So I was going to start by listing what the problems were with SOV/ Null Sec but if you don’t know already then don’t bother reading any further. I’m not going to build a case for my thoughts, as they’re pretty self-explanatory if you’ve played the game for a while. I’m going to only hit on three ideas and then drop a few thoughts along the way. If anyone has ever worked on a piece of heavy equipment that’s not running correctly anymore you’d know the only way to fix it is to shut it down, Null Sec is no different.

TLDR = Future of Null Sec = No “Sovereignty” and “Freeport” all currently anchored 0.0 stations key word: “currently”. This approach will establish a solid foundation from which to rebuild Null Sec mechanics and allow CCP to actually “tweak” them for years to come without a catastrophic implosion.

Many of you know I’ve been promoting this idea for a while via forums, twitter, etc. and I know it’s not a popular option be it that many Null Sec players for the last 10 years have spent hours shooting structures to “claim” their piece of null sec. Your efforts will not go wasted so bear with me a bit as this wonderful sense of ownership won’t go away….

So let’s think about this for a few minutes. Null Sec with a clean SOV slate; No more grinding structures, ping ponging timers, alarm clocking, and any other horrendous nightmares you can think of from the last 10 years’ experience. You can change/impact the Null Sec landscape every time you log in and not be subjected to weeks of structures, timers, camps, and blobs… CCP wouldn’t be faced with trying to fix something that’s always been broken, to make something else that can be “gamed by the few” and gridlocked again like it is now. They simply turned it off……..SOV all across 0.0 drops…..and the players take control over the new sandbox.

So what are some of the outcomes to doing this, SOV goes away effectively turning Null Sec back into the “Lawless Space” it’s always been advertised as…………..Station docking doors are flung wide open across all of Null Sec and 10 years of trapped assets are unlocked for thousands of current, and past, pilots to use again. Pilots are logging in by the thousands and Null Sec springs back to life.

- Alliances are no longer pinned under the weight of coalitions in order to “keep their space” they simply need to live in, and actively defend it for it to be theirs.

- Local and regional politics would develop with leaders/war lord’s etc. coming out of the wood works to govern with limited power to hold over players’ heads.

- Back room deals can be made by the lowest level grunt each day which could drastically impact what happens throughout a constellation or region……stronger relationships are born.

- Contracts mechanics are developed to support regional trade and local deals.

- Ninja living in Null Sec could be done by anyone who wanted to take the risk alone, in Corps, Alliances by choice while others hunted them.

- Grass roots market HUBs and industry in Null Sec would grow to amazing size and use all over null sec Jita size HUBs policed by Mercs etc. Mos Isley Space Station etc.

- And so many other opportunities for player driven content would come to life all around 0.0 as players were free to move where they wanted if they were willing to take the risk and develop the relationships..


So no SOV, all the stations are free ported. Now what?

Where can I plant my Alliance flag? What will it be?……..my thought an “Alliance Capital Station”……destructible……


Alliance Capital Station

Each Alliance can launch one “Capital Station” (Per Region?) which is destructible. Mechanics of how it’s destructible, timers, and what drops is something CCP Games / Players can toy with.

Thoughts/options that make it “special”:

- “Capital Stations” allow for Super Carriers to dock
- Docking rights can be set in Capital Stations unlike the local free ported stations
- Super Carrier Construction Upgrade Slots to be added to the Capital Station
- Anchorable mods on the station, large guns, webs, etc. so gunners can use them and station can defend itself like a POS.
- Industry upgrades can be added, taxes collected, etc.
- It takes an Alliance to up keep it……….they take fuel, food, dancers, janitors, cows, booze, drugs, etc to operate/maintain………..or it goes off line..
- Walking in station upgrades, Licenses granted for such things as Casinos, bars, shops etc…….only available at Alliance Capital Stations………the more come the more isk you make
- DUST Upgrades to be added later, whatever those are.


Embassy’s – (Its already going on so why not make it official)

An Alliance holding a Region with a Capital Station, can secure an “Embassy” in a Free-Ported station in each of the Constellations within the Region held. The benefits of such an Embassy can be decided as this mechanics are hammered out. Maybe some sort of benefits to anyone using the station for trade, industry, or whatever which in turn allows the Alliance to tax the goings on in that station etc.

So what about Jump Bridges, Cyno Gens, Jammers, CSAAs, and all the other SOV driven items? Without getting to fucking complicated, I’m pretty sure most of you guys can figure out how to tie those back into the system without turning 0.0 into the same mess it’s in now.

Let’s face it, CCP is nowhere near figuring out how to “fix” current Null Sec “SOV” mechanics because there is no way to fix it. Just shut it down, put in place mechanics that already exist (stations) and with a few tweaks we could be up and running with a new and fresh Null Sec which will thrive for years to come.

Anyways, It’s an idea. Build off it or adjust as you think will work better but the simpler the idea more apt it’s going to get implemented by CCP quicker. You folks that keep coming up with these complicated and intricate ways to “fix” it just stagnate the process and to be honest, I think that’s why you do it…..you don’t want it to change because you’d then actually have to put in “effort” to maintain what you want each day.

- Snot Shot.

We bring you Deep 0.0 Thoughts, if you would like to read more or simply leave a shout, we invite you to visit Snot Shot’s website.

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119 Comments

  1. scurvy

    Wow how retarded is this? So how to solve null… make it all npc null ha! Really?
    So you basically make it thunderdome… sorry i like watching Empires rise and fall and without sov that won't happen.

    February 15, 2013 at 10:13 am Reply
  2. bob

    lol, all the same sheep in here moaning above Snot's ideas without actually proffering ther own.
    Live in Sov then live without SOV a few times then you realise how completely pointless SOV is to EVE.
    Sov only suits certain members of alliances.
    Dropping SOV really only interupts ISK flow and we all know why people will shout when that happens.
    SOV is just a mill around peoples necks, a form of control so all the sheep can work away making the big guys richer and richer.
    0.0 is boring and has been for years because of the fact you are tied in to SOV.

    February 15, 2013 at 10:58 am Reply
  3. Anon

    You, Sir are an idiot

    February 15, 2013 at 12:07 pm Reply
  4. NoTech

    Like it

    February 15, 2013 at 1:22 pm Reply
  5. Lucy

    This gotta be a troll… please Snot, say it's a troll…

    February 15, 2013 at 1:22 pm Reply
  6. Li3 XO

    I like it a lot, 0.0 back to lawless space and if you want to hold space you fight for it and live in it.

    Man this would be awesome for smaller entities and finally is The Solution to solve 0.0 problems and mechanics.

    Dude a big + from me.

    February 15, 2013 at 1:34 pm Reply
  7. In terms of ISK jacking, how about Dust battles where the attacking team attempts to infiltrate an alliance's home system's computer systems and transfer ISK out? Defending Dust team tries to prevent them from hacking or reduce the time they can hack and transfer funds.

    Little more realistic possibly, than requiring all isk to be transferred physically.

    February 15, 2013 at 2:43 pm Reply
  8. Tornike

    Might work. But TBH the state of nullsec in terms of fun and challenge is so dire that I might be inclined to think positively even of fresh ideas that might be flawed, so I'm not entirely sure.

    February 15, 2013 at 3:18 pm Reply
  9. santa little helper

    There are many ideas of fixing null, perhaps we should test it out on 1 new region. and see if it works or not.

    February 15, 2013 at 4:16 pm Reply
  10. Paaltomo

    I’m new to EVE, and I do have to say that if you picked the easy and lazy path of just wiping everything off the map and completely annihilating the entire metagame (read: ruining the game) then I would stop playing immediately and go back to playing something (anything) else.

    Good job on trying to shove down your opinion down the rest of the player’s throats. Ever consider that sovereignty SHOULD be difficult to switch? That there SHOULD be a multi-tiered, multi-faceted environment that goes all the way from individual players to coalitions ranking in the thousands? Take that out and you ruin the entire concept of null; if you want a “lawless” area of space then give certain systems to NPC or pirate factions and let people wreak havoc there, but don’t be so pretentious to assume that the last 10 years of campaigning should go to waste just because you don’t like setting an alarm here or then.

    February 15, 2013 at 5:59 pm Reply
  11. No

    No. Just no

    February 15, 2013 at 11:47 pm Reply
  12. U know who

    An Idea: Timers on the periphery of ones territory should fall faster than those deep within a territory. This could be designed around connecting system ownership. Once a certain threshold of control was established, an alliance could Declare one capital for an tougher timer creating an "anchor system" When these outlying systems are lost it weakens the timers of adjoining systems. This way there benefit to the attacker when he takes a system and benefit to the defender when he holds a system.

    Null sov systems adjoining NPC, low or highsec while valuable entry points, would always be more vulnerable as opposed to systems deep in ones territory.

    February 16, 2013 at 12:54 am Reply
  13. U know who

    Should also give alliances the ability to self destruct their own stations if it's in structure …cause …..screw you.

    February 16, 2013 at 12:57 am Reply
  14. redobf2142

    this game is truly shit

    February 16, 2013 at 1:20 am Reply
  15. BntyHunter

    My other Idea I truly like is killing Comms in Null.

    Looking at historical war the side with the most Comms won.

    So since Null is has no "Concord" social structures etc, there should be no Comms bouy`s behind say a 5 jump range. This would mean MASSIVE spreads of SOV couldnt talk to eachother without massive infrastructure that could be destroyed making disabling Coms a essential.

    So no local until a local Buoy is built…Then a short range= 5 Jumps or range and certain number of connections…Then med =15 with a fixed amount of connections then large etc.

    You could also hack comms and have spies on unsecured lines….No more lazy coms where huge blocks talk across Eve and Batphone anyone….Now the Batphone costs a lot and costs a lot in personal to keep the lines clear.

    Eve`s most potent weapon is the Batphone…this needs to cost a lot. This would be another of my idea`s to separate the pro`s from the joe`s.

    Imagine, CFc would have to have scheduled patrols looking at comm lines. Then you could hack lines and hear there convo`s and then make them think they had leaks….You could also spy and if caught blame it on leaks.

    We take so much for granted in Eve and in Battle, you simply can`t take any comfort or tool for granted…the more we make these abilities to disrupt these essentials possible the more Professional groups can thrive vs large militia forces….And if the bigger groups get proficient, then good for them.

    So w have…
    Physical transfer of ISk [so we can rob and steal en route, and open up all sorts of fun]
    Destructible stations and stations you can steal from.
    Moon mining "strong boxes/safes" that can be hit for the mats.
    All Comms in Null based on "Com lines" that have to be built and can be hacked/destroyed…No more Local as a rule.

    These alone would be a huge leveling field. i will add more as I think about my Exp with the real thing, and how I can relate it to a better Eve arena.

    February 16, 2013 at 2:26 am Reply
    1. Finfleet

      You prolly never heard of jabber? There are even out of eve chars /w major eve 0.0 dudes hanging around in….

      Eve Player are really creative in removing forced limitations….

      February 16, 2013 at 1:30 pm Reply
  16. PL DUDER

    All aboard the stupid train. Funny how pubbies that want local so badly to save there ass make funny shit up to keep it.

    "WE WANT ITS SOOO BADS, IT WONT CHANGE ANYTHING, THAT IS WHY I CARE SO MUCH THAT THIS DOESNT HAPPEN."

    Seriously if it wont change shit WTF do you care? I`ll tell you what, with hacking Comms alone I could rape groups like GSF who have HUGE intel pools. You could also do intel checks with Jabber and ingame sources to smoke out rats.

    If you don`t understand an idea, that doesn`t mean it won`t change shit. You just obviously can`t metagame.

    February 16, 2013 at 9:15 am Reply
  17. EVEgoingdown

    Sov mechanics must support variety and punish uniformity of huge superblocks, while making startups for new goups easier.
    1) Maximum 4 good anoms per system will force people to travel to find free system, internal competition for ratting systems will push on quality of alliances that will be willing to whare systems only with plaeyrs that really wish to learn and contribute
    2) Income per anomaly would slightly increase with higher truesec. Truesec status would depend on distance from empire and distance from nearest outpost. So, spamming outposts to farm easily wou also mean that you decrease incom by sacrificing income to safety.
    3) Destructibility of all player-built outpost. NPC outposts in sov nullsec and some in non-sov nullsec would allow supercap docking
    4) Decreased supercap jumprange, lower fuel capacity and ultrahigh travel cost would limit current domination of a single supercap blob that can move across universe in matter of minutes, for low cost, just to whore on cap kills of someone elses bold move without any interest on the situation, just killmails. Current situation is like if Hannibal could move elephants from Cartago to Rome and back in one day. It is absurd.

    February 16, 2013 at 11:53 am Reply
  18. Someone

    I have lived in null sec for a pretty long time. I got np with how it is now. The whole reason it is as it is, is because it should be lawless. You make your own rules and govern by force. It's a sandbox because you can take space and do what you want with it. Stop trying to make null sec into high/low sec please. In a sandbox game there is always a problem that a big strong group grab all the power, but that is what a sandbox game is.

    Free docking in stations is stupid because you DON'T want enemies to camp you inside your own station. You DON'T want them to buy all items on the market and then haul it away. Sure, grinding is anoying but it is just as anoying for everyone. If you are clever you can even make the timers become so bad they save your structures.

    Don't dumb the game down.

    February 16, 2013 at 11:57 am Reply
  19. hypatia_girl

    Rich guy crying foul or poor guy crying foul…. when someone takes a stand on sov either side has a reason for wanting it changed or left alone and who wouldn't think it's a selfish reason. That said, I didn't bother to read the entire post because I assumed you wanted it changed so that ppl already owning the sov have a 'harder' time holding it. (i.e. you're not rich). Maybe EVE-Uni can help you earn isk another way.

    February 16, 2013 at 10:39 pm Reply
    1. Felix

      It's pretty clear you didn't read it if you assumed that, grats on looking foolish.

      February 17, 2013 at 12:37 am Reply
  20. ItsaMe

    Well this doesn’t happen often but Snot Shot actually has some good points, i wouldn’t mind if this would actually happen. Takes away the need of big blue donuts.

    it definatly would make it more interesting for smaller groups to head into 0.0

    February 17, 2013 at 10:53 am Reply
  21. Odin

    Rico Minali sends his regards.

    February 17, 2013 at 1:32 pm Reply
  22. Andres Talas

    I know your idea is a stinking heap of fail because I lived in the Drone Regions in the era of Plush.

    Just like back then, Corps and Alliances will simply set up Buy programs in stations, centralising the collection of valuable materials. These will then be sent via JF to empire.

    February 17, 2013 at 8:09 pm Reply
  23. hatersgonnahate

    Dislike the idea of "free" stations. NPC nullsec is 100% docking games because of exactly that. Docking games suck, and even CCP agrees. So either the whole docking/aggro mechanic around stations has to change, or stations cannot become "free". Just like no king would let an enemy castle stand behind his lines, no alliance can allow neutral stations behind its lines. Otherwise you might just as well eliminate nullsec altogether and call it "lowsec 2.0", if anyone can light cynos and bridge capitals to stations to immediately dock up for use tomorrow. Or next week. How about storing capitals and jump clones in stations in your region, waiting a few months for you to "forget", and suddenly hit you full force in the rear before you can even respond with just a clone jump, versus a long, vulnerable supply line.

    February 19, 2013 at 1:20 am Reply

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