Last week we published a submitted piece which covered the wishlist from one of our readers. While I don’t condone it 100%, there were some ideas there which I loved.

We then posted the wildly controversial letter to the CSM7 written by Brad King from Dirt Nap Squad, a piece that actually brought a bit of hope back into null-sec to the point that I actually took the time to email [email protected] and ask him to take a look.

I am now interested in hearing which would be your top 10 wish list should CCP listen to you. But in this case I want to know about your wildest dreams for EVE Online within a realistic framework. That’s it. Here is my own:

- A friggin’ built in game-recorder.
- New modular T3 Ships.
- Sleepers Modules.
- A dedicated moon mining ship.
- Gate-less travel (which could take well over a day.)
- Open and fearless development of Incarna.
- DUST 514 port in PC.
- Reform the CSM and it’s election process.
- The need to use DUSTers to capture and destroy stations.
- Get the EVE gate open again and see what’s on the other side (prolly zombies).

Please keep it civil, short and sweet. The best top 10 list will get a nice faction ship of my choosing.

- R

Send us Intel/Corrections via dropbox or shoot us an e-mail

80 Comments

  1. M1k3y

    Snowballs, I want snowballs that don't expire

    - Remove titans, that way carriers and dreadnoughts wont be one-shot as soon as they appear in a cap fight.
    - Buff BLOPs range/lower fuel usage
    - Fix 0.0 sov mechanics

    December 2, 2012 at 11:57 pm Reply
    1. qweq

      I know someone who has snowballs for sale. They aren't melted, and its confirmed by he actually did shoot our ceo with 3. Also they may be going from 500mil to 3bil per snowball though.

      December 3, 2012 at 6:10 am Reply
    2. Ze Noob

      stop bitching about titans and super people they are the 2 most exspensive ships in the game they are sposed to be hard to kill as well as dealing alot of damage. The fact that a titan can 1 shot a carrier and/or dread is relitive to it's cost and the fact that it is the final frontier of all capitals in this game. Get over ur i can't fly / afford it so i hate it if titans and supers keep getting nerfed they will be useless and there will be no point of having them in game.

      December 3, 2012 at 6:31 am Reply
  2. Mended Drum

    - Moon mining ship
    - Useless civilian ships for RP'ers, eg:Casino ship, Cosmic Mobile Library, just some whacky stuff for flavour
    - Dust-EvE combined op's
    - Monkeys, heaps of frikken space monkeys, everyone loves monkeys
    - A major NPC triggered event, for pilots to resolve, a FW special event…
    - A new line of ships, not produced by major faction, like the ORE ships, again its all about flavour
    - More alliance news and reporting in game
    - A flame thrower, i've always wanted a flame thrower
    - DUST on PC!
    - A Pub for POS'/Stations so i can get my pilot drunk

    December 3, 2012 at 12:07 am Reply
  3. Eirene

    - Develop Space with objects that can't be shot through in the first place.
    - A improved fleet commander ui
    - Modular space stations build and improved by players
    - Incarna development
    - Station and Satelites above planets, and destroying them must have an impact.
    - More sense of wonder stuff, space marks and object with an purpose
    - Opening of Jove space
    - Sov Warfare revamp
    - Useless T2 ship revamp
    - Tools and PvP Options against the blob. There must be more options against the blob then bringing a bigger blop.

    December 3, 2012 at 12:16 am Reply
  4. Bacchanalian

    A second tier of Infomorph Psychology so I can have a clean clone.

    December 3, 2012 at 12:34 am Reply
    1. M1k3y

      Enough jump clones for ALL the pirate implant sets!

      December 3, 2012 at 12:19 am Reply
  5. BntyHunter

    We need a way in game not to kill the major blocks like CFC/HBC`s numbers but to make them exspensive to use as weapons since like I have said 1000000 times the greatest weapon in Eve more than 100 SC`s is 5k Subcaps and a team who has access to almost 80% of the games wealth.

    So 3 things:
    Take every Tech moon in game and all r32 and up for that matter, throw them in a Random number Generator. Give systems closer to Lowsec/Highsec a slightly higher rate of chance and pow….Moons every where including Drones Provi, Stain. Immensea, catch All in 1 button click having equal amounts of Tec, this would increase not these Giant Coalition Blobs to fight but smaller fights to happen throught Eve. This whole thing where theres only 2 major wars in Eve at a time is dumb and boring, I rathe and most would rather [IMO] have 500 smaller battles at once than 2 huge ones with the same numbers, not to mention it would help the server itself and TiDi would be lessened.

    And lets be honest 40 jumps deep into branch isnt the most dangerous place AT ALL IN EVE, jita undock is more dangerous these days than Dek/Branch etc.

    And until they make Rats out there fight like Sansha incursions 40 jumps out in a highly controlled area is one of the safest places in Eve, but places like D2 pocket for instance where they are in TB range of everything is.

    These areas like D2 Pocket near Syndicate and cloudring and Provi and Tribute etc should have more moons, any place where its close to Hisec and an Army doesnt need SOV to fight a group like GSF to take it. Owning Tec there was by far harder than holding it in deeper space, who now could go into GSF space into 35 jumps of Dek and steal one of there Tec moons? The answer is 0, you simply couldnt reinforce and they would reship the entire way.

    Im not saying make outer areas useless just that they should have 1/4th the Tec as closer Moons.

    Break up this 1/4 of the map that produces 80% of Eve`s wealth and spread it around, Tec isnt just given its taken so by spreading it, its not stealing it from someone and handing it over, its making the owner actually work to own it, and if they can handle 1/4th the Tec and still own that much SOV more power to them.

    This single action would break up numbers IMO. Right now groups like FA,FCON,MONKEYS etc can handle having only 20 moons and being fine, and really no one even challenges it because they know GSF will provide them with 250+ Tec moons of support…..Think about that, people stopped try to take what equates in RL as a Oil well because they know its hopeless.

    That has to end. So if all the sudden there was 1/4th the wealth you would see fracturing in these great "Brotherhoods" that are nothing more than friendships of getting and staying rich.

    If that didnt break up the blobs then move on to making Blues cost 5x the Fuel as a normal ship to use a JB/TB and 2.5x the cost for differant corps in the Alliance, this would slow up huge blobs, with logistics, making 700 guys moving in one direction cost alot and discourage 155 corps in an alliance to all group in the same area, an alliance needs to be just that an alliance of differant corps.

    In Eve we replaced the real meaning of Alliance with "Coalition" in reality, it needs to be Corps coming together under the same banner costs to do so, and further those Alliances that form Coalitions need to understand they are first a player then a Corp then a Alliance then a Coalition and have to pay for that.

    It`s far to easy to have 155 CEO`s/ with 5 Directors each soaking up 80% of eve`s wealth while the 40k in that entity doesnt see much but common T1 ship replacement.

    With that note, I would implement ship replacement and coalitions in game as official things. So if a group offered ship replacement, it would auto deduct when selected but the insurance rate for aT1 ship would then become 1/2 coverage. In RL its like getting Healthcare covered by a Mom and Dad then you getting surgery and both of those insurance companies paying, even if the 1st company already covered the surgery.

    It needs to cost something to use massive amounts of cheaper ships, and if they wanted to do the "Drake" way of things then its simple fight in Destroyers.

    But no more super cheap T1 insurance while officially covered by Alliance as well. Either they chose to cover a more expensive ship using the dual coverage method or they leave only T1 ship coverage through the single payer system

    December 3, 2012 at 12:41 am Reply
    1. Nem

      Tl;dr – We lost. Please change the game

      December 3, 2012 at 1:07 am Reply
      1. anonymous

        I seem to remember goonswarm crying to have the game changed when they were losing

        December 3, 2012 at 1:29 am Reply
      2. BntyHunter

        I dont care that we lost we knew we would, to me the avg pilot I won.

        I got 500+ kills on multiple Toons while dying 3-5 Times, got fights everywhere we went wether it was geminate or Tribute.
        The Enemy came to me, and took Umi so we roamed 3 times a day making it easy forme to log in and just kill.

        Sorry bro but I didnt lose. I had loads of fun killing Goons by the Basket load.

        TBH Tec makes no difference to me, I have enough to pay for what I lose.

        These are things that are simply unfair advantages to numbers. I dont want to break up numbers altogether, I want them to only be used when absolutely necessary. I want them to be equally costing in Risk vs Reward.

        Please answer me this, what wins 700 Drakes or 70 SC`s ? Now that is obvious the drakes costing a few bil isk.

        So now that we established that. Your telling me your few bil ISK should be able to kill 70 Titans, and move from lets say 35 Jumps away and JB/TB in a matter of 30 minutes [faster than Getting 70 Titans together if they are spread out.

        So basically we just proved they as 700 men can move faster, can hit harder and hit any size target there is and it should cost what? 1/1000th the price with NO other disadvantages?

        Sorry but thats why the game will die. In real life do you realize when 2 Governments [Alliances work together] the logistics of a true joint venture takes 5x as long and costs upto 10x as much to mobilize. The benefit comes once they come together finally on the battlefield but getting them there is a nightmare that costs more than it would to do it alone.

        So you think numbers should not cost anything. Well guess what thats not Eve`s way. The risk should equal the reward or the Cost should be worth the Result.

        So 700 Drakes coming together can kill almost anything except 800 Drakes…..That is a terrible situation, when who ever has more numbers wins.

        That would be like China being able to take out all of Nato, in reality it cant because our Tech [now anyways] still leads them and our military works like a well oiled machine, but it does so at a huge cost 20% of our economy and partially because we keep professional smaller numbered Army vs a lesser trained huge militia.

        You are the ones who want what isnt fair.

        You want all the Tec in your backyard. You want Numbers never to cost in any way shape or form, speed, cost, reaction times etc, you want timers to stay thesame so your blobs can formup and put the game in 10% TiDi and beat teams who spend alot more time training in fighting just by bringing 500 Carebears and a few true fighters.

        You want all the wealth and power in game and if that doesnt suit you, then you say we are sore losers….If your way works so well it would work equally well with the Moons spread out.

        December 3, 2012 at 1:55 am Reply
        1. Bittervet

          "Please answer me this, what wins 700 Drakes or 70 SC`s ? Now that is obvious the drakes costing a few bil isk."

          Quit being an inept fucktard. The correct counter to a drake fleet isnt SCs – it's HACs or (even better) bombers.

          Thats like whining a 20 million isk covops dies to a 500k t1 frigate.

          December 3, 2012 at 6:03 am Reply
          1. *facepalm*

            700 Drakes * 80M (fitted) = 56B or roughly 3 SuperCarriers (unfitted)

            compare that to
            70 SC thats 70 * 20B = 1400 B …. so your comparing something that have a cost difference (ratio 25:1 )

            Since you can with a good BPO build a drake in less then 3h while it take 1month for a sc.
            so to build 700 drakes it take 2100h or with one slot building it takes 3month to build them
            when it takes 70month (ratio 23:1) to build 70 Sc not to mention the logistic needed to build them in nullsec compared to building the Drakes 2 jumps from jita and transport them out.

            you are comparing apples and pears or in your case apples and grapes.

            December 4, 2012 at 6:40 am
          2. BntyHunter

            Nope im comparing what eve used to refer to as Cost vs Risk, or Risk vs Reward…..My point was that is no longer present…..You proved my point for me.

            700 Drakes are faster mobilizing than 70 SC`s and 700 Drakes are as hard hitting towards anything. Hell 700 drakes from 20 different alliances can use 1 Titan to Bridge them with no extra cost or even a limit as to how many can bridge or no incentive on the range in which huge blobs can jump
            Its like saying 7 or 7000 Drakes will all take the same amount of energy needed and a Titan can send them all the same distance…..This is shit, the greater the number the shorter the range or the way way more costly the fuel or make a cap to how many can be shot through to begin with. The 700 Drakes need to put in just as much though as the 70 SC`s, but in reality its not true.
            …..Thats ridiculous, if you think 1400 Bil isk worth of ships shouldnt have any advantages over 56 bil while one takes 1 month poer ship the other the entire fleet made in one month is wrong your crazy.

            Are more and more WOW players coming to Eve? This is the game where you were supposed to kill a shiny T3 that costs 600 mil with 3 Hacs costing the same price but having it be bloody, but now with the cheap 30-40 mil BC`s Blobs all thats gone…..Numbers are the ultimate weapon now, the equiv to child soldiers using AK`s vs the SAS/Navy SEALS/Delta Force and like Mogadishu where 400 Rangers and 100 Delta held off 50k numbers until extractted so should this game follow.

            I dont wanna kill of numbers but it sure as shit should not be the only way to win, and the way its setup thats exactly how it is, its now an arms race to however many players one side can get period, and it all stems from Tec. Separate those Tec moons and it gives small yet deadly alliances the shot to run ther 500-1500 man Alli`s with 4-5 moons and be as rich as GSF is per capita and have the bloddyess wars in eve`s history…Bring back the small talent a little, spread the moons to the 4 corners and every region and make previous deserts worth the hassle to own.

            December 7, 2012 at 11:24 pm
          3. anonymous

            Hacs aren't a counter to drakes unless the drakes are being flown by the CFC

            December 4, 2012 at 7:11 am
          4. BntyHunter

            WTF you talking about? HAC`s arent natural counter to Hacs, in fact its opposite Fuckwad, thats why it was so amazing seeing NCDOT and PL before kill Drake fleets with Hacs.

            Next I was comparing Money vs Reward……Also to bad the Cov Ops can just cloak and leave or make 1 bomb go off and kill most T1 frigs.

            Non of your points make sense.

            Bombers, vs stationary Drakes is ok but not a fleet of Drakes vs Fleet of Bombers…..You really dont know alot about PVP.

            Doubt you are a Vet at all.

            December 7, 2012 at 4:04 am
        2. NullSecHoBo

          Holy f*cking wall of text, batman…

          December 3, 2012 at 10:42 am Reply
        3. MasterDebater

          b o m b s

          December 3, 2012 at 11:55 am Reply
        4. Simon Le Bonnn

          Heh – CFC don't want all the tch in their backyard – they were happy with it in yours – they just took your whole backyard to get it.

          Face it – you lost, you got driven out of your home and your wealth taken and the best you can do is say "I killed some goons" while you cry about how unfair it is and you didn't want it anyhow.

          December 6, 2012 at 5:16 pm Reply
          1. BntyHunter

            Funny, you must not be able to use DOTlan, Goons took 50 ish Moons, they owned 250ish before….So you are retarded.

            Yes they did take our backyard, but they were already by far the richest in Tech in the entire game, and had been sitting on it for what? 3 years now.

            Also im not a hypocrite, I wanted a Tec change when we owned 35ish Moons and that only would have hurt us but its the right thing for the game.

            We also said many times we did want the Tec, theres a huge difference between understanding you are outnumbered 10:1 and are going to lose no matter what, and saying we didnt want them anyways….We just accepted it was going to happen and guess what all you tools who said it would take 2 weeks to come and roll us got punch square in the mouth and we bloodied you badly.

            You are so desperate to keep your riches all to yourself you will say 2 year old arguments to try to discredit us but the simple fact is we made no excuses….Do I wish SOV warfare was better? Of course. Do I wish smaller more elite and cohesive units should have major speed advantages? Yes just like RL. Did I cry about it and say we won, or used it as an excuse? Nope you are the one making shit up now.

            December 7, 2012 at 4:00 am
          2. Bittervet

            BntyHunter,

            At the time, during the fall of the NC, Pure Blind had rather a lot of PL supercaps in it, and they were doing their damndest to grab all the tech.

            Regardless, tech simply isnt as important as you think.

            Actually, it's the ratting and the PI taxes. A tech moon spews out ~8m of Tech an hour. A ratter at 10% taxes rats up 20m in bounties, so provides 2m in taxes.

            Yup. 30 ratters ratting for 3 hours > 1 tech moon for a day.

            Elite PvP also underestimates PI income as well – put an alt into the CFC and look over the financial spreadsheets.

            Frankly, Im in favour of nerfing Tech tomorrow. It wouldnt make a difference.

            But the CFC has the tech because they took it with fire and sword.

            December 7, 2012 at 6:28 am
          3. BntyHunter

            Yeah so obviously you guys are either carebears and or You have the 30 guys ratting at top effect, 23/7 the server is open to match the 250!!!!! Tec moons….You say Tec isnt a bigdeal, I say you are crazy even in this paperr perfect 30 ratters per Tec moon you would need

            250×30 men ratting 23/7 just to beat a income who takes 0 effort to rake in the dough besides JF/Hauling Tec to Highsec, a pretty easy task when the entire North West is blued to you….

            So 250 moons x 30 men = 7500 men ratting at top efficiency 23 hours a day….7500, is so unrealistic a number its not even funny, mind you thats ALWAYS 7500 with taking no breaks and it cant drop during downtime at all……You sir are fail if you think that is the case….Lol your saying out of CFC`s 250 moons and its 35k members 7500 are always ratting 23/7, its so ridiculous its not even funny.

            You may be a number crunching pencil pusher but I`ll be damned if you are even a Vet let alone a BitterVet for the love of god change your name, you dont know military, you have showed this by saying Hacs are the counter to Drakes LOL, you dont know how Tec mining really works as you showed this ridiculous formula about 7500 workers ratting 23/7 without it ever wanning in numbers….Sorry bro you just dont know the game…..BitterNewb is more appropriate.

            December 7, 2012 at 11:12 pm
      3. BntyHunter

        Funny how when BOB was doing the same exact thing as Goons and GSF/CFC couldnt do shit about it and failed how many times to take there "Tec of the old days" they cried so hard they made forums and threw around conspiracies.

        So its ok when its CFC but not BOB or anyone else.

        Sorry but GSF started bitching about this probably before you played Eve.

        December 3, 2012 at 2:03 am Reply
      4. Jakes

        Wasn't that long ago when Raidendot was welping CFC fleets when all we heard was "Nerf Supers!"

        Belive it or not change is healthy for persistent worlds like the one we play in, of course people that have all the power don't want to let go of it, we all expect nothing less.

        December 3, 2012 at 3:02 am Reply
        1. MasterDebater

          Those glorious 100 man titan fleet really tore those shit drakes a new asshole

          December 3, 2012 at 11:53 am Reply
    2. Alwayslaughaha

      I agree that tech moons need fixing, but all your other suggestions are just punishing people because there are more of them than you.

      December 3, 2012 at 1:36 am Reply
      1. BntyHunter

        Im not saying all of them has to happen, im saying if the first doesnt change up the game enough add number 2 and if that doesnt change enough add number 3.

        Im all for there style of number play thats fine with me just like as a former member of a elite unit in RL, I respected my enemies or hell even rival countries choice to not spend so much on each soildier and use what they have…Numbers.

        But Numbers being the ultimate weapon now that the game is so old and the wealth so great, look at the map its 3 big Blocks…That is boring and not what the world is like nor what Eve was or is supposed to be.

        80% of wealth in 1 Area? 60% of 00 Sec population in 2 Coalitions that are basically Blue`s [call it a NIP all you want but when thorn camped GSF/CFC cried about it blocking tactical ops lol] THIS ISNT WHAT 00 Sec should be, its more safe than High sec in those Coalition areas but the reward is 100 fold.

        December 3, 2012 at 2:00 am Reply
        1. boris

          elite unit in RL…….

          December 6, 2012 at 5:13 pm Reply
          1. BntyHunter

            75th Rangers dount count? Then how about 5th Group? Yes I was part of an elite group, or so the DOD/JSOC classified us as such.

            Point was I respect the tactics of numbers in war, its a very real very threatening enemy to fight, but in a game like this Numbers should not be the ultimate weapon just like in RL they are not.

            You can go from the Battle of Marathon when Athens beat 5x its numbers of persians.
            Thermopylae where the famous 300 stood and killed tons, making time for the Greek navy to beat the persian navy.

            Battle of Hastings where my Great Grandfather Harold Hadrada fought and held a bridge for 4 days with 900 Norman Vikings vs 10,000 Saxon`s all to make time for William the bastard [first king to unite England]
            to sail from france and decimate them while still outnumbered 2:1.

            Recently the Alamo, 300 Texans fought 8,000 mexican troops so that Sam Houston could flank them and stop the war there.

            Throughout history small elite units made or broke enemies will. While groups in Eve can represent it somewhat, its not nearly as fair as it should be and this needs to change.

            First step is to spread wealth meaning spreading wars throughout alot of regions and not have 80% of Eve`s riches in 1 corner of the map, esp since defending in Eve is 10x easier esp with a blob…..Sorry but I rather have 100 wars in all regions constantly about a small pocket of moons etc than 1-2 blob wars at a time to control them…..Tech has always been a problem since the day it changed from the Delve moons, and anyone who thinks Tec is working right is directly affected positivley by it.

            December 7, 2012 at 3:52 am
  6. BntyHunter

    Number 2
    TL;DR
    -Scatter all Tec moons with a RNG and have a bonus to areas closest to Lo/HiSec so that 00 Sec Empires have to fight smaller enemies who can buy/reship in space they cant lose and make taking moons as risky as rewarding. Making Providence,Catch and all previously thought of as usless space just as useful as the North. Stop concentrating wealth only there.

    -Make Alliances really that an "Alliance of Independent Corps" rather than how it is now and letting Alliance mean "Big Corp" do this by charging 5x more Jump Fuel for all Non Alliance members blue or otherwise, meaning "Coalitions of Independent Alliances of Independent Corporations" would be just that, if you get to make up your mind about your tax rate and stock numbers etc independently so you shall pay different prices to use infrastructure. Also this means 2.5x more fuel usage for different Corps. This will make using a 700 man blob with 70 Corps a very intensive and costly thing to do as it should be since it could kill 70 Supers easily.

    -Lastly make "Alliance/Corp" ship replacement a real mechanic ingame, this would prevent huge alliances from paying just for fittings on T1 ships to replace. Just like life you either pick 1 Health care for a surgery or another but never 2 at once. So if the Alliance/Corp insurance is selected T1 ships are half covered at premium. No more Battle cruisers costing only what a Cruiser costs to lose it in the field because this dual insurance mechanic. T1 ships are so close to T2 that used right and in large numbers its simply not right to have them cost for fittings alone.

    These I truly think would heal this game thats dying under its own weight.

    December 3, 2012 at 12:42 am Reply
  7. Nem

    Lots of suggestions to spread tech moons around. This isn't the solution; the entire tech 2 production system is broken and just reshuffling things will not fix it one bit. Manufacture requirements need to be redone so that r64s are more valuable than r32s like tech. Ring mining should be in addition to and not instead of this.

    Though to be honest I don't care if it stays broken. Having tech limited (mostly – there are a few rogue southern techs) to 1/4 of the map has created some of the biggest wars the game has seen. Spreading it out/rebalancing tech 2 production will, if anything, deter this kind of fighting because there won't be anything anywhere near as good to fight over.

    My personal wish list is all about encouraging people to fight:

    - Remove med clone tiers and the need to repurchase on pod death. I love mocking people who lose SP as much as anyone but this is the sort of thing that gives EVE the learning curve that scares people away.
    - Reduce Jump Clone timer to ~4 hours. This could be universal or through a skill.
    - The already announced gate gun change in lowsec is a great step. Now we need a reason for people to live there and this means fixing faction warfare (again).
    - Fix corp/alliance management and POS management. There is so much that can be done here.

    December 3, 2012 at 1:18 am Reply
    1. BntyHunter

      Actually shuffiling would change alot of things you cant deny if Solar got some, Nulli, NCDOT, PL, TEST, Thorn, GSF,FCON,FA,AAA etc etc that it wouldnt be rife with war and the wealth would change constantly.

      If moons where in Lowsec and a HighSec group could make a huge CFC style defend 5 Different areas this would be huge compared to now.

      I agree Tec is broken but literally this change would take them 15 minutes to do. Simply shuffle the moons.

      The point is it would be very difficult for a group to control a HUUUGGEE area without a tough little bastard taking 2-3 Moons in an area even for 2-3 months. You would finally see wealth not sitting in 1 area and owned by same master who does nothing.

      I like ideas about active moon mining but this is simpler. TBH I would support that but Moons need to be spread or Tec needs to be equal to other moons and not in almost every T2 item. Until that happens though this is the best solution.

      Also the wars you speak of are boring, mindless SOV bashing, that isnt fun, LXq wasnt fun, you were frozen in game for upto 4 Hours not knowing if you were dead. All the Tec has done is make mindless Blob warefare. IDK if you have ever been involved but besides small groups fighting big ones like CH used to for there Tec vs NC and IT, or NCDOT vs CFC now almost every other has been boring wars, that might be fun to read about but terribly boring.

      December 3, 2012 at 2:09 am Reply
      1. Bittervet

        Bnty_Hunter,

        The world you are describing was the one that existed just after the fall of the old Northern Coalition. All that CFC tech … it belonged to NCdot, PL, Ev0ke, and so on.

        Hoever, those incompetant fail entities that dont care about their logistics, dont care about their industrial people, dont bother to train new people, dont bother to recruit new people and dont bother to back up their allies then lost all that tech to what was later called the CFC.

        There was a war. It went for a year and a half. The CFC won. Get over it.

        December 3, 2012 at 6:00 am Reply
        1. BntyHunter

          You have no idea what your talking about……The Tech wasnt split like that at all.

          Best guess is 450 Tech moons. NCDOT had 50 PL+Test 50 Evoke 30

          I know GSF/CFC had 150 before NCfell as Dek and PB/CR etc has tons of Tec.

          I want it spread to the four corners. not split up into 1 region.

          You really dont understand much it seems, you saw how much war and minni wars came from the Tec Greed in 1 corner, now imagine resources get more scarce for the spoiled CFC, and Delve+HBC get 1/4 more…..Then Catch and entire area surrounding got 1/4 Tec and drone regions got 1/4 tec……It would make smaller wars happen on a level we have never seen before.

          The way the game is setup is GSF just became old NC and NC was BoB before it [as far as controlling the most bottlenecked moons] There has never been equal amounts of wealth in different areas.

          So you saying fall of NC from DRF is even close to my Idea about spreading Tec to every single constellation maybe 2 in each maybe 5 maybe 0 but point is each region would have some Tech and this would make micro wars and conflict everywhere….People fallow GSF because they have sooo many numbers only HBC could take them on at this point, and now in game with Defense being way to easy +Numbers being the ultimate weapon its impossible to take them on like RL i na bottleneck situation or an area where you can hold a huge number off by a way smaller number…..Eve is dying because this simple truth, Numbers+Broken SOV mechanics=God Mode.

          And who wants to play recruitment online.

          December 7, 2012 at 4:20 am Reply
  8. Uncle__Bob

    Make space big again.
    This is the concept where the mechanic rewards people for holding space they actively utilise and improve.

    Remove Blob wars.
    Structure shooting has become a way of life. Wars are no longer fought on gates.

    Fix f@#king POSs.
    Jeesh the way POSs operate is not intuitive (Wallet divisions). Have the ability for players to decide how hangars are divided and who has rights to access it.

    Close the player devide.
    There is always the huge rift between PvP and indies. I'd like to see them working closely together and even require indies to provide active support during combat and PvP support required during industrial activities.

    Logi Pilots/Boosters on KM
    Yes you heard me right. I think more ppl will fly logi if they got kudos on KMs. FCs are always crying for that. Could be extended to dedicated boosters.

    December 3, 2012 at 2:40 am Reply
    1. BntyHunter

      I really like your list.

      I agree the Indy vs PVP gap is monstrous, and IMO Carebears are often made fun of and overlooked but TBH the amount of work some of these guys do for there alliances building ships, Missiles/Ammo and otherstuff logistically is just mind boggling.

      In the RL Military PLO/Transpo types often got overlooked by us "Shooters" but when we had a perfect infil or perfect resupply like clock work happened was the only reason we were able to really hurt and scare our enemies. A great Soldier is only as good as his logistics.

      I used to want ships to have a much smaller Ammo bay like RL where when going on a patrol a guy might only have 4 Mags, then have to go to his supply truck to reload, imagine 4 Complete "Clips/Mags" and needing a transport like a Crane carrying Ammo etc. This Idea also would bring large scale war with real style logistics to think of, because our spaceships run forever unlike modern tanks and we can carry Massive amounts of ammo we often forget.

      It would be a pain in the ass and more realistic but it was only a thought. A way for Indy guys who aren`t great fighters to get in the game, but I suppose they could be great Logi pilots…..Problem is Logi in this game is much diff than PVPing, you have to be very fast on Reps and Cap and always be switching targets. Meaning most Logi pilots could be Ace PVPers.

      I would love to see Logi pilots have some option where they could actually be put in the "Logistics" Squad and that would auto turn on any kill from gangmates within 300 km to be considered a kill for them, this would activate as soon as they repped a guy who agressed. This would be very cool for those guys but at the same time it would take away advantages from us older guys in PL/NCDOT who gladly fly logi anyways, its really the reason why we can take on 2-3x our numbers pretty often, where as CFC I noticed have alot less in proportion. See I`m for a mod that doesnt do me good but is nice for the game.

      Anyways good overall list. Make space big again….Tru Dat

      December 3, 2012 at 4:55 am Reply
      1. Bittervet

        BntyHunter,

        Have you never considered one of the things that enable CFC to keep the number of pilots flying that it does is that they have absolutely kick ass logistics ? That they *can* routinely reship three hundred people from a forward base is way, way more important than bridging them three times rather than burning through twenty gates.

        December 3, 2012 at 6:07 am Reply
        1. BntyHunter

          I know there Logistics is very well organized. Its pretty easy TBH when your entire region is Blue to you and you can use any Blues JB POS.

          If it cost alot more fuel for non Alliance members to do this each major alli would need there own JB network, that would be fair.

          Still I totally give credit to there Logistics guys, but our guys are great as well and if we joind HBC and lived in Delve lets say just lik CFC`s Logi`s they would rarely if ever get attacked. Sorry man but it all comes down in the end to the Tech GSF/CFC has and how many areas they can claim. With 1/4th the Riches they have know alot would change and its only fair the other 3/4th`s of tech get split up, Provi would become a warzone fought for sparatic Tech as would Catch Immensea, Stain curse etc etc.

          So as much as they work great in the confines of what they do. You give almost any JF pilot a totally blue JB network and if he cant keep ships stocked he is retarded.

          December 7, 2012 at 4:11 am Reply
  9. guy

    Remove Titan jump bridge
    Fix tech

    December 3, 2012 at 3:01 am Reply
  10. bestshot

    make sov fights fun, remove reinforce timers on everything , even small groups could harry the blob

    December 3, 2012 at 4:27 am Reply
    1. Ze Noob

      Reinforce timers are there to stop a large force destroying things such as POS's and ihubs in a different timezone for example lets say the CFC decided to attack a RU tz structure in the US tz the reinforce timers stop them from destroying it and give the people in the RU tz a chance to defend their structure

      December 3, 2012 at 10:20 am Reply
  11. Moo.

    T2 Logi Frigs

    new Tier or new Battleships for each race
    Let us into Jove Space for a week.
    Make the Cruor not suck. (or give the Raiders a second frig)
    More T2 frigs in general
    even MOAR destroyers
    Summed up – More ships on every level
    a class of ship between Battleships and Capitals?
    Get rid of the MWD/cloak trick (again)

    Oh, and T3 frigates. Seriously.

    December 3, 2012 at 5:04 am Reply
    1. searsy

      the mwd/cloak trick is fucking gay as hell, a battleship should not be able to get past a gatecamp

      December 3, 2012 at 9:41 am Reply
  12. yeppers

    1. ninja moon mining is a great idea. let them have their pos but also have a ship u ninja moon mine with.

    2. spread tech moons around. but i would like to see all moons shuffled. it would mean we have to re-explore all the systems for resources again.

    3. ive been thinking about a new eden hole leading to unknown space. a whole other galaxy that has a race of beings existing there already and humans can interact with in two ways. humans invading the new space or having the option to play the new species yourself.

    Id like to see a galaxy where human fleets could invade regions, ie, much like we do now in null sec, but in this case the regions are owned by the aliens, they lose soverneignty and they can fight back to retake the region they lost. sansha incursions only more massive. perhaps thats the where players can have a choice of race to play and different classes of ships.

    December 3, 2012 at 5:08 am Reply
    1. yeppers

      4. One of the reasons eve has become boring for many because gameplay is based on certain predictable behaviors. i would like to see eve become more dangerous. I came up with ideas around that theme.
      a. create npc gangs that roam. in low sec and null sec these gangs would consist of battleships and cruiser fleets whose only purpose is search and destroy missions. they act as a coordinated unit and they kill anything in their path. they search roid belts, travel system to system, and they have the ability to siege stations. they are random, and unpredictable, and it would take a player fleet to down them.
      b. npc fleets attack pos’s both low sec and nullsec. if they find your pos they can call in heavier ships ie carrier dread class and they will siege your towers.
      c. in wormholes systems it would be the sleeper gangs. in c5 and c6 holes you would have entire fleets of sleeper attacking your pos. so if you are an afk player you could lose all your assets. if a corp has abandoned pos in wormhole systems these fleets would destroy them.
      d. all this applies to hi sec as well. esp. npc gangs randomly attacking mining fleets and camping hi sec gates. concorde would not respond, players would have to respond.
      5. do away with concorde in hi sec. let there be a player based concorde who have to role play the position and follow a strict set of rules so they can not become a dictatorial force.

      December 3, 2012 at 2:16 pm Reply
  13. Sgt. M.

    1. Make Industry even just a little bit less of a click-fest. Seriously. Anything at all would be an improvement.

    2. Make 0.0 better able to support PVP. The old adage about 'never undock what you can't afford to lose" has real meaning out here, and much of 0.0 is, honestly, a deserted wasteland, little used, or unused, simply because we need more ISK/hour than these systems can provide, either by exploration or ratting. I recognize that CCP 'wants' people to buy PLEX, or to have a second account for ISK-earning, but the nerf-bat was swung just a bit too hard in many places.

    3. Ganking has become a major issue. It's now seen as the best way to come out ahead in the 'Risk/Reward' equation. The loss of a bit of easily regained sec-status is hardly a penalty, and having the tools readily available for ensuring that your reward will almost certainly exceed your risk makes this practice too unbalanced. The victims here basically have no cards to play – all of the advantages lie with the ones doing the shooting, not the ones being shot. You cannot simply 'gank the gankers', nor can you 'tank the gankers.' I have no issues with ganking itself, if the risk were to be matched with the rewards.

    Easy solution? Remove cargo scanners. Make those doing the attacking accept the risk that there may not be enough reward to cover their losses. Ganking can still happen, with the potential for huge profits, but now with the potential for huge losses, also. One hauler might be full of T2 ships & modules, making you money. The next might be one big pile of trit, that, even if it drops, won't cover all of your losses, and the third just might be empty.

    Risk vs. reward.

    December 3, 2012 at 7:33 am Reply
  14. SomeoneGotOwnedHard

    A stationary camera drone that ca be jettisoned at will. It will send live picture back to your captains quarters widescreen :]

    December 3, 2012 at 8:06 am Reply
    1. PosSlave

      The station should have cameras and you could watch the feed from your quarters,

      December 3, 2012 at 12:32 pm Reply
  15. buggrit

    Make the players matter.

    – roams and small-scale fleets should be important. People should WANT to roam, and defenders shoudl WANT to fight back hard.

    For people to want something, they must gain by doing, or they lose by NOT stopping the other from doing.

    In every settled system, create targets that can be destroyed by small-medium roams. They auto-repair up to say the firepower of 10 cruisers, so only a bigger group can crack them. When they die mining production is disrupted for a period of 1-2 hours. These can be NPC ships generated on schedule, buoys, cannisters, whatever, representing the automated mining process's need to move stuff around. No ships, no product.
    A part of the product spills over and can be captured (25% – 10%)

    This by itself will cause huge ship activity, and force the owner of the area to defend like a man instead of hiding inside the station like a little girl.
    – It will make roams profitable, without adding a single ISK faucet into the universe.
    – It will force 0.0 alliances to take care of their pvp guys. No matter how many supers they have, they need mooks in ships to catch the roamers. So – steal a little less moon goo, CEOs.
    – It will break the current invulnerability of 0.0 blocks. They can take all the space, but they can't stop the raids from low and empire unless they keep permanent fleets at all entry points… and then they'll slip through wormhole space.
    WTF they may even hire on empires and mercs.

    December 3, 2012 at 9:31 am Reply
  16. searsy

    ok 1 thing that would make me happy, a ship like the hic (no remote rep when mods on) but it is designed to stop cyno's, the target needs to be locked and the mod engaged before this can work but when its up no cyno can be lit, i'd even go as far as restricting it to lowsec because every nob and his dog have a titan in lowsec now a days and its ruining any form of gate camping (i know gate camping is gay but each to there own right?)

    A t2 battlecruiser i think would be perfect as we need a few new 1's, or another cruiser would work too.

    December 3, 2012 at 9:39 am Reply
  17. goonsrvirgins

    A way to hunt down and kill AFK cloakies.

    December 3, 2012 at 10:27 am Reply
  18. - Nerf Titan jump bridges
    - Revive lowsec (Add more ways to earn isk, or buff actual sources), Make lowsec inhabitants want fight for the region influence (not sov warfare)
    - Nerf Dreads tracking more and more
    - Proceed with Wis but with some content
    - Housing in shape of modular POSes and redesigning or own CQ
    - Ship skins for Aur (But as cheap as possible, we do lose em often)
    - Moon mining or whatever else that will make grunts bring money to corps and alliances. Stop HUGE passive farming.
    - Make small gangs have a role in sov warfare (Shifting systems)
    - Buff Bops
    - Make safety system t have a persistent option

    December 3, 2012 at 11:00 am Reply
  19. Never Trust A Goon

    - Revert moms HP back to what they were pre Dom – make them dock in 0.0 outposts. keep there no normal drone bay, they are ment to bash structures and only them, you don't need toons stuck in them for that.
    - Rebalance t2 min's to be balanced between r64 and r32's, this needs to happen before ring mining bullshite gets introduced.
    - get rid of the enter CQ option, fuck incarna and all the microtransaction shit it stands for
    - more than one outpost in 0.0 systems, ffs make people use there few systems not need entire regions
    - sack soundwave, guys an idiot

    December 3, 2012 at 11:55 am Reply
  20. just a pleb

    secondary ORBIT….. orbit left orbit right

    1 low slot on freighters …. option of putting DCU or a warp stab or a inertia modifier on or what ever suits your fancy

    T1 ships Should'ent have resist bonuses thats just fucking gay remove them bonues NOW !!

    as for titans and sov shove that shit up your ass's

    THAT IS ALL CARRY ON

    December 3, 2012 at 12:21 pm Reply
  21. LOL.

    Realitycheck for your wishlist:

    - A friggin’ built in game-recorder.
    except to make that useful it would need all data of a game/fight. you can’t send all data to the clients (exploit someone? we have seen what happened when the position of cloaked ships where transmitted to the client), so this would have to be server side, meaning ccp would have to record the movement and everything of every single object in the whole of eve. Even if only all events would be logged to be able to reconstruct battles, the amount of data would be *enormous* and have some impact on the performance. realistic framework? no.

    - Gate-less travel (which could take well over a day.)
    besides that it would take enormous amounts of time, it also is a problem code wise, gate jumps are used as trigger event to transfer micro sessions from one node to another, without that you’d need to go for some other trigger that actually transfers a character and his session – now if you would go for a sphere of the solar system and transfer to the closest next system that might have very very unexpected effects to the player. realistic framework? no.

    December 3, 2012 at 1:15 pm Reply
  22. The Observer

    POS.

    That's it. Seriously, that shit needs to get fixed. I mean, a lot of stuff that I had issues with is already changed/changing (crime watch and bounties anyone?) and ships are getting re-balanced, though how well that will turn out is anyone's guess…So, I say this: POS structures and control towers in general are not working as intended and need to be "iterated" on.

    December 3, 2012 at 1:39 pm Reply
  23. Acac Sunflyier

    All I want are cones on the probes in the scanning interface.

    December 3, 2012 at 1:43 pm Reply
  24. DeadJedi

    All cloaks to use a PI Fuel to run (No more AFK Cloakers)
    Lock and unlock Multiple BPO’s (ATM locking 1 at a time with 400 BPO is a pain)
    Moon mining in High sec (now corp and alliances will war dec to control them)
    High sec Dreadnaughts (can only be used to shoot pos’s)
    Custom Built and modular Pos’s
    Make Corp Roles simplified ( they are far to complicated)
    Ship control using your keyboard arrow keys.
    Give all areas of 0.0 access to good officer drops and sites.
    Give all areas of 0.0 access to high end moons.
    Make Tech 2 Titans into a mobile Pos, So pilots dock into and control guns. Small corp hangar.

    December 3, 2012 at 1:54 pm Reply
    1. del

      worst list ever

      December 3, 2012 at 2:41 pm Reply
  25. Seth

    Suicide sleeper frigate!!

    Effects: anti capital/super suicide frigate. If u score a hit on a Titan, it goes boom.

    Balancing: as in t3 ships, if u die in such a frigate u lose skill points, in addition to the skill needed to fly this ship. ie u will need a month or two of training in order to fly another suicide frigate.
    They cost a lot, 500 mil +
    You need a special implant to fly one, also costly, another 500 mil or more, and needing cybernetics V

    The frigate should be pretty fast, possibly with a warp drive similar to the new module given to BS. So it will be hard to intercept it. I think a 15-20% chance of sucess might be good ( I ll leave the balancing to CCP)
    The skill training for this ship should be quite long, in order to counter mass alt training, I say six or nine months is good. With the need to train for another month after each death ( killing a capital or not)
    No modules, loot drop after such a kill

    A new ship specialized in countering these frigate should be introduced, with similar penalties ( loss of skill point)
    This will introduce interesting strategies, fleet will try to kill the anti-frigate ships in order warp the suicide ships in, or Maybe launch them from a carrier ( but that s a different suggestions)

    In short, the idea is simple, create a small very expensive, very costly ship to fly and lose that can, if succsfull kill the largest ships. The train length, price, skill loss are all parameters that can be adjust to make sure this does not go overboard.

    December 3, 2012 at 2:01 pm Reply
    1. Think harder

      It'd still be the best way to pop a Titan in terms of isk/effort/pilot numbers by a long, long way. This is an incalculably bad idea

      December 3, 2012 at 10:10 pm Reply
    2. bupi

      awesoooome hahaha

      December 4, 2012 at 4:11 pm Reply
  26. minimee

    Here is my wishlist:

    # Ring mining, my view on the subject is that i want aplayer interaction for the goo to come out. with that said. the pos moon miner should do the following 1) fetch 75% less ore the now (still make some ore directly to justify the cost of the rig) but the main thing the mining array does is spawning ring mining belts around the moons. this would move the isk generation from Corp –> Alliance –> player?(reimbursments etc) to a Player (miner) –> corp (tax) –> Alliance (tax)

    # New ships i want the following
    – Heavy bomber — Cruiser size without stealth but more dps from both Torps & more Bomb luncher
    – Black op BS split in to two types EWAR type with full CovOp cloak and a DPS type with the ability to use Capital weapons to deal with Capships. Also give both ships a decent size fuelbay. my sugestion is giving the EWAR one bigger and the dps one lower.
    – BS class Priest ship … yes there is a huge step from a Logicistic ship to a Triage carrier perhaps we should broaden this deep

    then i wan to broaden the field of Cap ships and give them defined roles here is my sugestion

    - Dread — Anti Capital ships good bonus against stationary slow targets bad tracking
    - Carrier — split in two types named Logistic Carriers (Like today) and a new type that gives more options in fighters
    type Fighters, Fighter bombers, Heavy Bombers (AoE attacks in a sector) and even the posibility to field more fighters then a normal Carrier.
    - Nullifier — Basicly a Capital size ship that got both a bigger size bubble and to make things worse a whitenoise generator, downside is low HP and they have to be in siege mode for them to be operational. this makes em beeing able to be taken down by subcaps if focused on.

    for supercaps i would like to give them an additional role to realy define them and make them even more priceless to be used.
    super Carriers should be able to mount a specialized version of CloneVats and have prefitted ships in the hold so when someone dies they can respawn in the think of action and get back to the fight this promotes the use of supercaps with subcaps as the subcaps can benefit from the "i got alfa:d off feild now im back 1 min later"

    Titans well i would like to give them a defensive bubble mutch like a POS that they can "siege" to deploy
    as normaly you can't target from inside the shield and shield fail once the titans shields are down.
    thats a tactical use of shield on titans… and make them more of a tactial weapon.

    December 3, 2012 at 2:10 pm Reply
  27. Lugalbandak

    1: Unused sov Unpayble
    2: limited bluelist
    3: buff small fleets (make boosters more affective with small fleets)
    4: moon mining vessels
    5:Buff Black ops
    6:make cloack mods long cycle (15min or so?)
    7:new sbowball , mine are all melted form 2008 (bad memory think it was 2008)
    8: 4 battle arena for new players , every faction 1 , too give those guys a change of pvp without loosing your first 30ships and without joining a acadamy corp.
    9:Profit, oh w8……

    December 3, 2012 at 3:16 pm Reply
  28. OldBitterVet

    I wrote a blog about what I want already… oldbittervet.wordpress.com/ En24 can post if they want

    December 3, 2012 at 5:03 pm Reply
  29. sin

    -Light carrier's that can use 10 drones at a time or 5 fighters. As a midway/cheap option between BS drone boats and carrier's. Jump capable but with a short range.

    - Light Dreads for a lack of a better name. Basically smaller more mobile capital (base speed of 50mps give or take) that is jump capable. Dread guns but half the tank/HP. Mabe a bonus to Smartbomb range/damage?

    - the ability to open more then one item description at a time when comparing mods! I hate having to keep going back and forth.

    -boost black ops.

    -dust used to capture stations.

    - new ships of any kind.

    - a dedicated analyser/decoder cruiser with bonuses.

    - a deployable decoy that fakes a ships signature on scans. Like in the movie serenity. Think of all the fun in wh's when one could fake many.

    That's all for now.

    December 3, 2012 at 5:32 pm Reply
    1. asd

      you can open different info windows, it´s an optional option in game settings.

      December 4, 2012 at 11:59 am Reply
      1. asd

        also: it´s optional

        December 4, 2012 at 11:59 am Reply
        1. sin

          Thank you I didn't know. I''ll look for that next time I log on.

          December 4, 2012 at 5:29 pm Reply
  30. lucas

    Battleship or capital sized rocket pods for anti blob fires fof rockets. Low/Null sec only. Shorter range than standard rockets. Can't be activated near gates.

    December 3, 2012 at 5:36 pm Reply
  31. DarthNefarius

    A lo slot for frieghters… I'd probably put a DC 2 on for valuable cargo or an Inertia stab when moving cheap minerals for faster aligns b4 warps

    December 3, 2012 at 7:29 pm Reply
  32. Tib

    Heavy stealth bombers with citadel torps and an anti-capital sized bomb that will lightly damage bs but rinse capitals, particularly supers.

    Ring mining.

    MAke moons deplete After time and spawn elsewhere.

    Capital sized npc plexes.

    An ORE tech3.

    Make stations and sub structures destructible.

    Add a super docking ring which can be destroyed of course thus trapping supers in. Destroyable station

    Epic plex arcs with officer spawns or super phat lootz at the end.

    Tie sov and sovereignty upgrades to use. The more ur alliance docks and uses a staction, mines, rats, gets kills etc the higher the % of control until sovereignty becomes recognised as bbelonging to an Alliance. Then the sovereignty will upgrade depending on usage. Make it so that mass usage is required fir the best upgrades.

    Make cloaks overheat slowly due to their advanced nature. Not repairable with paste.

    Tax ratting, mining etc so that moons are not t only income.

    December 3, 2012 at 7:30 pm Reply
  33. Tib

    Limit jump bridges and titan jumps to 25 people max and put a cool down time on jumps depending on no. Of ships jumped. Make it 30mins for 25 people…

    Make titans only useable as jump bridges COMPLETELY OUTSIDE OF POSs. So to move a big fleet u needs lots of titans in space. Which is where my heavy bombers (see other post) come into play).

    Fix POSs

    Oversized gun destroyers anyone?

    Make mining actually a game!

    Make moon mining a game. Hence need for ninja cloaks tech 3 ore ship I also mentioned (see other post)

    December 3, 2012 at 8:56 pm Reply
  34. idontaskmuch

    More tech3's possibly even tech3 modules
    Jove space
    Jove Ships

    December 4, 2012 at 8:14 am Reply
    1. srsly

      and the old fashion anti blob dooms day

      December 4, 2012 at 8:14 am Reply
  35. Marduk Hate

    My wish list
    -Mobile Command posts for SOV control replacing the current SOV system of Hubs/tcu's/sbus, and empty space..
    -Mandatory patrol routes for SOV holding alliances
    -Make timers go away somehow/If SOV holders are not defending there space they should lose it faster
    -Remove Titan bridging from the game in its current form, if a titan bridges a fleet I think it should go in support of said fleet
    -Multi crew ships? having perhaps carriers that actually have real pilots in them?
    -Stations that can be destroyed completely!!

    December 4, 2012 at 8:35 am Reply
  36. DeadJedi

    New Ships with bonus's to Small, Medium and large Smart Bombs.

    December 4, 2012 at 1:27 pm Reply
  37. M.B.

    Personally, I'd like to see some high-sec love before null. The null powers in place maybe "stagnant" to some, but that is what happens when you take control of land and keep it. I think that makes the game more interesting and gives pilots and reason to stick around, plot, work and fight together

    The Scope: Is not a news agency. We need a real in game one. We have those TVs in our CQs. Why not allow an in game video capture, or allow the Blink program to be used for news agencies to make stuff we can actually watch on our CQs. There is more than enough metagaming to go around in EVE.

    The POS: After storing ships and items you're stuck there. Well, there is a little whole in the bottom a pod can fit in. Why not make a small community area for whoever has access to your POS. I guess you could evolve this in stations later and finally work on Incarna properly. =D

    I probably have more but it's 9am and I ain't thinkin' too great

    High-sec wishes
    Moon mining in high sec. It can be done like PI and the better you want things you have to go into low and null. BUT it gives players a reason to use high sec.
    Stocks. Never really put too much thought into it but adding a stock market based on items/corps/alliances sounds interesting. And more civilian traffic for some eye candy.

    Null Wish: Configureable stargates? Open and close off adjacent systems

    December 5, 2012 at 12:01 am Reply
  38. Markus Reese

    -Removal of free cap cap transfering
    -close the cap->supercap gap

    December 5, 2012 at 5:21 am Reply
  39. Michael Meio

    dıɥs ɟo ǝdʎʇ puɐ ǝɔɐɹ ʎɹǝʌǝ ɹoɟ uƃısǝp pɹɐoqɥsɐp ɐ puɐ
    ɐzzıd
    sɹɐǝq
    spıoɹ ǝdʎʇ ooƃ uooɯ ɥɔǝʇ
    sɹǝʞɐoןɔ ɹoɟ sqɯoq ɔıʇǝuƃɐɯ
    -ǝʌıן- ʇsɐɔpɐoɹq ʇɐqɯoɔ ǝɯɐƃ-uı
    ƃuıɯɯɐɹƃoɹd-ǝɹ ɹo ɹǝɯɯɐɾ ƃuıʇǝƃɹɐʇ ǝןıssıɯ
    sɹozɐן ǝןıssıɯ-ıʇuɐ
    sɹǝqɐs ʇɥƃıן
    'sʇɹɐɟ ƃuıʞɐoןɔ-ǝp ʇuɐʍ ı

    December 7, 2012 at 7:59 pm Reply

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