “extra materials” are?"

    Um.. yea me me

    February 19, 2013 at 9:06 am Reply
  6. MisterNick

    That is not what the 2011 police skin of the comet looks like, it's more like the usual green gallente ship. It is however a marked improvement on that ridiculous camo

    February 19, 2013 at 10:18 am Reply
  7. They just nerfed reprocessing.

    This will hurt people that stockpile ships. No longer will you be able to just reprocess them for a quick cashout.

    February 19, 2013 at 11:19 am Reply
  8. Cornholio

    "Oh ho, isn’t that interesting. Has anyone had a chance to get on Sisi and see what these “extra materials” are?"

    I sure did, this is the same situation that happened with mining barges, frigates and cruisers in the tiericide patches. Tier 1 BC's are going to roughly double in build cost, thus everyone that knew thus built hundreds if not thousands of them. BPO's for tier 1 BC's will roughly double in NPC price as well.

    As to what the extra materials actually are. The are added base mineral costs, no new materials. CCP does this to prevent people from building ships before the patch, then reprocessing them after creating minerals out of thin air. Extra materials aren't returned on a reproc.

    February 19, 2013 at 11:26 am Reply
  9. Jesus Loves You

    I find it hilariously funny how the information regarding BC mineral requirement has been kept out of the "public eye" for more than a month.

    Seriously, anyone with a little bit of sense has build Tier 1 BCs by the hundreds as the price increase is ranging from 40-70% (not double as someone stated above).

    February 19, 2013 at 11:57 am Reply
    1. Cornholio

      i.imgur.com/5VGbDMG.png

      "roughly double"

      February 19, 2013 at 12:34 pm Reply
      1. Jesus Loves You

        71% (cyclone) is not 100% in fact if anything it rounds down to 50% not up to 100%. The rest of the ships increase less, making the average increase in tier 1 BC mineral costs about 54%. So saying the increase is roughly double is just plain wrong.

        February 19, 2013 at 4:12 pm Reply
    2. Suspect bystander

      must have missed the 100 odd forum topics about it, the hints in dev blogs and chat ingame.

      February 19, 2013 at 4:07 pm Reply
  10. Mercfromabove

    its almost as though ccp want people to buy plex's to get isk to spend on ever increasing ship prices!

    *tin foil hat*

    February 19, 2013 at 2:04 pm Reply
    1. plz up prices!

      ship prices going up will sorta balance the inflation.
      its expected.
      Currently you can go into 0.0 do two hours work and buy and fit a bs (not counting the random chances of good loot drops)
      Long time ago to buy and fit a bs would take a days work.
      I really hope they jack up the prices allot, I remember the excitement of seeing a moros on field.
      now days almost every real corp can have their own titan that use to be something few alliances could pull off and event hen they would only have a couple at most.

      February 19, 2013 at 3:13 pm Reply
      1. Bird=word

        ok you're jumping from bc's to bs to dreads to titans,
        you sir, are over reacting

        February 19, 2013 at 5:42 pm Reply
        1. plz up prices!

          post names was plz up prices
          and i said ship prices i mean all.
          and with the way ccp is pushing i believe that is their goal.
          I would really like for things to go back to the feel that even a battleship is something to take note of.
          If prices rose to a point that time is equivalent to old time to buy a bs from 2 hours to about a day thats a 4x increase.
          I read posts with people saying "archons are the new drake" and its so true, anyone can afford a carrier now days, with a 4x price hike though it would make an alliance that lost a titan not say well we can replace it in a week, then its we can replace it in a month. that ship loss would MEAN SO MUCH MORE

          when i say please make prices go up, i mean for all ships. make capitols more rare, make it so when they die it will actually cost something. that's what i want to see.

          February 19, 2013 at 7:35 pm Reply
    2. Yet another person that doesn't understand how plex work.

      February 19, 2013 at 5:14 pm Reply
    3. herpaderp

      Well if people didn't see industrialists as the scum of the earth and whining carebears then maybe there would be a bit more competition so prices would stay lower, but since they're viewed as something to scrape off your boot then people stop doing industry, tired of getting freighters ganked carrying minerals to build stuff with, and jacking the game in.

      Hey whaddya know, PvP'ers need industry players to build the stuff they blow stuff up with ^^

      February 19, 2013 at 5:55 pm Reply
  11. Delvian

    BRING BACK 'COP CAR' NAVY COMETS!!! ^_^

    February 19, 2013 at 5:00 pm Reply
  12. alx Warlord

    Indeed CCP want's to fuck up industry.

    February 19, 2013 at 6:29 pm Reply
  13. reti

    The changes to high sec lately have been fantastic! The Eve PVP food chain is developing and making sense…. It all starts with miners.
    Step 1: Miners
    Miners make more money than ever now because ship construction costs are higher, botters are getting banned, drone regions no longer gives mins. Miners get rich.
    Step 2: Bounties, War Decs, and Gankers, suspects
    -10 blinky gankers can now gank in high sec with near impunity….
    War decs are public and the new ally system makes it so wars can expand to many corps in scope
    People can now put bounties on gankers and bounty hunters can hunt them in high sec cause they are -10 and shootable
    Suspects make it so anybody can shoot at neutral reppers
    Step 3: Higher up the chain
    Miners get rich, so now there are more miners… this means that High sec war dec corps have more active targets in fancier ships. Miners can get allies in war decs free of charge, and can hire mercenaries to protect them. Everybody in PVP is happy cause now there are more people to shoot.
    Step 4: It comes full circle
    The more the wars expand the more ships are destroyed, the more minerals become in demand. Miners get richer.

    High sec is amazing now and only getting better. Eve is on the right track

    February 19, 2013 at 7:56 pm Reply
    1. reti

      SO much killing to be done, and I no longer have to feel about ganking those retarded miners!

      February 19, 2013 at 8:01 pm Reply
  14. Cornholio

    "Has anyone had a chance to get on Sisi and see what these “extra materials” are? Are they PI materials? It’s certainly interesting that reprocessing the ships won’t return those materials.

    Reading between the lines, I wonder if this hints at CCP’s upcoming response to the mineral compression problem: adding a tax to the build cost of items throughout the game."

    I find this quite unlikely since T2 production has had "extra materials" for a long time. Adding extra materials would be a solution to the "compression problem", but extra materials are nothing new and I dont see them being added to these ships so that reprocessing doesn't create materials out of thing air as a sign that they would be added to compression items.

    February 20, 2013 at 12:30 pm Reply
    1. Dave Stark

      the mineral changes have been on sisi for ages, and are nothing new, the same thing happened to all the ships that have been rebalanced so far. hence why procurers are unlikely to be profitable to produce for a very long time.

      that line in the patch notes shouldn't be a surprise to a single person.

      February 21, 2013 at 10:11 am Reply

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