
Today CCP Fozzie blurted in the EVE-O Forums how the black ops ship class will be getting a bit of a buff in the upcoming Retribution 1.1 patch:
Greetings spacefriends.
Those of you who have read the CSM minutes (You’ve read the CSM minutes, right?) will already know that we have a modest package of Black Ops tweaks in the pipeline that didn’t quite make it into Retribution 1.0. These changes are meant to reduce some of the difficulties using Black Ops battleships for covert bridging, and hopefully open up some more options for those of you who are or will be involved in covert gameplay. This is not the big Black Ops rebalance, and we here at CCP do not consider Black Ops “done” after these changes. We are putting these tweaks out now since it may be a while before we can get to the full Black Ops rebalance and we don’t want to leave them in their current state in the meantime.
None of this will be a surprise to you avid minute-readers, but for everyone else here’s what we have planned:
Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
Increase the fuel bay on all Black Ops to 1250m3 (25% increase)These changes will not be in the current Sisi build but should be in the build after that so you can start playing with them. We’re aiming to have the changes out in Retribution 1.1 on February 12th.
Let us know what you think of the proposed changes in this thread.
Hopefully we’ll see an increase in covert hot drops after February 12th. Watch out!
- R
