There has been a lot of chatter regarding the lack of gratification an Eve Online player get whenever an orbital strike is launched towards a DUST 514 district. In its current iteration you get the contract, fly to the planet which sometimes translate into traveling tens of jumps, once on the system you warp to the district of the appropriate planet and then wait for the cue to press F1, you get a few notifications on your screen and if you happen to be in enemy territory, you better align out.
Sounds tedious? well it is. The way the Eve Online <--> Dust 514 end game has been sold is nothing short of a blockbuster movie, yet in practice it feels short for the piloting party. Things change when you get a glimpse of what’s happening on the ground, is up to the task of CCP Games to figure this out. Here is how it should looks like when seen from both (orbital and ground) perspectives:
I cannot shake the feeling CCP Games should integrate a killcam or something into the EVE Online and DUST 514 client. Recently Call of Duty: Black Ops 2 was announced to have an in-game streaming to twitch.tv planned to be integrated in the near future, CCP Games needs to take note of this:
Call of Duty: Black Ops 2 launched with built-in YouTube streaming support, and now Twitch.tv is getting in on the fun as well. A morning announcement reveals the new partnership between Activision and Twitch, with streaming support for multiplayer games, player webcams, and audio commentary coming to PlayStation 3, Xbox 360, and Windows PC versions of the game (no Wii U, sadly).
It’s not clear in the press release exactly when the new feature goes live, but the wording certainly makes it sound like the switch will be flipped soon. Those who wish to stream will need an active Twitch account of course; having a presence on Facebook and Twitter helps as well, as the feature will automatically update your feeds whenever you’re streaming, provided of course that you allow it to.
Original article at g4tv.com
I have been around certain orbital strike joints and to be honest moving to the designed solar system and watching your back seems to be just too much of an effort to simply shine a light in the surface of a planet. Integrating a PiP system would certainly help out to properly immerse the EVE Online player to what’s happening in the ground.
The recently announced addition of killmails and other goodies is an good start, but it won’t be until you can see through your eyes the hell you are raining down below that you will be able to truly behold and take pride in working together with the DUST Bunnies…
- R


I could not agree more. I want to be able to hear the dusties scream as they die undrr my guns ^^.
No one can disagree with a few good explosions.
…unless their in them
damn, not a bad idea
+1
Got to play Dust on the weekend. Ok as a FPS I could get into it.
But I still like my spaceships. And really there is no isk incentive to hit a planet other than KM's which will get stale quickly even if you just use them to pad your KB's. "Yes 5 kills in one shot!" kinda thing.
Eh, what about simply letting us bombard planets whenever we feel like it?
sometimes the simplest of the ideas are the most awesome, good one…
It would be in the spirit of EVE, but I would kinda fuck up gameplay for the dust bunnies; and it'll still get old once the deliciousness of the tears sours.
Devs add it in then reply with 'It's working as intended' While we sit back and tell the bunnies to harden the fuck up and collect those sweet sweet tears.
Possibly throw a troll or two in as well for good measure, would be rude not to.
Except the amount of additional server load would likely take down Tranquility.
It would give the Eve player a bit of satisfaction being able to see what the heck he is accomplishing rather than just seeing some flashy lights and hes off and away. so this i would totally agree with. If this cant be put in place, maybe an orbital/birds eye view via an aerial drone or some kind sent up by the dust players themselves which links to the bombarding Ships of the section of land thats being torn a new a$$hole.
Yeah, honestly when I first heard of this feature I had thought that we would be able to fly to a planet with a fleet and carpet bomb the hell out of the place. Perhaps one day we will be able too but at the moment it seems like kinda a let down.
I still can't believe all the people who bought in to the whole DUST integration hype being a good idea.
Dude STFU that is all
"I cannot shake the feeling CCP Games should integrate a killcam or something into the EVE Online and DUST 514 client."
Have to agree it's going to suck for the eve player if all you get to see is numbers.
they should give u a double cross option as well which would rain the bombardment down on the location of the person broadcasting the target sorta like in that EVE video and make it so that we can shoot noobs in station already WIS will become epic when i can buy a gun and go and shoot bitches in the face till then meh
CCP had stated on numerous times how complex it is to even establish a link between eve and dust, as always they are rushing things to get out for you to enjoy and all you do is nagging like bitches. consider the fact that they might give us more features in the upcoming expansions but they cannot talk about it until they are sure that is working.
you guys have narrow minded imagination. what makes you think that orbital bombardment is the only thing you can do in this link? perhaps in the future we can do a low orbit operations in terms of logistical support or dropping troops. maybe even hot dropping a cyno probe into the battlefield, to give the dusty players a jump into the camp area from light years away. CCP is just scratching the surface of this new platform link, and by the time they added more features, games like Halo will be a dust in history.
i can spit out more ideas but you get what i'm saying. no need to be grumpy about how disappoint the firs phase of this launch looks like! personally, it will be nice to use planet's gravitational field to hide your ship by fooling enemy's sensors. they always use that trick in sci-fi shows, why not in eve as well?
instead of criticizing the features to death in this page, how about presenting ideas / fixes?
Confirming that there is a lot of potential. Just imagine if control of a planet actually offered access to some rare resources in eve (tech anyone? or some new resources needed for the production of…i dunno…tech3 friggs or something?). Shit would get serious rather quick on planetside and in orbit. I know stuff like this must be a pain in the ass to integrate and balance out with eve economy. But just imagine the possibilities. I know this can not be integrated in the near future, but maybe one day…
Until then, i don´t know if it was the right choice to already release this rather "meaningless" version of Dust. People might lose interest in Dust and the Dust-Eve link until more relevant content can be added. I know that the sponsoring of SOE kinda forced CCP to play by their rules.
i think it looks kinda lame tbh. fire from a ship (particularly a dread) should have a more independence day movie type of damage to the surrounding area and buildings.
the maller firing on the city just looked like a lightningbolt and didnt have any real visual impact or wave of destruction.
I've always supported this idea of the link between EvE and Dust. Love the innovation, and yea, at first, the features are going to be limited.
What I'm waiting for is when bombing a planet becomes so important that say that fleets, big or small, are formed from both fighting parties on the ground, to defend from orbital bombardments.
Now that this one little door has opened between DUst and Eve, the opportunities for additional content are immense.
Well, I would be even happy in some sort of "tactical view" with just plain 2D map and symbols marking Dust514 player actions and moving, refreshing once in 1-3 seconds.