The new tracking camera is my favourite new addition in Retribution. Love. Love. Love having it auto-track to anything I click on the overview. Is visually appealing to set a planet near a destination gate as your selected item, and then watch that planet pan across your screen smoothly as you arrive at your destination. Also great for never missing an enemy warp and where they warp too. Also gives you a better sense of location during fleet fights.
There are two menu items associated with the tracking camera, available in the Selected Item window (which is usually above your Overview.)
The Tracking Camera checkbox turns on your tracking camera. The Set Tracking Onscreen Position option shows a tracking square on your screen, which allows you to set where tracked items will be centered.
The system doesn’t much like centering exactly on your ship. It took me a little while to figure out exactly how to get it done. Basically, click and hold both mouse buttons while your cursor is inside the tracking positioning icon, then drag. Rather than dragging the box itself, it will drag space “underneath” the positioning icon, allowing you to perfectly center over your ship.
Once you’ve done this, d-scanning becomes a breeze. You should be able to now d-scan a number of objects far more quickly than you were able to manually do it before. Simply click items on your overview, they center automatically on your ship, click scan. Rinse and repeat for multiple items as fast as you can click the overview and then click scan.
This is a must for scouts. You’ll get intel on ships far more quickly and accurately than you were ever able to do before.
You can read more of Poetic Stanziel’s opinions at his Poetic Discourse blog.
riverini’s note: In case you haven’t undocked and gotten into a fight or gone missioning, I am embedding this video to give you and idea of what you are missing: