I love shrimp, if they’re peeled. Living in Taiwan, this is a luxury. I normally skip them because most of the time they’re messy and you have no decent way to clean your fingers and no decent place to place the shells. I like them with shells in only one context, and that’s when you have peel and eat shrimp with some wasabi and soy sauce along with friends and a beer. Otherwise, I can’t be bothered. It’s only a social food for me with friends.
With the new emphasis on getting new players and making them worthwhile in EVE, I’d like to emphasize where I believe they went wrong for 1-2 year old players. In EVE, your avatar is a non-depreciating asset. In other MMO’s your character is only as good ’til the next expansion comes out. It creates a strong attachment that keeps you hooked because once you have that skill, you generally can never lose it.
Now I almost quit or would of had I not other choices for earning ISK because of what I saw as poorly managed content on the part of EVE devs. I loved incursions and it was the one social activity that I could get into in EVE. Thanks to the changes and the withering of the community that at one time was quite vibrant, this isn’t really an option for me. I don’t want to mine, mission nor trade. I now spend my days ratting in a carrier by myself, talking to nobody except a few friends, training and keeping my training queue full. EVE is a single player game for me.
I’ve done a bit in EVE. I’ve lived in WH’s, LS and HS. I can fly all 4 T3s and logistic ships between my accounts. I tried being social but with the lack of set time, odd play hours, and kids, it just wasn’t happening. Before EVE, my only MMOs were WoW before WotLK and Fallen Earth before it went F2P. I loved WoW and had done pretty much everything. I belonged to a great raiding guild and hated it after 4 months. I collected things, but my personal favorite was BGs. I would sit in a main city, get 10-15 random guys and join as group. We mostly rolled PUGs, not because we were good but because other groups would drop out. The general rule was we never left a BG unfinished, even if it meant losing. We’d chat it up and it was a nice quick social atmosphere where you could get to know other people. Then Blizzard changed it to where join as group had their own grouping without any PUGs. Now, if you have ever been in a PUG group then you know what sort of hell that is. There were no other groups for the first month in the join as groups category and you would be waiting for 30 minutes if you could even get a match. I played WoT and it was basically the same thing, only with modifiers to keep you within a 50% win ratio.
People without a social reason to play an MMO will not keep playing the MMO and will quit. Incursions were my social reason for playing. Now, there are only a few friends keeping me in game. Carrier ratting is easy enough to do while reading my favorite blogs and requires little, if any, input from me while earning more ISK than Incursions ever did while requiring less social and game driven interaction, beyond staring at local and the intel channels. My Incursion ships also cost more than my carrier.
What can CCP do? Well considering what they did with incursions, changing back isn’t going to happen and I believe the diminished number of subscribers starting from that time bear that out.
One thing they can do is frigate battlegrounds. Differing levels of play from solo to 10 man, with something simple like ship skins as rewards. People don’t mind working to replace gear. They do mind having to wait over 30 minutes for a fight they might not like. This brings the fast paced back-to-back fights that people crave in MMOs. Nobody likes scripted content. Most people want to fight against other people in a equal fight. The tools are there and the lore can support. Frigates are generally only piloted by a capsuleer who is immortal. The battlegrounds can use special jump clones so a pilot can participate at any time from anywhere in EVE. Betting and live streaming can be added making more of the content that people love about EVE. People want to PvP, they just don’t want to do it from what they see as a stacked deck and they want it at their pace. The tools already exist in other games to rank players which is something EVE could adopt.
As it is, I have a couple more months of EVE then I’m done. I like the game but there’s no strong social reason for me to stay that makes up for the time spent playing that I could be doing something else. When carrier ratting runs its course, then I’ll log off and another subscriber leaves EVE. I need a reason to peel the shell off of a shrimp just like I need a reason to play an MMO.
- Lonely Asian.