riverini’s Note: Ok, before you scroll down and cry “Burn the Witch!” in the comments (as it was my reaction upon reading this) the more I re-read the proposed idea, the more I sort of like it.
Long before I had ever gotten into Eve Online, my cup of tea was composed of night skies filled with LRMs, the shudder inducing ER PPC and the thundering roar of LBX 20s. I was a Mech junkie. Starting with mech3 and quickly graduating to Mechwarrior 4: Mercenaries NBT league, I loved the Battletech Universe and even now as I look back on it, there is a sigh of nostalgia. I liked the concept of custom fits, variations, the use of tactics and strategy, and most of all I liked the concept of fighting against a bigger force and using my mind to win, something that’s carried over into EvE and holds as a genetic disposition to anyone Northwestward of the Porte.
I also loved the concept of “The Clans”, The Star League in Exile, Kerensky’s Children, etc. For those of you that currently play MWO, you may have an idea of what these phrases mean while for many others, I will need to explain. The Battletech Universe was composed of several great factions, a bit like EvE’s Universe, but instead of just 4 major powers, there were 5 that made “The Inner Sphere” as well as the “periphial states” (Battletech lowsec.) For a time they were all united under the Star League. The Star League Defense Force (SLDF) kept the peace, a sort of UN with giant robots and teeth to actually enforce something. Due to politics, all this fell apart and Aleksandr Kerensky took his SLDF and left the known space on a major exodus.
Unfortunately, the old divisions that plagued the Inner Sphere, also caused problems for the self exiled SLDF. With their spirits down, there was a major mutiny which Kerensky had to put down. Many of the rebels settled in a cluster of five planets known as the Pentagon Worlds while 800 of the SLDF loyal to Aleksandr and his son Nicholas, left for another larger cluster of systems. After Aleksandr’s death, his son Nicholas formed “The Clans.” A society where personal merit and martial prowess were the basis of your worth. The Warrior was at the top of the society while Scientists, Technicians, Merchants and Laborers followed. Eventually the Clans defeated the rebels and absorbed them into this new society.
Now what the hell am I going on about anyway? I wanted to give an insight into the mentality of Clan law and how it can be used to help your slob lazy NAP fest of a coalition from suffocating under its own fat. The Clans spent centuries away from any and all actual enemies. The Clans were all on the same side, yet at the same time, when they invaded the Inner Sphere, pound for pound, man for man, the Clans were the deadliest thing on the battlefield anyone had seen. Now how did they manage this? Aside from eugenics and superior technology, the Clans fought one another. In the Eve universe, this would translate into corporations of the same alliance or alliances of the same coalition, fighting one another.
“Wait a second Seraph, that’s idiotic. Why would you espouse full out civil war within your own coalition? Doesn’t that leave room for your enemies to attack you?” Is what someone ignorant of Clan law may say. The Clans didn’t simply attack with everything. They fought through the Trial system. Within the Clans you have several forms of Trials such as a Trial of Absorption or Trial of Grievance. For our purposes we will look at the “Trial of Possession.”
Now how does that translate into EvE terms. We’ll use the CFC as an example since most are familiar with them at least in name. Now remember, the point of the Trial of Possession (ToP) is to minimize losses while still providing actual fights for your coalition. Say for example GENTS just got a nice new techmoon in Tribute and FA would like to acquire those assets. FA would call for a Trial of Possession for the moon. GENTS would state their defending forces (ex: We bid 40 Battle Cruisers and 10 logistics) and also if the defending forces are victorious, they gain an FA Titan. Now within FA you could have different FCs to bid their attacking forces. FC A bids 35 BCs and 8 Logis, while FC B bids 25 BCs, 5 Logis and 10 Frigates. FC B wins the right to attack GENTS. The two sides agree on a date and time and there you go.
Losses are kept to a minimum and there is competition to be part of the trial itself. People will strive to be better at the game itself in order to get into the fights. And this is all done while maintaining the integrity of your coalition, while also keeping your own pilots sharpened for combat. No more aimless roaming 50 jumps. You also have a sense of accomplishment and gain while “keeping it all in the family.” A techmoon for GENTS or FA still enriches the CFC as a whole. Everything is localized, innovation and tactics are more often revolutionized and most importantly, your pilots are having fun without the obligation of a mind numbing CTA sitting on a titan for 2 hours. It also encourages smaller gang PvP where the individual himself makes a difference. The pilot’s own personal input goes beyond “approach FC, target primary, hit F1.” If there is a worry that “There are too many people to have such small battles” have several of these smaller battles and whoever wins best out of 5 takes the resource under trial.
The system is not without its faults but it should alleviate some of the issues some of the major coalitions run into. At the very least take it as food for thought. Personally if I have to choose between a boring NAP fest and this, I’d go with this.
- Seraph IX Basarab