Null players seem to be complaining about how Nullsec is stagnant, and seem to think that the solution to their problems is to make highsec less profitable and force the veteran ‘carebears’ out into the harshness of null. This is, in my opinion, a flawed argument.

Current null-sec mechanics grants the defender a massive advantage and while that would alleviate some of the null player’s boredom when the highsec’rs try, eventually it would just lead to a significant amount of players just not playing anymore. The other faction of players complaining are coming from the point of view that there is no way for them to break out of highsec and carve out their own bit of nullsec without kneeling to one of the current major powers that be. This is the first thing that I would like to address.

In order to make a few concrete arguments, I first need to establish a few assumptions that represent the point of view I’m attacking this rather nebulous issue from.

My first assumption is that a significant portion of the new players joining EVE (or re-evaluating their continued participation in the EVE universe) operate under the idea that with the proper amount of effort they can achieve anything they want in the EVE universe.

The second assumption that I’m operating on is that not all people are created equal, and the smarter, faster, better, stronger players will a vast majority of the time prevail over weaker adversaries.

On the topic of forming an organization from scratch and then carving out a bit of null for yourself now. The problem at hand is simply that there are enough major powers operating in relative harmony to occupy nullsec, and they are now both rich and bored enough to bring total destruction of any particular smaller group without fear of weakening their borders to the other major players in Sov.

This closes off a previously open path in EVE (non-rented Sov space) to new factions because the ability to take over such a space would take more experienced and organized pilots than possible coming from lowsec and hisec. Instead, the concept of creating your own little sovereign nation out in ‘the wild’ has been replaced with Player Alliance Owned Space, which occupies the entirety of what used to make up ‘the wild’.

The alliances in charge of this Player Alliance Owned Space are in total control, and barring a civil war, coup, or major political error will remain in control regardless of outside pressure. While Sov Decay might be able to help this process, its likely that the major power blocs would just rent out some of those relatively unused systems.

There is a mechanical limit to the amount of space in k-space, and now that all of it has been ‘settled’ the new ‘wild’ is Wormhole Space. Wormhole Space is the new ‘the wild’ where corporations can go to carve out their own little corner of the universe and set up shop. Which is amazing. The issue is that limiting a corporation to one system without the ability to statically connect to other systems limits the size of the alliance/corporation significantly, so it makes a poor replacement for what Null used to be.

Basically, CCP needs to make a decision on how they market the game: it is either “Create your own empire, be a pirate, or whatever” or “Live in a game world where the rules are created by the players.” Which one is better is nearly 100% subjective.

Now to make another assumption: that every time we settle ‘the wild’ we need to have a new ‘wild’ to take it’s place, and that ‘new wild’ needs to be capable of settling at ever-expanding rates (the reason why w-space is not a suitable replacement), which in turn as it is settled needs to open up yet another ‘new wild’. This assumption is based on a desire to constantly allow players the option of creating their own little empire, based SOLELY ON THEIR OWN ABILITY AND NOT THE PERMISSIONS OF ESTABLISHED POWERS. The only true means of doing this is to offer an ever expanding playable game world that expands at the same rate or faster than people can take control of it.

At this point, it is up to you, dear reader, to first assess the validity of my assumptions, and then if all are valid in your opinion come up with a proposed solution to the issue at hand: How do we expand the EVE universe to the next level in a new and meaningful fashion?

- Mic Androse

Send us Intel/Corrections via dropbox or shoot us an e-mail

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106 Comments

  1. mini k

    server reset or make a new 1 but make it different to stop the crap thats on tranq from happening.then they could do so many adjustments they want to but cant because of the population

    February 4, 2013 at 2:58 pm Reply
  2. Average Joe

    "A server Sov reset" The null-sec alliance tears would be epic.

    February 4, 2013 at 3:03 pm Reply
    1. recollector1973

      Yes, for about 5 sec.10 days after, the map will look exactly the same.Do you know why? You can reset the sov, but you really, REALLY can't reset the Towers, the supercaps and caps and surely you can't reset the Goons or TEST.Do you think that without sov, will anyone invade Goons or TEST?Do you think SOV is what stop people doing so?It is not the sov, but the sov MECHANICHS.Change the mechanics.Reseting sov won't make everyone rage quit and surely won't make anyone moving to empire just because sov was reseted.It might in fact have CFC and HBC become even more bigger.

      A sov reset would be an unnecesary measure without any finality.hence, idiotic.

      February 4, 2013 at 4:34 pm Reply
    2. Mic Androse

      I don't think that the answer to the question I posed with this submission is to take anything away from people that already have it by force. The large alliances are one of the coolest parts of EVE (even though I am not a part of one nor have any real intention of being a part of one) and it would be a shame to destroy something of theirs, just as I feel like forcing people in highsec to go to null for economic viability severely limits a type of gameplay that should be encouraged rather than destroyed.

      February 4, 2013 at 5:11 pm Reply
    3. Null Sec Indy

      Yeah, the Goons are afraid to fight for what they hold. CCP should force the cowards to defend it. But hey, the Goons might be rich enough to pay people to bugger off at this point.

      February 4, 2013 at 5:14 pm Reply
  3. dude

    i sense a cry baby

    February 4, 2013 at 3:10 pm Reply
  4. wtf

    u r a retard…

    February 4, 2013 at 3:11 pm Reply
  5. Wiu Ming

    "Null players seem to be complaining about how Nullsec is stagnant, and seem to think that the solution… is to make highsec less profitable and force the veteran ‘carebears’ out into the harshness of null."

    First, I stopped reading right there. Second, the OP is terribly confused. You're trying to take two very different, unrelated issues and tie them together; one has absolutely nothing to do with the other.

    Null players do indeed complain that nullsec is stagnant, and there are many causes/solutions offered, but none have anything to do with "bringing more players out of highsec." Virtually everyone agrees that sov mechanics and/or tech moon concentration are the #1 and #2 culprits (not necessarily in that order).

    The issue of making highsec less profitable is all about the isk vs. safety ratio. Make a mint as a market guru and nobody has a problem with it; doing so running NPC missions/plexes/incursions with virtual impunity is what raises eyebrows.

    February 4, 2013 at 3:15 pm Reply
    1. petwatch

      Hang on, almost every war in the last few years in null has had both tech and sov in it, thousands of peoples have fought over it. The only reason people cry about it now is because they've blued everyone. So say sov and tech is stopping conflict after you've fought a war for the last 2 -3 years to get all the tech and sov is a nonsense.

      February 4, 2013 at 4:09 pm Reply
    2. erroch

      So here's my question. Why is someone who works in isolation but does expose his ship to the powers that be (He actually undocks) -less- of an issue then the market trader making money hand over fist that never -ever- undocks. He is, in a sense, untouchable and faces less risk then the mission / plex / incursion runner? Or the industrialist that also rarely undocks except to move a freighter here and there? (Granted that freighter is exposed, but you can just use courrier contracts instead)

      This is something I've never really understood. There are lots of near risk free ways to make a ton of isk in high sec without exposing yourself to the elements, and yet I always see the people shooting rats in space being heralded as the "Great highsec problem" of risk vs reward.

      Edit: Maybe it's because I haven't been in high sec in five years or so that I'm missing the issue somehow.

      February 4, 2013 at 4:32 pm Reply
      1. OTEC = No Balls

        The sooner CCP changes Moon Mining to an active system grunts need to harvest, the sooner all of Eve will quit saying null is stagnant. Team OTEC knows the changes are coming sooner than later and when it does it will change EVERYTHING. Alchemy didn't affect tech in a cataclysmic way but active moon mining most certainly will!

        This is why they don't want war. They are milking this shit because once the change is made it will set the galaxy on fire!

        February 4, 2013 at 5:16 pm Reply
      2. Station trader

        So speaks a man who does not understand industry or station trading. The risk is the ISK. You risk your ISK in pretty ships that go poof. I risk my isk in the [mis]guided belief that the market will go up or down. I risk an aweful lot more isk that you do and I frequently lose. I just hope that I win more than I loose. Currently, I do.

        Industrialists make or lose isk by turning minerals into ships that you buy. If you build at the wrong time you loose BIG. So… You are completely and utterly wrong in every way shape and form. In truth, could a station trader or industrialist afford titans and super caps… Maybe. Can your CEO who keeps all your money by making you defend his moons? ISK is bountyful in NS, just you will never see it because you unlike I are happy to stay on your knees infront of yoru feudal Lord. Look to those monkeys for your lack of ISK not to high sec that keeps you in the ships that you so love to blow up!

        February 5, 2013 at 1:26 pm Reply
    3. mat

      Theres lots of money in null… It's called moon goo and the average grunt will never see a penny of it. Thats why the alliance I used to be a part of's main fc had two personal titans paid for by corp! The stagnation of null is player caused! The thing that makes eve great and shit at the same time is player corruption

      February 4, 2013 at 4:44 pm Reply
    4. I just do not know

      The Sov system does work, its just that people are taking sov on systems they have no intention of using, so we have ended up with vast areas with no one in them, but have a IHUB and a station, a TCU and subject to the sov mechanics that make it impossible to take. If you think about the new POS system enabling people to operate in 0.0, this means that those systems start to get people living in them regardless of sov, so if it is a poor system the sov holder could just turn off the IHUB and reduce their income, making it more vulnerable to attack, or he gives them more income. Think about that happening in multiple systems…

      February 4, 2013 at 4:52 pm Reply
      1. I just do not know

        And over time the structure of the game changes as people adapt, the big coalitions will still be there with their tech moons etc., but now they have people in their systems which they have to control by having boots on the ground so to speak, which will increase small fleet combat. Over time these bigger entities will loosen their hold on that space, though Tech may need some adjustement to make whelping a fleet mean something strategically!

        February 4, 2013 at 4:57 pm Reply
    5. DarthNefarius

      'Null players do indeed complain that nullsec is stagnant, and there are many causes/solutions offered, but none have anything to do with "bringing more players out of highsec." '

      Oh you mean there are no memes like nerf Hi Sec Industry, Nerf Incursions into the ground (done), move level 5 missions out of Hi Sec (done), or move Incursions out of HI SEC? Take off your blinders dude.

      February 4, 2013 at 7:22 pm Reply
      1. anon

        lol you get worked up over memes??? well, that right there is your problem. you're welcome!

        February 5, 2013 at 2:03 am Reply
  6. Null Player

    Only one reason I play eve, PVP. You say we are complaining about how Nullsec is stagnant for the reasons of sov mechanics and its hard to break out of high sec. Two valid points, but they are surface issues. PVP i feel is the reason for the stagnation, actually the lack of it. Not TIDI, not blobbing the opponent, something much worse. The fear of loosing a fight. Alliance FC's that are only willing to engage when number and dps can insta blap the opponent. There are few groups out there that are good at PVP. Why? they depend on their members knowing what to do and when to do it. They have been trained to do their part, to be more than a monkey at the keyboard hitting F1. Personally I want to fight, and i would love to find an alliance with an FC that wasn't afraid to do that. My advice, instead of spending hours docked up, months sov grinding with no fights; FC's use that time and get your people trained up.

    February 4, 2013 at 3:19 pm Reply
  7. Mike

    You have no clue what your talking about….. balancing the risk versus reward for null has nothing to do with wanting a less stagnant null, and how you would associate those two things in anyway what so ever is kinda ridiculous. The fact of the matter is it's just not worth it to live in nullsec for the risk involved, that's what it all comes down to, if people want to live in highsec that's fine, they shouldn't be able to make even close to what you make in null because the risk is almost nonexistent , that's what it comes down to, it's pretty fucking simple really.

    I think CCP wants more people to take part in nullsec, but players in null by and large couldn't care less where carebears live, they just want balance to the risk versus reward.

    February 4, 2013 at 3:30 pm Reply
    1. petwatch

      That would be true if null was risky, it's neigh on impossible to kill a ratter/miner in null sec because local warns them you are coming even before you are in system. Obviously you could post the last five deaths you've had in null sec whilst ratting to prove me wrong.

      February 4, 2013 at 4:05 pm Reply
      1. Alwayslaughahahaha

        You honestly can't catch a ratter?

        February 4, 2013 at 4:42 pm Reply
      2. I just do not know

        Hmmmm, there is risk, but if you play smart then you should not die that often, the thing is that the comments about local are as silly as the comments about AFK cloakies. You can deal with Local intel because there is often gaps in the system if you know what to do and what to look for. Most people do not think it through, but some certainly do and they get kills.

        February 4, 2013 at 4:45 pm Reply
        1. petwatch

          Hey, I've ratted in null – if you watch local you're uncatchable. People jumping into system show up in local before they jump in.

          Only complete morons get caught, I've yet to see anyone in null who tells me ratting is risky post any lost mails to demonstrate it.

          February 4, 2013 at 5:44 pm Reply
          1. I just do not know

            So why do so many people get caught in 0.0, sometimes the CA's are next to gates, and if your in a ship which is slow to align you will get caught, say that the systems leading to your system have no one in or people who are AFK and that happens a lot, where is the intel from local then, smart people have a scout next door, but its not always possible, also smart attackers make note of where the gaps are. Also there are times when you are very vulnerable with firgates that scram you. Plenty of people get caught!

            February 4, 2013 at 6:36 pm
          2. makalu cries alright

            Whaaaaaa I forgot to make a safe spot because Im retarded Whaaaaaa…….about sums up what you said. Its hard to get caught in a site unless A) your retarded and dont use D-scan, B) you pay no attention to intel chat nor local chat C) you rat knowing neutrals are in system instead of moving to less desired spots where people dont camp because ratters dont rat there. Only time you should get caught in 0.0 is other than listed things you are on gate or station. If you know people will be there so do the attackers. Simple now?

            February 4, 2013 at 11:58 pm
          3. I just do not know

            Your reading compreshension skills are lacking boy, I was talking about some people, while I did get caught once in NPC 0.0 because of a rat and afterwards by a blue, outside of that I have only been caught when I wanted to, in other words bait. And I do rat with neutrals and reds in system, because I work out when they are active and what they can do, I have lost count of the number that have left my systems because they have had no impact whatsoever. Some of us don't pee our pants at the sight of some fag in local!

            February 5, 2013 at 7:00 am
          4. JimondaWhiim

            He knows what he is talking about. Local and Intel is all you need. Ratted in Omist while the southern war was going back in I0 days. You had Reds moving in and out almost daily. Keep it below a Tech 2 cruiser and your a winner. Yes a Tech 2 cruiser is all you need. Made billions just ratting and not blowing up once.

            February 6, 2013 at 2:03 pm
      3. ratter

        I have never died while ratting in nullsec, and I live in Provi not far from HED-GP, one of the most active parts of nullsec in general. I've seen other people get killed while ratting, but they are more of an exception than a rule. Ratting in nullsec is relatively safe, even more so in empty CFC space, especially if you pay attention to local, dscan and intel channels.

        February 4, 2013 at 6:07 pm Reply
    2. Mic Androse

      I'll admit, I'm certainly less knowledgeable about this than many other people, but I still disagree with your simple view of the situation.

      The concept of risk-versus-reward is artificially created in this particular instance. If you are ratting in the middle of CFC-held space as a member of CFC, I have a hard time believing that you are in any more danger than someone running a level 4 in .7 space. Granted, the game mechanics of null mean that there is no CONCORD to protect you if someone attacks, but the chances of an unfriendly reaching you at all is a developed measure of safety. Not to mention that the concept of ISK as the sole metric for 'reward' is equally ridiculous as associating a less stagnant null and balancing your perceived risk versus reward.

      So, if you create a risk-versus-reward algorithm based solely off of the difference of game mechanics between 0.0 and highsec as risk and the sole metric of reward as ISK made, you are creating a terrible power dichotomy where the people that currently hold null will continue to get wealthier, while an increasingly poorer highsec group of players (not to mention new players coming into the game!) have little means of developing the resources to compete.

      February 4, 2013 at 5:28 pm Reply
    3. Barkaway

      Guess you havnt got a clue what you are talking about, im a miner and ive mined in both high sec and 0.0 and to be honest i prefere 0.0 cause its safer.
      In 0.0 you got a chain of intelligence to warn you, anyone whos not blue who entes the system you know is hostile, in high sec you dont have that safety net, i started getting paranoid i high sec after being in 0.0 cause everyone is neutral and you dont know who you can trust..

      February 4, 2013 at 7:36 pm Reply
  8. nullsecgai

    Make stations destructible . Thanks goodbye.

    February 4, 2013 at 3:31 pm Reply
    1. a guy

      everything has been said

      February 4, 2013 at 3:36 pm Reply
      1. Akrasjel Lanate

        scorched earth -_-

        February 4, 2013 at 4:42 pm Reply
  9. Brain science?

    Needs new regions added which are heavy gang based PVE from null to stop incursions being such a isk sink in high sec – bigger spawns of high end resources in this region but needs incursion like gangs to mine it and move around in there. Finally force people to play the PVE game or they dont use this new region.
    Tech removed and replaced by random spawned sites anywhere in the game even high sec but smaller ones) which require active mining to empty and have timers so a single person can't do it alone.
    Needs plex overhauls so the old 10/10 plexs are more viable to make isk from
    Basically PVE and Industry needs a balance so if you plex the high end plex's you have salvage akin to t2 parts, meaning double sources for most things and stop the game being throttled by mass alliances who control resources everyone needs.
    Belt rat bounties removed to stop botting as much but more importantly have a zero tolerance on it, you're caught all chars get removed – your welcome to make another but you lose every single char you had on all linked accounts.
    Same with RMT sellers and buyers – you caught everything gone, its harsh on the buyer but you remove the market for it you stop it being sold.
    Sov being changed so that alliances cannot rent space out, ie if they want to hold the sov their own corps must be the ones doing the mining, plexing etc in there – if it isn't then the sov drops entirely over time.
    At best it would make the big alliances pass the sov to the renters and every times it is passed you lose all ihub etc standings and upgrades…..

    That's all i can think off of the top of my head but mainly push the game into smaller clusters of power and not, well 2 controlling everything and getting fat of the isk without wanting to jeopardise their position with conflict – so not playing the game.

    February 4, 2013 at 3:40 pm Reply
  10. lord

    Well I'm new to the game but anyway I would like seeing more stuff be handled by players instead of NPC.

    Basic skill books, the insurance corp -I'm sure this corp creates a lot of inflation to eve because it never makes PLUS-, also the NPC stations should be influenceable by the players.

    I dislike the fact to have 3 whole different games: Living in HighSec, Living in LowSec, Living in NullSec. It needs to be more together in my opinion! So cut restrictions in a good way!

    February 4, 2013 at 3:48 pm Reply
    1. Alwayslaughahahaha

      Do you actually think running an insurance company in eve would be profitable?

      February 4, 2013 at 4:45 pm Reply
      1. justaguy

        Not for regular ships, but tech 3's, titans, supers, maybe regular caps … ships people don't really want to lose even though they may get some form of reimbursement.

        February 4, 2013 at 6:18 pm Reply
        1. Ashesofempires

          You have to dock to insure a ship. You can't dock a Titan or Supercarrier. Therefore, you can't insure a super. Ship Insurance is there purely as a way to drain ISK from players. Removing it entirely would have two effects on the game: it would make replacement of a ship you just lost just a little more expensive, and it would make some people a little more risk averse. I stopped insuring a lot of my mission and incursion ships a long time ago, when I realized that so long as I was awake, I wasn't going to lose it. I still insure any ships I intend to use to shoot at others, because I'm not pro, and I lose ships.

          February 5, 2013 at 1:44 pm Reply
  11. scordi

    for me, the answer is easy, make all tank double

    February 4, 2013 at 3:53 pm Reply
  12. Mario

    What CCP needs to do is move tech to Low sec. So it can only be harvested off moons ranging from .4 – .1. This will force people not only from null to come to low sec, but will entice people to come from highsec to gobble up tech.

    I think null works just fine outside of economic equality. The SOV mechanics cry babies only cry because they don't use Super to grind structures. Use the right tools for the job and it won't take nearly as long. But until the risk averse faggots in Null power blocs decide to use Supers they will instead continue to bitch about how long it takes to grind structures.

    February 4, 2013 at 3:55 pm Reply
    1. Luigi

      I reckon it's not a bad idea to move tech to low-sec, in part or in full (I do think the need for technetium should be replaced by other moon goo for different race ships). But I think the result would be that the big null-sec alliances would just steamroll anyone coming from hi-sec and then the status quo would be resumed.
      Granted it would be a little less stable (not necessarily a bad thing) but for the same reason why folks can't move out to null, folks wouldn't be allowed to hold valuable assets in low-sec unless they were an established entity with the ability to fight off the big boys or operate there with their permission – aka renters/pets.

      February 4, 2013 at 4:17 pm Reply
    2. Akrasjel Lanate

      " think null works just fine outside of economic equality. The SOV mechanics cry babies only cry because they don't use Super to grind structures."

      You mean CFC and HBC
      Ahahahaha…

      February 4, 2013 at 4:41 pm Reply
    3. justaguy

      The only one I hear crying about sov grinding is shampoo and his army of supercaps.

      February 4, 2013 at 6:20 pm Reply
      1. shitdoo

        because shitdoo is a bitter fat RMTing bastard with some wild twitchy eyebrows. Fat people hate to move.

        February 4, 2013 at 7:14 pm Reply
        1. SoloDub

          Met him in 'The George' in Dublin recently on bingo night

          February 4, 2013 at 10:24 pm Reply
  13. Onion-y Goodness

    "in a massive act of terrorism an as yet unknown group launched a series of attacks on dozens of industrial complexes this morning. the "planet buster" bombs have destroyed 17 "tech moons" as of this report with more unsubstantiated claims coming in at this hour. am unnamed source at a scene of the devastation was quoted as saying 'we didnt want that moon anyway.' " -wishful thinking.

    February 4, 2013 at 3:58 pm Reply
  14. Missing the point

    Almost all players in high sec are individual players, often occational players, who have not much time for i.e. run a POS in 0.0 or logistics or carebear alts of 0.0 players. It is a bad idea to try to hurt this base of players by nerfing their toys or to try to move these players to low or 0.0 space. Most of them would simply leave and play another game. They also would not have a chance vs big 0.0 alliances.

    I am just amazed, that I see sometimes 50k in the evening on the server. I do not understand why. 0.0 sucks, unless you love to be a little lemming with no ambitions at all and low/high sec are limited as soon as you have some ambitions to grow, because like the author rightfully recognized the blue-donut mindless drones are just waiting for some prey to blob on.

    I have a suspision:

    I would love to know, how many of these rush time 50k characters are real players or how many are bots. Only if we know, how many real players play the game, then we know, how good or bad the situation is.

    February 4, 2013 at 4:02 pm Reply
  15. I just do not know

    I hear so many times comments from Null bears to cut income in HS, which would not be a smart move for CCP. The issue is that 0.0 alliances have total control over their space, the solution is the proposed new POS system which will enable people to operate in 0.0, at which point 0.0 alliances would have to defend their space instead of running all across the universe to get fights. The rest of it could stay the same, even the Tech and teh sov systems. What would happen is these alliances would turn off their IHUB's because they are giving income to their squatters in poorer systems, making them more vulnerable. Over time less sov held and more people in 0.0.

    February 4, 2013 at 4:07 pm Reply
  16. 00farmer

    Maybe you never farming into 0.0, every 0.0 system have fucking cloakingcampers, that hot drop you everyday, people most of time stay in station (industrial (mackinow/hulk)) 0.0 production is very hard. CCP must be something versus cloaking campers (decloack module every hour on pos?)

    February 4, 2013 at 4:15 pm Reply
    1. Alwayslaughahahaha

      Shut up retard

      February 4, 2013 at 4:36 pm Reply
      1. Akrasjel Lanate

        Heh… yea few people whining on afk cloaking make it look like a big thing, CCP may still fall for it and "fix" it, thats what im afraid

        February 4, 2013 at 4:45 pm Reply
        1. Barkaway

          OFC i find afk cloakers annoying, my biggest problem with them is that they can stay cloaked 23.5/7 and away from pc.
          If you dont want to play the game you shouldnt be able to just park the ship in space without having to do anything..

          February 4, 2013 at 8:05 pm Reply
          1. makalu cries alright

            wow you cry a lot. Guess what US had to fight Viet Cong and they didn't even have to be in the same valley to scare the US into thinking they were everywhere. Its called "Guerrilla Warfare" and anyone that has it used against them whines and cries about it "oh no honor" "fight us fair" ect. Sometimes a few rockets in "safe" areas lets the enemy know they are not safe.

            February 4, 2013 at 11:47 pm
          2. zipp it

            i think BL tried to do that on CFC tech and they got grounded for 2 weeks in null npc station. with live broadcast everyone was watching it. there are no tunnel rats to hide from 40+ carrier, titans and suppers ready to hot drop if anything undocks or pop up suddenly.

            February 5, 2013 at 12:57 am
          3. Spunk

            Quite a few man hours spent camping that station wasnt there?

            February 5, 2013 at 5:56 am
          4. JimondaWhiim

            Only other way to negate a AFK Cloaky is to Counter AFK Cloaky them back. Pisses off the dem Big Boys. They like doing it but not getting one themselves.

            February 6, 2013 at 2:06 pm
      2. Lawn Member

        I agree, we had a lot of idiots doing the afk cloaky thing recently in our high-indexed systems branch space. How the hell can I triple-box with my 2 vindicators & carrier in anoms when I risk losing it when this afk cloaky moron comes back to his screen and arranges a hot drop on me? Add in all the other members that have their bearing disrupted, and for little cost, some retard is costing our alliance collectively billions per day!!

        CCP need to realise that us players in the large sov holding nullsec alliances are the ones keeping them in business since we're the ones running multiple accounts to a man, and alter their game mechanics to suit OUR needs.

        February 4, 2013 at 9:57 pm Reply
        1. GoAheadAndRat

          Not true. I usually run around three clients while I watch you juicy targets convince yourself that I'm not really there. You only see my one account and its just the scout. And yes, we ARE there to cost you billions per day and to also run your delicious anomalies and DED sites while you languish in station spinning ships. Why should we pay for Sov or grind structures when we can get all the benefits for free with tasty tears on the side?

          February 4, 2013 at 10:27 pm Reply
          1. zipp it

            same thing can be applied having a powerhouse doing the same shit to yours you will be the one complaining here. after the facts

            February 5, 2013 at 12:53 am
        2. Ze Noob

          all I'm getting from u is waaaaahh why can't i rat safely and make isk I'm part of a major coalition yet i still can't seem to rat safely man listen and listen closely the point of null is so that peeps can make mountains of isk take sov and kill noobs u are obviously a null sec care bear who doesn't understand what it means to pew pew however keep crying everyone else in null who rn't complete tards will keep laughing at u

          February 5, 2013 at 2:02 am Reply
    2. I just do not know

      Cyno jam your system and setup a fleet composition to deal with the BLOPS fleets that can still hodrop, its doable…

      February 4, 2013 at 7:12 pm Reply
      1. zipp it

        Cyno jam doesnt work our alliance did that and NC came and toke it down. every time. its a sandbox and players adapt. not that i mind that

        February 5, 2013 at 12:50 am Reply
        1. I just do not know

          Put one up again, and set a trap for them, you will most probably lose but at the end of it they have to come in full force and they may have other things to do, that is what we did .

          February 5, 2013 at 6:50 am Reply
  17. Cornholio

    I lived in Null once. It was extremely boring with a terrible community.

    I play eve to shoot spaceships and have fun. Being part of some neckbeards pretend empire isn't very fun.

    February 4, 2013 at 4:15 pm Reply
    1. Alwayslaughahahaha

      But how will you ever be relevant?

      February 4, 2013 at 4:35 pm Reply
  18. CCPMechanics Fail

    More System, 20.000 or 30.000 more system, with big and remote far space, little corps could grow. Near space to Empire will be often ocupy at in war, but "far" systems from then center could let little alliances and corps grow and be happies in null. For this mechanics is needed mobile pos, or turn on and run stations. Flee is the only option if you are attacked by PL or other Coallitions ULTRA OVER POWER

    February 4, 2013 at 4:31 pm Reply
  19. Val_V

    wtf?

    February 4, 2013 at 4:54 pm Reply
  20. SYnc Vir

    Did anyone of the idiot null sec players complaining no one comes their to fight, ask themselves why? Or did they just assume carebears are too fearfull of there might power?

    At some point people in null sec will have to learn that a lot of people are not in null sec, because they simply don't want to be in null sec. Not because they make more in highsec, or losec, but because they just don't want to deal with null sec game play. If boring is your daily Eve state, then its because you have made it so.

    Eve is a sandbox, with no stories other then those the players make themselves. No one to shoot? talk to your diplos. Crying about lack of easy kills, just makes null players look like fucking retarded children.

    I've spent most of my time in Losec, and a lack of people to kill isn't really a problem. Frigs are, but thats another issue. If null guys want some full, unblue the people next door and go take there space, otherwise STFU and deal with the game your made.

    February 4, 2013 at 5:46 pm Reply
    1. SYnc Vir

      full = fun

      February 4, 2013 at 5:48 pm Reply
  21. sreggin wej

    What is this "blue donut" mouthbreathing pubbies keep whining about, exactly?

    February 4, 2013 at 5:54 pm Reply
    1. I just do not know

      wow your stupid!

      February 4, 2013 at 7:08 pm Reply
      1. sreggin wej

        Nice, now maybe you could point me to this mythical nullsec where people are blue all around? Last time I checked, the largest area with mutual blue extended from fountain to Feythabolis, which isnt more than, 25-33% of a circle.

        I'm afraid you found your donuts at the bottom of a garbage bin, along with your arguments.

        February 4, 2013 at 7:14 pm Reply
  22. AAAAaaaa

    Moon goo should be a finite resource, rape it for a few months, then it depletes. Meanwhile in some corner of butt-fuck egypt low sec, a moon starts blooming with tech, just waiting for someone to find it.
    Give moons a varied lifespan, between 2 and 6 months, but no way of telling how long it will last till you come back and check to find your silo's not filling, launch a probe and find no goo left.

    This will still provide the big blue blobs (excuse the aliteration) some healthy moons within their territory, however, some privateer may find a nice moon somewhere and happily make isk from it for a few months before anyone notices.

    February 4, 2013 at 7:16 pm Reply
  23. EVEgoingdown

    It is not about making more space. Actually, nullsec space is so rich, that its owners do not mind to share their resources with new members. They do not even care if the members are valuable or not, because new players using resources do not limit existing players.
    In old EVE, there was much less rats and everything. People had to show some effort to get their hands on the richess of space. If they stopped being dedicated and not paying attention for just a short time – individuals were kicked from corp, alliances lost space to new, aggressive, dedicated ones. There was no room for ultrablocks, because making a useless group your ally was something nobody could afford, caring dead weight just drew you down.
    Simply, CCP must decrease number of anoms and make them visible on overview without scanning. 2-4 anoms per system, not more. People will start getting angry at useless ratters for taking too much while fighters are in battle, and universe will fall apart in multiple blocs, creating space for new groups.

    February 4, 2013 at 7:35 pm Reply
  24. scurvy

    If you die ratting/missioning in null you're bad. been in NPC null running missions for 5 months…. no deaths, and we have a barely functioning intel channel. It very simple: watch local, watch dscan, watch for probes. If you're in a mission they have to probe you out, and if you're anywhere near competent you'll see those probes long before they can lock your position.

    Mic is correct null has reached state of equilibrium where the major powers have little to gain from total war so we have what we have now. little guys can't carve out a spot in null without backup from a major power. But this is what human nature tends to. More power, More safety, More money, the current situation is inevitable. What needs to happen is a serious look at null from the sov grind, Super caps, to coalitions.

    February 4, 2013 at 7:59 pm Reply
  25. - Limit the number of systems an alliance can hold to a small number, say 25-50. Limit the maximum size of an alliance to say, 1000.
    – Make dreads capable of being used as an effective weapon in low and nullsec – reduce the tracking nerfs, and remove siege mode. Then everyone has a weapon for null and lowsec that can be used for sov grinding or for fighting with supercaps. Alternatively, make supercaps dockable and buildable in lowsec stations.
    – Expand EVE! Great idea. More systems. This is "outer space" isn't it? ok man show me the Space!

    February 4, 2013 at 8:47 pm Reply
    1. Anona-mouse

      Expanding into new space would be interesting, newer areas could be filled with tougher or foreign enemies nobody has any idea on how to fight. Make it a challenge.

      February 4, 2013 at 10:44 pm Reply
    2. FailCascade

      So then you'll have alliances called "Goonswarm 1", "Goonswarm 2: Electric Boogaloo", "Goonswarm 3: Revenge of the goons" e.t.c.

      February 4, 2013 at 10:44 pm Reply
      1. Even if they were different Goon groups they would inevitably have differences and more chances for arguments and diplomatic breakdowns, its human nature.

        February 4, 2013 at 11:59 pm Reply
    3. smallscale dude

      limiting the number of systems and the number of "memberslots" in corp /aliances also mean cutting freedom , this is not a solution its just the lack of imagination for any good change
      -dreads are an effective and fearsome weapon in both lowsec and null the siege mod is not giving you any tracking minus anymore they are seen often on the battlefields to shoot battleships ,carrier and structures
      -and more systems wouldnt change anything either as the big blocvks are rich enough to hold even more space , and if not theyll get some pets to hold it for them

      February 5, 2013 at 12:18 am Reply
      1. Ashesofempires

        The cost of maintaining sovereignty shouldn't be linear, because it's not linear in reality. Each system owned beyond the first should cost a steadily increasing amount of ISK. Without the financial support to pay the sov bill, alliances would be less willing to claim space that they aren't going to use. Further, designate a capital system. As alliances expand away from the capital system, system sovereignty becomes more expensive, and defensive timers become shorter, unless the Alliance wishes to expend large amounts of ISK (billions per timer). Taking, maintaining, and defending space further and further from the Alliance's home system becomes expensive and difficult. Just like in reality.

        February 5, 2013 at 1:58 pm Reply
        1. JimondaWhiim

          By far the best solution yet I've seen. Kudos. Make it harder to hold and expand sovereignty.

          February 6, 2013 at 1:56 pm Reply
  26. Ammo for Thought

    Just for Shits and giggles, how about giving faction war missions to the different factions that pay a lot but require the faction to take over and hold specific Null Sec system on the border for a week or so. The longer they hold it the more of a payout they get.

    Considering how often the goons have killed Gallente Ice miners I see no reason why the Gallente government would not want a little payback by Kicking VFK Square in the happy sacks.

    February 4, 2013 at 8:51 pm Reply
    1. Mic Androse

      I really like the idea of using Faction Warfare as a means of having highsec and nullsec interact.

      February 4, 2013 at 9:15 pm Reply
  27. FA grunt

    As long as everyone is making isk the movers and shakers of this game are gone its sad. They are forced into the covience of these large alliances where everyone in a leadership position give eachother a no homo reach around everyday all day. The true problem now is cost. It will take extensive time to build up any war cheast in this game now so you are going to see no conflict from any unknown underdogs that are trying to make a stand. CCP fucked up when they changed the drone region mechanics causing less resources there raising prices on materials to build. This is why everyone is blue and tech is so important….it is the only quick fix resource that profits can be made from on a large scale. Tech is the reason why null sec is blue….if someone loses their tech then you will see the blue donut crumble

    February 4, 2013 at 10:47 pm Reply
    1. Botting

      the botting in Drone regions was unbearrable. Everybody had a bot to collect the alloys. CCP had to burn out this cheater rats. It was a good thing.

      February 6, 2013 at 5:16 am Reply
      1. FA grunt

        Alright that is a valid point but now I believe CCP will not find a valid solution because people buying plex has gone up…..vicious cycle. But something needs to be done so eve can be a game where the small guy has a chance.

        February 6, 2013 at 6:38 pm Reply
  28. Technerfium

    It's easy… Smash tech with the nerf 2×4 problem solved.

    February 5, 2013 at 12:34 am Reply
  29. zipp it

    the powerhouse leaders in null, are chatting and having drinks in skype, while we are debating this pointless argument. no matter how there status is, right now they maintain diplomatic contact behind official channels, a known FCs admitted that these things happens behind closed doors on skype and jabber. some of you seen screenshot from shadoo on this i presume.

    you can check an interview on crossing zebra / Voices from the Void audio blog, talking to known FC and making it clear how diplomatic channels maintain this big blue orgy in null. we play in a sandbox and they piss on it, and kicking it into our faces.

    what is needed is some serious leadership revolt , that stunt montolio tried to do during test and cfc crisis and it was a wonderful act from the Shakespeare theater, congratulations now go lick a lolipop mittins have gave you on your leave of absence. Montolio! next time your grunting for revolt finish your job or step down. otherwise your just a clown and nothing will come out of this.

    readers get used to it no mechanical solutions can solve this issue, leaders adapted to the changes and that's how we ended up right now.

    leadership is the key. there is nothing more terrifying for CFC and others right now than a new leader appears and start grabbing followers, and give out unconventional solutions. that happened with HBC, but the problem with them is that there application's conditions accept anyone and thus slows there pvp tenacity. but in time witch they have plenty and resources witch can provide. there players will slowly have more pvp structure, and other powerhouses wont stand a chance.

    February 5, 2013 at 2:24 am Reply
    1. obvious alt

      which….not witch….a witch flies on a broom

      February 5, 2013 at 3:09 pm Reply
  30. Null grunt

    At least with the old, bad, POS sovereignty, some one had to fuel the many POS. Now, all it takes is an automatic payment and a fleet to kill any SBUs that appear. We need a system where someone has to actually PLAY the game to maintain sovereignty. E.g. you must fight off the local rats, and boost the rats to incursion levels.

    Certainly, Goons and test would still hold a lot of null sec, since they can raise fleets to kill the NPCs, but at least they would have to do SOMETHING!

    Also, a good point is unknown space, we need more of it! Let's add another 5000 unknown space systems!

    February 5, 2013 at 3:13 am Reply
  31. Hutt Overlord

    Indeed, why not introduce NPC pirate fleets? Concord style… NPC station camps, POS hunting, SBU shooting, and even SOV claims… Scale the pirate fleet to WTF Scary and watch the null sec CfCbears cry m0ar tears. That would get them off their arse.

    February 5, 2013 at 4:29 am Reply
    1. zipp it

      and basically kill the sandbox? that's rubbish!

      February 5, 2013 at 5:02 am Reply
  32. meh

    imo there is only one real fix for eve online as a whole.

    create a new server cluster with balanced moons… a new plex that can only be used on the new server (this prevents RMT traders moving RMT ISK from TQ to the new server. and having everyone start from scratch on the new server. the new server would then be free of all the RMT isk that plagues TQ and gives some players advantage. then screegs could keep up the war on bots/rmt on the new server.

    February 5, 2013 at 10:35 am Reply
    1. meh

      also the new server would be free of the fallacy that was t2 bpos.

      February 5, 2013 at 10:38 am Reply
  33. Since '03

    Null sucks cause players made it that way, RMT, Botting, BlueDonut, etc. Nobody in null has the right to complain about anything. After 8 years in null i left totally disgusted and i've seen it all, this is the worst i ever seen it. Null is about RMT, nothing more, Untill CCP stops looking the other way Null will stay as is.

    February 5, 2013 at 2:05 pm Reply
  34. obvious alt

    Remove tech moons from eve altogether. That is where the problems lie and have done for years.

    February 5, 2013 at 2:55 pm Reply
  35. Serf

    Remove Tech and Mr Puppetmaster Mittani suddenly finds out, oh shit North nothing worth anymore. Then goons have to move again. Tehy did that already 3 times

    from Southeast Scalding pass all those regions to Delve, when Bob imploded, then to Norht, when they imploded. Something like this has to happen agian. There is no other chance for a change.

    Alternative nerf all offensive powers in Supercapitals and make PL vets ragequit.

    February 5, 2013 at 4:29 pm Reply
  36. bob

    I don't believe the problem is the lack of space to occupy, as this will only result in the absolute necessity to continually expand the hardware resources at CCP.

    Why not instead tighten the grip on alliance size? By placing skill limitations, controlling member numbers, and increasing taxes on a 'per head' basis, the large alliances would be forced to atrophy. They keep the limited few (and space) they want relative to the new ruling, forcing those fortunate souls pruned to join or form other smaller alliances in the (now) unclaimed space in between.

    February 6, 2013 at 3:06 am Reply
  37. Kicker

    The bigger alliances you can make, the less people rule. Meaning? Well, its kinda hard to have meeting of lets say one hundred people who will agree on everything, on the other hand, meeting of ten or even less people is fine, way easier to compromise. So I agree with people who say that EvE should have smaller groups of people playing. On one hand its cool to have big guys around, but it takes out action on big scale. On the other hand, like this EvE has huge battles, tho usualy couple months apart.

    February 6, 2013 at 9:46 am Reply
  38. exCCP

    Orly, nullsec is stagnant, cry me a river.

    Seems like rmt isnt fun anymore for null alliances.

    February 6, 2013 at 11:56 am Reply
  39. Squinty McBlindy

    Reduce mobility so that giant circle-jerk alliances and coalitions cannot fly across half of the galaxy in 15 minutes flat and blob-stomp anything into atoms without even thinking about it.
    This means getting rid of jump bridges and severely reducing cyno jump ranges on all ships.
    To balance this out, buff the infrastructure in null so that each system can support a larger number of players and also make owning vast swathes of space VERY VERY VERY expensive.
    What we have now is a huge number of totally empty systems with nobody doing anything in them other than passive moongoo income and any threat is instantly kerb-stomped by a huge blob.
    This needs to change.

    February 6, 2013 at 5:14 pm Reply
  40. Crazed Loon

    This may seem a bit crazy, but why not have some epic storyline reopen the EVE Gate? It seems it could appeal to all. Historians figuring out what happened to the original inhabitants, salvage crazy tech, new nullspace, empire space, etc. Maybe have the Jove make an appearance to reopen it in search for an answer to their pending doom. SoE get turned upside down by people entering the gate since they think God is on the other side. It could be interesting.

    February 6, 2013 at 6:28 pm Reply
  41. why bother

    Restrict the number of super caps in a system based on mass….. For instance if there is x number of supercaps in system then it disrupts the gravity of the system and they begin to take on negative effects towards the supercaps in system. Titans and Motherships aka super carriers were originally the size of a small moon so they should have an effect on the systems themselves with their presence and especially if there are enough of them in one place. One of the effects should be if too many jump into a system say more than 20 then they become "locked in" and none of them can be cyno'd out until the numbers go below the limit. That would limit the effectiveness of super cap blobs and give those who lack the mega super cap blobs a change to fight back.

    February 8, 2013 at 8:01 pm Reply
    1. Turmajin

      I like the idea of an expansion to WH space,.We know Sansha can link WHs for traval,now is the time for CCP,to introduce the concept for players.Thus allowing WH corp/Alliances to grow to rival those in 0.0.It should mean more WHs and more WHs terminating in 0.0 space that are stable.This allows the 2 groups to attack eachother ,and actually fight over WHspace and normal space ownership.The second thing CCP can do is get rid of the TCUs and SBUs .Base ownership on actual POSs and planets so it accommodates DUST play ,A new POS perhaps a proper Outpost would be needed ,but hey that would at least be simply to doOutpost would be very basic ,ship docking only and the abilty to anchor defensces and system upgrades only and maybe a cynro Stations should offer alot more and be customable ,and start with basic refining,then players can add industry MODS one for ship building ,one for manufaturing one for chemical reactions ,one for cap ship building and docking.Also mods/upgrades should be available fr cloning,advance manufaturing,and refining ect

      February 10, 2013 at 3:44 pm Reply
  42. "At least with the old, bad, POS sovereignty, some one had to fuel the many POS. Now, all it takes is an automatic payment and a fleet to kill any SBUs that appear. We need a system where someone has to actually PLAY the game to maintain sovereignty. E.g. you must fight off the local rats, and boost the rats to incursion levels.

    Certainly, Goons and test would still hold a lot of null sec, since they can raise fleets to kill the NPCs, but at least they would have to do SOMETHING!

    Also, a good point is unknown space, we need more of it! Let's add another 5000 unknown space systems!"

    Best answer by far, most of the sovereignty is being held 'because they can' they do nothing to maintain it.

    I don't think limiting alliance sizes is the answer, but give them something to do which means taht each extra system held requires the alliance to put forth effort to maintain it.

    February 19, 2013 at 7:59 am Reply

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