I’m sure a lot of people who take great pride in overcoming the infamous EVE learning cliff will be frothing at the mouth at today’s Dev Blog:
SAFETY SYSTEM
The Safety System is sliiightly more complex. Masterplan explained in an earlier blog that, in Retribution, there will be two levels of illegal behavior: “suspect” and “criminal”. The safety system ensures that you cannot commit illegal behavior without deliberately switching off your safeties first.
Your new safety system has three states: enabled, partially disabled and disabled.
While ENABLED, you cannot commit any kind of illegal act
While PARTIALLY DISABLED, you can commit acts that will get you a suspect flag, but not those that would get you a criminal flag
While DISABLED, you can do anything you like, up to and including criminal acts
“This is dumbing EVE down!”
“The will prevent people for paying for their own stupidity!”
“This is making EVE less real and more carebeary!”
“Go back to Hello Kitty Online!”
And so on and so forth. Its all rather predictable. Sigh.
Yes, this will be the death knell for can flipping in high sec, if its not already dead from Orcas. Yes it will prevent people from getting CONCORDDOKKEN’d accidently. And having done that to myself once I will miss that.
But the fact of the matter is that the people who most often end up suffering from self inflict mistakes are people who do not know better. People who have started the game and don’t understand all the ins and out of aggression, and CONCORD, and criminal acts. The current game mechanics actively punishes the newbies without giving any reasonable amount of guidance and time that any normal human being needs to learn a complex system.
The safety is needed to allow people time to adjust to this very different and punishing game. If you can’t see that then you are too far past the cliff and on the plateau and simply think that if you made it others will to. And some do but far more are turned away from this game forever because its too harsh in that first impression.
Personally, I want to see people getting killed that know the risks and the game and the insane interface and still manage to die. Besides, think of all the hilarity that will still ensue when those experienced players who should know better still go off and do absolutely retarded things. (Hat tip to Jester for the killmail)
- Kirith Kodachi

Plus 1.
The cunts crying are the faggots picking on noobs, so fuck em
There was a article at evenews where a "noob" in a super killed a customoffice solo in lowsec. He talked with a neut in lokal and after the kill he loged off. That was a really funny kill for the neut and his gang. Its soon impossible and thats sad and boring.
You're missing that this safety system is only interesting for everyone in highsec, while lowsec and nullsec are out of that. Mostly ganker provoke "noobs" to do mistakes and aggress. In lowsec and nullsec are (nearly) no restrictions to the ganker, they don't need the mistakes that would be made without the safety system. I don't think it will make any difference for lowsec and nullsec grunts.
For highsec, it will be a little saver for everyone that is new or even a "noob" that doesn't know better. We all want new players in Eve. We need them. They are the ones that garantue Eve to be a successful game and stay alive. We should do anything to let them stay and learn how to play it without destroying them everything and laugh about. It's the wrong way.
There will be a big timer on the screen. Safety log off … Seconds. Its in high, low and 0.0 the same or is there a mistake on my side ? So only reaaaaaaaly stupid people will log off in a super if the timer is still activ. Its like every time a child want to put his hand on a hot surface, mama is there and cry "don't do that"!
So.. you're complaining that it will be easier to spot the stupid now? I'm so confused. o.0
You realize that safe log off is an OPTION, you can chose to log off safely or you can just close your client…
from what i understood of the safe log off system, you can't have any mods running, and you have to wait a certain amount of time, and anyone can interrupt it. So no cloak, and ur still vulnerable. To me the new system is only being made so someone can know for sure their ship dissapears and not get killed, while just hitting the X leaves you with the nagging feeling….. my ship just blew up after I exited didn't it
So you are angry because you cant shoot people anymore that logged off t early??? Pro PvP right there.
Yes. Because he attacked something or someone and got a message and a timer. If he want to pvp he should now simple mechanics. And absolutly if he fly supers.
That same guy will now think "stupid game doesn't let me fire guns" and then switches off the security mode.
you will still be able to shoot him
Nothing former about your noobness mate.
ROFL
You, Sir can have my +1.
Just remember some people see "idiotproof" as a challenge.
lmao, challenge accepted!
You guys are forgetting that when that noob, after a while and some isk spent on shinies, finally decides to be bold, he'll have even less experience than he would otherwise. His mistake will be way more expensive.
And there will be more of them – the guy that would have made it, and the ones that wouldn't.
Protect the noobs. Let them grow and fatten.
Annoying popus, you will be missed((
No, seriously. What if I don't want to flip every can in the universe or kill every neutral in a lowsec system? What if I want to flip only this particular can or shoot that particular bestower that just uncloaked on a gate? Now I can decide for every particular action if I want to do it or not. If this system gets implemented, than every time I'm in lowsec doing my lawful business, when I see a juicy industrial on a gate and suddenly decide to pop it, instead of closing a popup fast, I'll have to frantically navigate through a pinhole-sized menus before it warps off.
Errrr you set it to PARTIALLY DISABLED. that allows you to flip cans and shoot industrials in low sec. Problem?
Problem. I don't want to go flip cans and shoot inustrials. I want to flip THE can and shoot THE industrial. I want to know that the one particular action I'm taking is affecting my security status or suspect flag, not to switch into an outlaw mode. I want the system to show me that my action has a consequence. Otherwise it's a potential slippery slope.
Oh dear. If you shoot someone who isn't a suspect, there will be consequences. If you flip a can, you are a suspect. It's not that difficult is it? I strongly suggest you just leave the setting to ENABLED is you can't grasp this.
If it wasn't difficult, there would be no need to have these security settings in the first place. The popups are there for convenience sake, so you would not accidentally a wrong target, for example (happens often to me when multiboxing). Now I'll either have to chain myself to a wall enabling the sec thing, or risk alphaing myself or a fleet member in a foot.
lol. OK. I guess you're just going to have a hell of a time flipping cans now whilst multi-boxing and ganking industrials on gates. Not targeting your own fleet. Yah it's a bitch. Fly safe.
If you have this popup enabled at the moment, there is no hope for you.
There would be no problem with it only if they did these two things:
-Kept the warning pop ups on (with an option to disable them forever) when the Safety is off.
-Make the safety setting persistent. CCP Greyscale mentioned in the posts that he doesn't know "IF" he wants it to persist. This isn't about noobies at all, this is about having to remember to switch to PVP mode everytime you login if you want to either activate AOE modules, commit an illegal act or shoot someone you shouldn't anywhere outside null/whs.
You fail as a reporter.
Make the safety setting persistent! Dont want to have to turn it off every single time I undock. And I really dont care newbies/carebears get more protection. Having all settings set to carebearmode wont prevent them from being ganked anyways.
hope to hell they keep it persistent, otherwise every fucking time you undock this thing has to be set?
Glad I live in 0.0. Still this will make grinding rep in high sec to keep towers running maybe a bit less annoying.
Given that the game is in decline at the moment, quite frankly I don't care if they implement this if it helps keep the subscriber base up. Yes, it makes flying just a little bit safer, but honestly, the kind of people who use this kind of protection are going to be had anyways. And if that means "Griefers" need to work a little harder, so be it. But this new system is hardly fool proof.
In all, I hope this helps with nub retention. Honestly, people being had in their early days and caussing them to unsub is not pushing EvE forwards. If you want to see a continued decline so people can gank 5 day old toons in a Merlin, thankfully, thats NOT up to you. Besides, someone will find a way to abuse it……
"Yes it will prevent people from getting CONCORDDOKKEN’d accidently."
As you pointed out in the title, guns have safeties yet people still manage to shoot themselves in the foot, idiots will turn off the safety in highsec and get CONCORDed in highsec anyway.
Don't get me wrong… Here in America we have to literally print on break fluid that you should not drink it.
But I don't see this as damaging to the game-play. Most people will turn it off after 5 instances where they weren't able to do what they intended to do anyway.
But seriously, thematically speaking, in a world where technologically produced immortality exists such a protocol is unreasonable?? Aside from fleshing out the control that a player has, this is clearly in my mind an effort to prevent CCP staff having to deal with petitions from people claiming that their ship was destroyed by CONCORD (illegitimately or illegitimately).
How gay is this. I mean seriously what next? A "Ship spinning may lead to nausea." Warning???
Seizure, maybie? I don't think nausea, no.
But, on that note if CCP felt it necessary to do THAT, then the Contrary Vets who are freaking out over the safety system would have a legitimate gripe for once.
What about a warning system like: "You are going to do bad thing." -> click YES -> "Do you really want to do this bad thing?" -> click YES -> "Are you really really sure yopu wanna do this?" …