Greetings most honorable space pilots!
As CCP Seagull recently announced, Retribution 1.1 will be shipping on 12th February. With this change, Team Five 0 is adding something that was much requested as part of the Crimewatch changes, but that didn't fit in to the original release plan: The ability for consenting players to flag themselves for legal combat against one-another without (legal) outside interference – AKA Dueling.
Background
Prior to the big Crimewatch revamp we introduced in Retribution, this was possible via a slightly awkward method of can-flipping: By 'stealing' one unit of ammo from someone's jet-can, you could flag yourself to that player, allowing them to legally attack you. This wasn't just used for setting up a 1v1 fight or trying to trick someone in to attacking you first – players started getting creative by using this mechanic to host tournaments and king-of-the-hill contests in high-sec. This emergent behavior is just what we like to see. However the new Suspect flag (allowing everyone to attack you for loot-theft, instead of just the can owner) means that setting up such controlled fights is no longer easily possible. Thus I set out to do my best to ensure we introduced a replacement mechanic to support this as soon as possible.
How it works
It is quite straightforward really and builds on top of Retribution’s new Crimewatch behaviors: A player can issue a Duel Challenge to another player in the same location (either in the same station together or in space together). The target is then notified of the challenge, and has a period of time (currently 30 seconds) to either accept or refuse it (somewhat similar to the conversation-request mechanic). If the target refuses the challenge (or simply doesn't respond within the required time), then the request is dropped and nothing further happens. However, if the target accepts the challenge, then a 5-minute Limited Engagement is created between the two characters. From here, the existing Crimewatch mechanics take care of the rest (Punishing neutral remote-reps, extending the life-time of the engagement due to module activation etc). When a challenge is accepted in space, a notification is sent to all ships in the immediate vicinity, informing them of the honorable combat that is about to ensue! As might be expected, challenges can only take place in high/low security space – Null/WH residents already have plently of tools to satisfy their grievances.
Note that there is no special exclusivity or isolation from outside interference just because a duel has been agreed. Other players can interact with the combatants exactly as normal, providing that they are prepared to accept the normal Crimewatch consequences. (Inteferring in a Limited Engagement via remote-assistance can net the assistor a Suspect flag, making him a global target).
There's a couple of restrictions in place to ensure that this can't be used to cause undue load on the server, and to prevent 'challange-spam' from negatively disrupting someone’s client (similar to the exploit of convo-bombing someone)
- A player can only have a single outgoing challenge request active at any time. After issuing a challenge, you must wait for it to be accepted or refused (or for the request to time-out) before you can issue another challenge to someone. This doesn't mean that you can't have multiple engagements going on at the same time, it just means that you can't go through the local list and blindly issue challenges to everyone in parallel. As soon as a challenge is responded to, you can move on to issuing the next request, so setting up a 3v3 for example will still be quick and easy if everyone is on the ball.
- Similarly, a player can only have a single incoming challenge request active at any time. If he currently is considering a request from one person, any requests coming in from other people will be denied.
- Challenges will respect the Block option in the contact list. If you have blocked another character, that character will not be able to issue challenges to you.
Future features
There’s a number of ideas for building on this in the future. For example, fleet-to-fleet engagements have been suggested as one way to scale up these engagements. Further suggestions are also welcome. The first pass of the Dueling feature should be hitting the Singularity test server any day now. Please try it out and let us know what you think in the comments thread linked with this blog.
- CCP Masterplan



I like this a lot.
I think this feature it both dumb and redundant, if you want to duel someone, fleet up, warp to a save and have a go at it. If you want to fight fleets, roam nullsec. dafaq seems CCP is drinking the WE NEED TO BE LIKE WoW koolaid again.
Considering that you can't just fleet up and duel anymore without concordokken I think this is a great feature for those in high sec who want to duel. Please see www.minerbumping.com/2013/01/a-most-honour… and notice how well that worked out for this loki pilot not realizing that you can't do that anymore.
After the crimewatch changes you can no longer just flip a can for a simple duel between consenting pilots. Unless of course you want to be shot at by everyone on the station undock where these fights usually take place. These pilots that choose to primarily play this way won't come to null regardless so it doesn't deprive anyone of targets.
This is for those who want to duel in high sec, they like to test fits and just duke it out at market hubs mainly. While I'm not one and it does seem a bit lame to how I choose to play. I don't see how this is hurts anything as it was going on before the new crimewatch changes that literally broke it. These pilots that play EvE this way should be able to continue to play in such a manner as they were before their game style was broken.
Want to get pissed off at CCP drinking the WoW koolaid there's much better fodder out there to be angry about… e.g. the wardec/corp changes that were floated in the new CSM minutes. This however, is not.
you actully play eve? you clearly dont know some game machenic. and how do you know its like WoW? play it a lot?
How can more pvp in a pvp game like eve be a bad thing?
Fleet up wont work. Example:
You agree to a fight,
you fleet up together,
warp at planet,
you get tackled,
> he invites friends to the fleet or leaves fleet and invites friends new one
you die.
try this and die
What the flying fuck shitdumbstupidcuntlovingmotherfuckershit is honor, and what the fuck does it have to do with fucking Eve?
totally agree
Much anger I sense in you!
Nothing said the duel had to be honorable…
more pvp = good
even if ur not going to use it some one will and die =D
I guess it's better than looting a container "to start a duel" xD
I may not know what is that star thingy in this math thingy 2 * 2, but I sure have honour.
Ideas is nice in all but it's time we look at this type of idea harder…
We all like to do duels and tournaments and maybe leagues some day….
So, I ask you look in to adding a tournament duel idea were more then one person can duel, in groups
corps alliances be added in on this type of duel… plus allow change of isk, i bet you 20m we win type style…
league would be nice to add in this type of game as we all love to be on top and maybe be part of hall of fame….
forums.eveonline.com/default.aspx?g=posts…
it would be nice to see this feature expand into fleet fights though
It's called Factional Warfare.
Or red vs. blue if you want to run wild with it in highsec.
na RvB still is not team vs team (sometimes it is) but shame of RvB is that you only use small/cheap shit
and FW is blobagedon nowadays
WoW in space. "Let's duel"! Just go to Low Sec or Null NPC and get it on.
no he said dual, net blobbed.
Oh, you are so right. Because there was no way in EVE to engage into duelling via can flip since… since… about a month… Ever heard about that mechanic that Crimewatch 2.0 unintentionally removed?
the point of can flippin was to terrorise noobies WHO DONT KNOW BETTER its not for an equal fight!
exactly — the thrill of one ship against a nooblet and/or the corp of said nooblet. Honor had nothin to do with it.
Are you fuckin retarded? All it says is they're adding an official way to do duels, did it say WE'RE REMOVING YOUR CAN FLIPS BITCH!
No. jesus you people are so terrified of anything new in this game.
Pretty sure dumb noobs will accept your duel if they see you in a noobship/t1 frig. They may think "I can beat this guy using my awesome battleship!" at which case you can then blast them, loot them, and get your kicks that way.
There's new opportunities for griefing with the new mechanics too.
1 step closer to the theme park game CCP wants…
Damn , another nice patch , me like.
Will honor come to EvE ??? one can dream
And now we will have more spam flashing on the screen as in other games that have this damn system where people will just keep challenging you just to keep making pop-ups appear on your screen. I like the IDEA of it, but i have yet to see the system where its abused. Imagine your in combat, FCing out orders and suddenly your enemies get creative and decide to challenge you non-stop so you have to either keep clicking accept or minimize or what the fuck ever to keep your screen clear. This system has a wide range of easy abuse that has been used in many other games during territory wars to slow a players response time.
Auto-reject. Duh.
Howdy there. I to hate to read things fully. Especially the parts im going to be talking about. Keep up the good work and you two can be president.
Excellent idea. I support it 100%. It may be a small feature, but you know how it goes drop by drop, etc.
this could ruin people's desire to actually engage in real pvp, not sure if I am hapyp with this
I'm pressing f1 as hard as i can fc. Am I elite pvp now?
The dev. blog should not of used the term can flipping, and this is confusing the low I.Q of the community. Can flipping was when some dude in a combat ship looted a wreak, or looted minerals from a can, and then dropped it back into a can in the hopes that the ratter, or miner would actually loot his can, so he could shoot said ratter, or miner.
Alot of these low I.Q people seem to be commenting that have no clue what the last crimewatch patch changed, and they are making fools of themselves commenting. Duals have been in eve for years before the last patch, they would just ask someone to take something from a can they dropped(this is not a can flip) most often right outside of the station undock. Before the patch this would flag the two people for PvP so they could fight without concord, or anyone else being involved, after the patch it flagged everyone in the system to shoot at the one dude who looted from the can.
Protip if you don't understand a game mechanic very well, don't comment on it, as it will likely make you look foolish.
People are reading WAY too much into this. If people want to PVP, they'll still go to lowsec/nullsec/wardecs. If they don't, they won't accept duels. NOTHING REALLY CHANGES! So chill folks. This is just a cool, small feature. It's not going to ruin EvE.
i love this idea, i hope newer players to the game who dont go to low/0.0 take advantage of this for good practice!
E-Honor Pilots, rejoice
I like it. takes EFT warrioring to the next step… in game
Also allows for PvP practice.
My question is, do you have to be on grid with that person or can you start a duel from from say 1 jump away?